My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Miner
Giant Snowball
Hog Rider Miner Lumberjack
Zap
Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Electro Wizard Lumberjack
The Log
Firecracker Elite Barbarians Hog Rider Lumberjack
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Hog Rider Miner Electro Wizard Lumberjack
Fireball
Firecracker Elite Barbarians Hog Rider Electro Wizard Lumberjack
Poison
Firecracker Electro Wizard
Lightning
Elite Barbarians Electro Wizard Lumberjack
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Miner Hog Rider Electro Wizard Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Miner

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Hog Rider Miner Electro Wizard The Log Lumberjack
Firecracker
Zap Hog Rider Miner Elite Barbarians Lumberjack
Elite Barbarians
Zap Firecracker Hog Rider The Log Lumberjack
Hog Rider
Zap Firecracker The Log Elite Barbarians Electro Wizard Lumberjack
The Log
Hog Rider Zap Elite Barbarians Miner Lumberjack
Miner
Zap Firecracker The Log Electro Wizard Lumberjack
Electro Wizard
Zap Hog Rider Miner Lumberjack
Lumberjack
Zap Firecracker Elite Barbarians Hog Rider The Log Miner Electro Wizard

Defense Synergies 2 12

Zap
Electro Wizard Firecracker Elite Barbarians The Log Miner Lumberjack
Firecracker
The Log Zap Electro Wizard Lumberjack
Elite Barbarians
Zap The Log
Hog Rider
The Log
Firecracker Zap Elite Barbarians Miner Electro Wizard Lumberjack
Miner
Zap The Log
Electro Wizard
Zap Firecracker The Log Lumberjack
Lumberjack
Zap Firecracker The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log Electro Wizard
Elite Barbarians Lumberjack Zap Firecracker The Log Electro Wizard
Lumberjack Elite Barbarians Electro Wizard
Elite Barbarians Lumberjack Firecracker Electro Wizard
Firecracker Elite Barbarians The Log Lumberjack
The Log Zap Firecracker Electro Wizard Lumberjack
Electro Wizard Zap Firecracker
Zap The Log Electro Wizard
Elite Barbarians Lumberjack
Elite Barbarians Firecracker Miner Electro Wizard Lumberjack
Electro Wizard Zap Firecracker The Log Lumberjack
Zap Firecracker Electro Wizard
Lumberjack Zap Elite Barbarians The Log Electro Wizard
Zap Firecracker The Log Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Zap Elite Barbarians The Log Electro Wizard Lumberjack
Firecracker Elite Barbarians Electro Wizard Lumberjack
Zap Firecracker Elite Barbarians The Log Electro Wizard Lumberjack
Zap The Log Firecracker Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Firecracker Elite Barbarians The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Firecracker Elite Barbarians The Log Miner Lumberjack
Lumberjack Zap Elite Barbarians The Log Electro Wizard
Lumberjack Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Lumberjack
Firecracker Zap Electro Wizard
Elite Barbarians Electro Wizard Lumberjack
Elite Barbarians Lumberjack
Zap Electro Wizard Firecracker Elite Barbarians The Log
Elite Barbarians Lumberjack
Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Lumberjack
Firecracker
Elite Barbarians Electro Wizard Zap Firecracker The Log Lumberjack
Zap Firecracker Elite Barbarians The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log Miner Electro Wizard
The Log Miner
Firecracker The Log
Zap Firecracker The Log
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker
The Log Miner Zap Firecracker
Elite Barbarians Electro Wizard Lumberjack
Firecracker Miner Zap The Log Electro Wizard
Zap Firecracker
Firecracker Elite Barbarians The Log Miner
Firecracker
Zap Firecracker Elite Barbarians The Log
Zap Firecracker The Log
Firecracker The Log
Zap Firecracker The Log Electro Wizard
Zap Firecracker The Log Miner
The Log
The Log
Zap The Log
Zap Firecracker The Log
Firecracker The Log Miner Zap Electro Wizard
Zap The Log Miner
Miner Zap Firecracker The Log
Elite Barbarians Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Elite Barbarians
Zap The Log Miner
Zap Firecracker Electro Wizard
Firecracker The Log
Zap Electro Wizard
Zap Firecracker Electro Wizard
The Log
Miner Firecracker Electro Wizard Lumberjack
The Log Zap Firecracker
Zap
Firecracker Elite Barbarians
Zap Firecracker Elite Barbarians The Log Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker The Log Miner Electro Wizard
Firecracker

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