My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Cannon Hog Rider
Zap
Cannon Firecracker
Barbarian Barrel
Ice Spirit Cannon Firecracker Elite Barbarians
The Log
Ice Spirit Cannon Firecracker Elite Barbarians Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Elite Barbarians Hog Rider
Fireball
Cannon Firecracker Elite Barbarians Hog Rider
Poison
Cannon Firecracker
Lightning
Cannon Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Cannon Firecracker Fireball Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Cannon

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Firecracker Elite Barbarians
Zap
Ice Spirit Firecracker Elite Barbarians Fireball Hog Rider The Log
Cannon
Firecracker
Zap Hog Rider Ice Spirit Elite Barbarians
Elite Barbarians
Zap Ice Spirit Firecracker Fireball Hog Rider The Log
Fireball
Zap Hog Rider Elite Barbarians The Log
Hog Rider
Ice Spirit Zap Firecracker Fireball The Log Elite Barbarians
The Log
Hog Rider Zap Elite Barbarians Fireball

Defense Synergies 6 11

Ice Spirit
Zap Cannon Firecracker Elite Barbarians Fireball The Log
Zap
Ice Spirit Cannon Fireball Firecracker Elite Barbarians The Log
Cannon
Zap The Log Ice Spirit Firecracker Fireball
Firecracker
The Log Ice Spirit Zap Cannon
Elite Barbarians
Ice Spirit Zap The Log
Fireball
Zap The Log Ice Spirit Cannon
Hog Rider
The Log
Cannon Firecracker Fireball Ice Spirit Zap Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Fireball The Log
Elite Barbarians Ice Spirit Zap Cannon Firecracker The Log
Cannon Elite Barbarians
Cannon Elite Barbarians Firecracker
Firecracker Elite Barbarians Fireball The Log
Fireball The Log Zap Cannon Firecracker
Ice Spirit Zap Cannon Firecracker Fireball
Zap Cannon Fireball The Log
Cannon Elite Barbarians
Elite Barbarians Ice Spirit Cannon Firecracker
Zap Cannon Firecracker Fireball The Log
Zap Firecracker Fireball
Cannon Ice Spirit Zap Elite Barbarians Fireball The Log
Fireball Ice Spirit Zap Cannon Firecracker The Log
Elite Barbarians Cannon
Ice Spirit Zap Cannon Elite Barbarians Fireball The Log
Cannon Firecracker Elite Barbarians Fireball
Ice Spirit Cannon Fireball Zap Firecracker Elite Barbarians The Log
Zap The Log Ice Spirit Cannon Firecracker Fireball
Cannon Elite Barbarians
Cannon Firecracker Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball
Fireball Zap Firecracker Elite Barbarians The Log
Ice Spirit Zap Elite Barbarians The Log
Zap Elite Barbarians Fireball The Log
Cannon Elite Barbarians
Firecracker Fireball Ice Spirit Zap
Elite Barbarians Fireball
Elite Barbarians
Zap Ice Spirit Firecracker Elite Barbarians Fireball The Log
Cannon
Elite Barbarians
Zap Elite Barbarians Fireball The Log
Elite Barbarians Cannon Fireball
Cannon Firecracker Fireball
Elite Barbarians Ice Spirit Zap Firecracker Fireball The Log
Zap Cannon Firecracker Elite Barbarians Fireball The Log
Zap Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball Zap The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Zap Firecracker The Log
Firecracker Fireball Ice Spirit Zap
Firecracker The Log
Fireball The Log Ice Spirit Zap Firecracker
Fireball The Log Zap Firecracker
Elite Barbarians Fireball
Firecracker Zap Fireball The Log
Fireball Zap Firecracker
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball
Zap Firecracker Elite Barbarians Fireball The Log
Zap Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Zap Firecracker Fireball The Log
Zap Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap Firecracker The Log Ice Spirit Fireball
Firecracker Fireball The Log Zap
Fireball Zap The Log
Fireball Zap Firecracker The Log
Elite Barbarians Zap Firecracker Fireball
Zap Ice Spirit Firecracker Fireball
Elite Barbarians Fireball
Zap Fireball The Log
Zap Ice Spirit Firecracker Fireball
Firecracker Fireball The Log
Zap Ice Spirit Fireball
Fireball Zap Firecracker
The Log Fireball
Fireball Firecracker
The Log Zap Firecracker Fireball
Zap Fireball
Firecracker Elite Barbarians
Zap Ice Spirit Firecracker Elite Barbarians Fireball The Log
Firecracker Zap Fireball
Zap Firecracker Fireball The Log
Fireball Firecracker

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