My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Flying Machine Electro Dragon
Zap
Firecracker Flying Machine
Barbarian Barrel
Firecracker Barbarians
The Log
Firecracker Barbarians
Earthquake
Firecracker Barbarians
Arrows
Firecracker Flying Machine
Royal Delivery
Firecracker Barbarians Flying Machine Electro Dragon P.E.K.K.A
Fireball
Firecracker Barbarians Flying Machine Electro Dragon
Poison
Firecracker Barbarians Flying Machine Electro Dragon
Lightning
Electro Dragon
Rocket
Barbarians Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Flying Machine Freeze Barbarians Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Firecracker Flying Machine

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A Freeze
Firecracker
Flying Machine Mirror P.E.K.K.A
Barbarians
Flying Machine
Firecracker Mirror Electro Dragon P.E.K.K.A
Mirror
Arrows Firecracker Flying Machine Freeze
Freeze
Arrows Mirror
Electro Dragon
Flying Machine P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Flying Machine Electro Dragon

Defense Synergies 1 10

Arrows
Mirror Barbarians P.E.K.K.A
Firecracker
Flying Machine Mirror Electro Dragon P.E.K.K.A
Barbarians
Arrows
Flying Machine
Firecracker Mirror Electro Dragon P.E.K.K.A
Mirror
Arrows Firecracker Flying Machine Electro Dragon
Freeze
Electro Dragon
Firecracker Flying Machine Mirror
P.E.K.K.A
Arrows Firecracker Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine Electro Dragon
Barbarians P.E.K.K.A Firecracker Flying Machine Electro Dragon
Barbarians P.E.K.K.A Freeze Electro Dragon
Barbarians P.E.K.K.A Firecracker Electro Dragon
Arrows Firecracker Barbarians P.E.K.K.A
Arrows Freeze Firecracker Flying Machine Electro Dragon
Arrows Firecracker Flying Machine Freeze Electro Dragon
Arrows Barbarians Flying Machine Electro Dragon P.E.K.K.A
Barbarians P.E.K.K.A
Firecracker Barbarians
Barbarians Arrows Firecracker Flying Machine Freeze Electro Dragon
Arrows Firecracker Flying Machine Electro Dragon
Barbarians P.E.K.K.A Flying Machine Freeze Electro Dragon
Arrows Firecracker Barbarians Freeze Electro Dragon P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Freeze P.E.K.K.A
Barbarians Arrows Firecracker Electro Dragon P.E.K.K.A
Arrows Firecracker Barbarians Flying Machine Electro Dragon
Arrows Freeze Firecracker Barbarians Flying Machine Electro Dragon
Barbarians P.E.K.K.A
Arrows Firecracker Barbarians Flying Machine Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians P.E.K.K.A
Arrows Firecracker Flying Machine Electro Dragon
Barbarians P.E.K.K.A Electro Dragon
P.E.K.K.A Barbarians
Barbarians P.E.K.K.A
Arrows Firecracker Flying Machine Freeze Electro Dragon
P.E.K.K.A Barbarians Flying Machine
P.E.K.K.A Barbarians
Freeze Electro Dragon P.E.K.K.A Firecracker Barbarians Flying Machine
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Flying Machine Electro Dragon
P.E.K.K.A Arrows Barbarians
Barbarians P.E.K.K.A
Firecracker Barbarians Flying Machine Electro Dragon
Barbarians Electro Dragon Firecracker Flying Machine Freeze P.E.K.K.A
Arrows Firecracker Barbarians Flying Machine Freeze Electro Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Flying Machine Freeze Electro Dragon
Arrows Firecracker Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon
Arrows Firecracker Barbarians Flying Machine Freeze
Arrows Firecracker
Arrows Firecracker Flying Machine Freeze Electro Dragon
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine Freeze Electro Dragon
Arrows Firecracker Flying Machine Electro Dragon
Electro Dragon
Firecracker Arrows Flying Machine Electro Dragon
Arrows Firecracker Flying Machine Electro Dragon
Flying Machine Firecracker
Arrows Firecracker Flying Machine Freeze Electro Dragon
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine Electro Dragon
Arrows Firecracker Flying Machine Electro Dragon
Arrows Freeze
Arrows Firecracker Flying Machine Electro Dragon
Arrows Firecracker Flying Machine Electro Dragon
Arrows
Arrows Barbarians Flying Machine Electro Dragon
Arrows Firecracker Freeze Electro Dragon
Arrows Firecracker Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon
Arrows Firecracker
Arrows Firecracker Flying Machine Electro Dragon
Electro Dragon Firecracker Flying Machine Freeze
Arrows Electro Dragon
Arrows Firecracker Freeze Electro Dragon
P.E.K.K.A
Arrows Firecracker
Barbarians Flying Machine Freeze Electro Dragon
Arrows Firecracker Flying Machine Electro Dragon
Freeze
Arrows
Firecracker Flying Machine Electro Dragon
Arrows Firecracker Flying Machine Electro Dragon
Arrows
Firecracker Flying Machine Electro Dragon P.E.K.K.A
Electro Dragon Firecracker Flying Machine Freeze
Firecracker Flying Machine Electro Dragon
Electro Dragon Firecracker Flying Machine Freeze
P.E.K.K.A
Firecracker Electro Dragon

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