My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Princess Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Princess Bandit Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Night Witch
Giant Snowball
Electro Dragon Princess Night Witch
Zap
Firecracker Princess Bandit Night Witch
Barbarian Barrel
Firecracker Princess Bandit Night Witch
The Log
Firecracker Princess Bandit
Earthquake
Firecracker
Arrows
Firecracker Princess Night Witch
Royal Delivery
Firecracker Battle Healer Electro Dragon Princess Bandit Night Witch Mother Witch
Fireball
Firecracker Battle Healer Electro Dragon Princess Bandit Night Witch Mother Witch
Poison
Firecracker Battle Healer Electro Dragon Princess Night Witch Mother Witch
Lightning
Battle Healer Electro Dragon Bandit Night Witch Mother Witch
Rocket
Battle Healer Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Princess Night Witch Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Princess Bandit Battle Healer Night Witch Mother Witch Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Princess Bandit

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Healer Bandit Night Witch Mother Witch
Firecracker
Battle Healer Princess Bandit
Battle Healer
Electro Dragon Arrows Firecracker Princess Bandit Night Witch
Electro Dragon
Battle Healer Mother Witch
Princess
Firecracker Battle Healer Mother Witch
Bandit
Arrows Firecracker Battle Healer
Night Witch
Arrows Battle Healer
Mother Witch
Arrows Electro Dragon Princess

Defense Synergies 1 15

Arrows
Battle Healer Bandit Mother Witch
Firecracker
Battle Healer Electro Dragon Princess Bandit Night Witch
Battle Healer
Electro Dragon Arrows Firecracker Princess Bandit Night Witch Mother Witch
Electro Dragon
Battle Healer Firecracker
Princess
Firecracker Battle Healer Bandit Mother Witch
Bandit
Arrows Firecracker Battle Healer Princess
Night Witch
Firecracker Battle Healer Mother Witch
Mother Witch
Arrows Battle Healer Princess Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
Firecracker Battle Healer Electro Dragon Bandit Night Witch
Electro Dragon Bandit Night Witch
Night Witch Firecracker Electro Dragon Bandit
Arrows Firecracker Battle Healer Princess
Arrows Firecracker Electro Dragon Bandit Night Witch Mother Witch
Arrows Firecracker Electro Dragon Princess Night Witch
Arrows Battle Healer Electro Dragon Bandit
Princess Night Witch
Firecracker Battle Healer Bandit Night Witch
Mother Witch Arrows Firecracker Electro Dragon Princess Bandit Night Witch
Arrows Firecracker Electro Dragon Princess Night Witch
Night Witch Battle Healer Electro Dragon Bandit
Arrows Firecracker Electro Dragon Princess Night Witch
Bandit
Bandit
Arrows Firecracker Electro Dragon Night Witch
Arrows Firecracker Battle Healer Electro Dragon Bandit Night Witch
Arrows Firecracker Battle Healer Electro Dragon Princess Bandit Mother Witch
Arrows Firecracker Battle Healer Electro Dragon Bandit Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Bandit
Bandit Arrows Firecracker Battle Healer Electro Dragon
Bandit Battle Healer Electro Dragon
Battle Healer Bandit Night Witch
Battle Healer Bandit Night Witch
Arrows Firecracker Mother Witch Electro Dragon Princess
Battle Healer Bandit Night Witch
Battle Healer
Electro Dragon Firecracker Bandit
Electro Dragon
Arrows
Bandit Night Witch
Firecracker Electro Dragon Princess
Electro Dragon Firecracker Battle Healer Night Witch
Arrows Firecracker Battle Healer Electro Dragon Princess Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker Electro Dragon Bandit
Arrows Firecracker Electro Dragon Princess Bandit
Arrows Electro Dragon Bandit
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mother Witch Electro Dragon Princess
Arrows Firecracker Princess
Arrows Firecracker Electro Dragon Princess
Arrows Firecracker Electro Dragon Bandit
Electro Dragon Night Witch
Firecracker Arrows Electro Dragon Princess Bandit
Arrows Firecracker Electro Dragon Princess
Firecracker Princess Bandit
Arrows Firecracker Electro Dragon Princess Bandit
Princess Arrows Firecracker
Arrows Firecracker Electro Dragon Princess Bandit
Arrows Firecracker Electro Dragon Princess Bandit
Arrows
Night Witch
Arrows Firecracker Electro Dragon Princess Bandit
Arrows Firecracker Electro Dragon Princess Mother Witch
Night Witch
Arrows Princess
Arrows Electro Dragon
Arrows Firecracker Mother Witch Electro Dragon Princess
Arrows Firecracker Electro Dragon Princess Bandit
Arrows Electro Dragon Princess Bandit
Arrows Firecracker Bandit
Arrows Firecracker Electro Dragon Princess Night Witch Mother Witch
Electro Dragon Firecracker
Night Witch
Arrows Electro Dragon Bandit Night Witch
Arrows Firecracker Electro Dragon Princess
Arrows Firecracker Princess
Electro Dragon Princess Bandit Night Witch
Arrows Firecracker Electro Dragon Princess
Arrows
Firecracker Electro Dragon Princess
Arrows Firecracker Electro Dragon Princess
Arrows
Firecracker Electro Dragon
Electro Dragon Firecracker Princess
Firecracker Electro Dragon Princess
Electro Dragon Firecracker Princess Bandit
Firecracker Electro Dragon

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