My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Electro Dragon Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Skeleton Ram Rider
Giant Snowball
Skeletons Goblins Electro Dragon Ram Rider
Zap
Skeletons Goblins Firecracker Ram Rider
Barbarian Barrel
Skeletons Ice Spirit Goblins Firecracker Giant Skeleton
The Log
Skeletons Ice Spirit Goblins Firecracker Giant Skeleton Ram Rider
Earthquake
Skeletons Firecracker
Arrows
Skeletons Ice Spirit Goblins Firecracker
Royal Delivery
Skeletons Ice Spirit Goblins Firecracker Electro Dragon Giant Skeleton Ram Rider
Fireball
Firecracker Electro Dragon Ram Rider
Poison
Firecracker Electro Dragon
Lightning
Electro Dragon Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Poison Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Goblins Firecracker Poison Electro Dragon Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Goblins Firecracker

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblins Firecracker Giant Skeleton Ram Rider
Goblins
Ice Spirit
Firecracker
Ice Spirit Giant Skeleton Ram Rider
Poison
Electro Dragon Giant Skeleton Ram Rider
Electro Dragon
Poison Giant Skeleton
Giant Skeleton
Ice Spirit Firecracker Poison Electro Dragon
Ram Rider
Ice Spirit Firecracker Poison

Defense Synergies 0 19

Skeletons
Ice Spirit Firecracker Poison Electro Dragon Giant Skeleton Ram Rider
Ice Spirit
Skeletons Goblins Firecracker Poison Electro Dragon Giant Skeleton Ram Rider
Goblins
Ice Spirit Firecracker Poison Electro Dragon Giant Skeleton
Firecracker
Skeletons Ice Spirit Goblins Electro Dragon Giant Skeleton
Poison
Skeletons Ice Spirit Goblins
Electro Dragon
Skeletons Ice Spirit Goblins Firecracker Giant Skeleton
Giant Skeleton
Skeletons Ice Spirit Goblins Firecracker Electro Dragon
Ram Rider
Skeletons Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon Ram Rider
Skeletons Ice Spirit Goblins Firecracker Electro Dragon Ram Rider
Ram Rider Skeletons Goblins Electro Dragon Giant Skeleton
Skeletons Goblins Firecracker Electro Dragon Ram Rider
Firecracker Poison Giant Skeleton
Skeletons Goblins Firecracker Electro Dragon
Ram Rider Ice Spirit Firecracker Poison Electro Dragon
Poison Electro Dragon Giant Skeleton Ram Rider
Skeletons Goblins
Skeletons Ice Spirit Goblins Firecracker Giant Skeleton
Goblins Poison Skeletons Firecracker Electro Dragon Giant Skeleton Ram Rider
Firecracker Poison Electro Dragon Ram Rider
Skeletons Ice Spirit Electro Dragon Giant Skeleton Ram Rider
Ice Spirit Goblins Firecracker Poison Electro Dragon
Ram Rider
Ice Spirit Ram Rider
Skeletons Goblins Firecracker Poison Electro Dragon
Ice Spirit Goblins Firecracker Electro Dragon Ram Rider
Poison Ice Spirit Firecracker Electro Dragon Giant Skeleton Ram Rider
Ram Rider
Goblins Firecracker Poison Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Giant Skeleton
Poison Firecracker Electro Dragon
Giant Skeleton Skeletons Ice Spirit Goblins Electro Dragon Ram Rider
Giant Skeleton Ram Rider
Giant Skeleton Skeletons Ram Rider
Firecracker Poison Skeletons Ice Spirit Electro Dragon Ram Rider
Skeletons Goblins Giant Skeleton Ram Rider
Giant Skeleton
Electro Dragon Giant Skeleton Skeletons Ice Spirit Goblins Firecracker Poison
Skeletons
Electro Dragon Giant Skeleton
Poison Giant Skeleton
Giant Skeleton Skeletons Ram Rider
Firecracker Electro Dragon
Electro Dragon Skeletons Ice Spirit Goblins Firecracker Poison Giant Skeleton
Poison Firecracker Electro Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Electro Dragon Giant Skeleton
Firecracker Poison Electro Dragon Ram Rider
Poison Electro Dragon Giant Skeleton
Firecracker Poison Giant Skeleton
Poison Firecracker
Firecracker Poison Ice Spirit Electro Dragon Ram Rider
Firecracker Poison
Poison Ice Spirit Firecracker Electro Dragon Ram Rider
Poison Firecracker Electro Dragon Ram Rider
Goblins Poison Electro Dragon
Firecracker Poison Electro Dragon Ram Rider
Poison Firecracker Electro Dragon
Poison Firecracker
Firecracker Poison Electro Dragon
Firecracker Poison
Firecracker Poison Electro Dragon
Firecracker Poison Electro Dragon
Poison
Firecracker Poison Electro Dragon
Firecracker Poison Electro Dragon
Poison Giant Skeleton
Poison
Poison Electro Dragon
Firecracker Poison Ice Spirit Electro Dragon
Firecracker Poison Electro Dragon Ram Rider
Poison Electro Dragon Ram Rider
Poison Firecracker
Poison Firecracker Electro Dragon
Electro Dragon Ice Spirit Firecracker Poison
Poison Electro Dragon
Ice Spirit Firecracker Poison Electro Dragon
Giant Skeleton
Firecracker Poison
Ice Spirit Electro Dragon
Poison Firecracker Electro Dragon Ram Rider
Poison Firecracker Electro Dragon
Firecracker Poison Electro Dragon
Poison Giant Skeleton
Firecracker Electro Dragon
Electro Dragon Ice Spirit Firecracker Poison Giant Skeleton
Firecracker Poison Electro Dragon
Poison Electro Dragon Firecracker Giant Skeleton
Firecracker Electro Dragon

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