My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Giant Princess Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Sparky
Giant Snowball
Tombstone Princess
Zap
Firecracker Tombstone Princess Sparky
Barbarian Barrel
Firecracker Tombstone Princess Sparky
The Log
Firecracker Tombstone Princess Sparky
Earthquake
Firecracker Tombstone
Arrows
Firecracker Tombstone Princess
Royal Delivery
Firecracker Princess Sparky
Fireball
Firecracker Tombstone Princess Sparky
Poison
Firecracker Tombstone Princess Sparky
Lightning
Tombstone Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Princess Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Princess Goblin Machine Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Princess Goblin Machine Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Tombstone Princess Giant Goblin Machine Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Tombstone

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Giant Sparky The Log Princess
Firecracker
Zap Giant Princess Sparky
Tombstone
Giant
Zap Sparky Firecracker The Log Princess
The Log
Zap Giant Princess Sparky
Princess
Zap Firecracker Giant The Log Sparky
Goblin Machine
Sparky
Zap Giant Firecracker The Log Princess

Defense Synergies 1 10

Zap
Firecracker Tombstone The Log Princess Sparky
Firecracker
The Log Zap Tombstone Princess
Tombstone
Zap Firecracker Sparky
Giant
The Log
Firecracker Zap Princess Sparky
Princess
Zap Firecracker The Log
Goblin Machine
Sparky
Zap Tombstone The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tombstone The Log Sparky
Sparky Zap Firecracker Tombstone The Log
Sparky Tombstone
Sparky Firecracker Tombstone
Firecracker Tombstone The Log Princess Sparky
The Log Zap Firecracker
Zap Firecracker Tombstone Princess
Zap The Log Sparky
Sparky Tombstone Princess
Firecracker Sparky
Zap Firecracker Tombstone The Log Princess
Zap Firecracker Princess
Tombstone Sparky Zap The Log
Sparky Zap Firecracker Tombstone The Log Princess
Sparky Tombstone
Zap The Log Sparky
Sparky Firecracker Tombstone
Tombstone Zap Firecracker The Log
Zap The Log Firecracker Tombstone Princess
Sparky
Firecracker The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Sparky
Zap Firecracker The Log
Tombstone Zap The Log Sparky
Zap The Log Sparky
Tombstone Sparky
Firecracker Zap Princess
Sparky Tombstone
Sparky
Zap Firecracker Tombstone The Log Sparky
Tombstone Sparky
Tombstone Sparky
Zap The Log
Tombstone Sparky
Firecracker Princess Sparky
Tombstone Sparky Zap Firecracker The Log
Zap Firecracker The Log Princess Sparky
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker The Log Sparky
Firecracker Zap The Log Princess
The Log Sparky
Firecracker The Log Sparky
Zap Firecracker The Log Sparky
Firecracker Zap Princess
Firecracker The Log Princess Sparky
The Log Zap Firecracker Princess
The Log Zap Firecracker
Sparky
Firecracker Zap The Log Princess Sparky
Zap Firecracker Princess
Firecracker The Log Princess Sparky
Firecracker Princess
Princess Zap Firecracker The Log Sparky
Zap Firecracker The Log Princess Sparky
Firecracker The Log Princess Sparky
Sparky
Sparky
Zap Firecracker The Log Princess Sparky
Zap Firecracker The Log Princess
The Log Sparky
Princess
The Log Sparky
Zap The Log
Zap Firecracker The Log Princess Sparky
Firecracker The Log Zap Princess Sparky
Zap The Log Princess Sparky
Zap Firecracker The Log Sparky
Zap Firecracker Princess Sparky
Zap Firecracker
Sparky
Zap The Log Sparky
Zap Firecracker Princess Sparky
Sparky
Firecracker The Log Princess Sparky
Zap Tombstone Princess
Zap Firecracker Princess
The Log
Firecracker Princess Sparky
The Log Zap Firecracker Princess
Zap Sparky
Firecracker Sparky
Zap Firecracker The Log Princess Sparky
Firecracker Zap Princess
Zap Firecracker The Log Princess Sparky

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