My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Prince Electro Dragon Night Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince Night Witch
Giant Snowball
Electro Dragon Night Witch
Zap
Firecracker Dark Prince Prince Night Witch
Barbarian Barrel
Firecracker Dark Prince Night Witch
The Log
Firecracker Dark Prince Prince
Earthquake
Firecracker
Arrows
Firecracker Night Witch
Royal Delivery
Firecracker Dark Prince Prince Electro Dragon Night Witch
Fireball
Firecracker Electro Dragon Night Witch
Poison
Firecracker Electro Dragon Night Witch
Lightning
Dark Prince Prince Electro Dragon Night Witch Goblinstein
Rocket
Prince Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Dark Prince Prince Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tornado Dark Prince Night Witch Prince Electro Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Tornado Dark Prince

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dark Prince Prince Night Witch
Firecracker
Tornado Dark Prince Prince
Tornado
Firecracker Dark Prince Electro Dragon Night Witch
Dark Prince
Prince Arrows Firecracker Tornado
Prince
Dark Prince Arrows Firecracker
Electro Dragon
Tornado
Night Witch
Arrows Tornado
Goblinstein

Defense Synergies 0 14

Arrows
Tornado Dark Prince Prince
Firecracker
Tornado Dark Prince Prince Electro Dragon Night Witch
Tornado
Arrows Firecracker Dark Prince Prince Electro Dragon
Dark Prince
Arrows Firecracker Tornado Prince Electro Dragon Night Witch
Prince
Arrows Firecracker Tornado Dark Prince
Electro Dragon
Firecracker Tornado Dark Prince
Night Witch
Firecracker Dark Prince
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
Firecracker Dark Prince Prince Electro Dragon Night Witch
Tornado Prince Dark Prince Electro Dragon Night Witch
Prince Night Witch Firecracker Dark Prince Electro Dragon
Arrows Firecracker Tornado Dark Prince Prince
Arrows Tornado Firecracker Dark Prince Electro Dragon Night Witch
Tornado Arrows Firecracker Electro Dragon Night Witch
Arrows Electro Dragon
Tornado Prince Night Witch
Tornado Firecracker Dark Prince Prince Night Witch
Arrows Firecracker Tornado Dark Prince Electro Dragon Night Witch
Arrows Firecracker Tornado Electro Dragon Night Witch
Prince Night Witch Dark Prince Electro Dragon
Arrows Firecracker Tornado Dark Prince Prince Electro Dragon Night Witch
Prince
Tornado Prince
Arrows Firecracker Tornado Dark Prince Prince Electro Dragon Night Witch
Arrows Firecracker Tornado Dark Prince Prince Electro Dragon Night Witch
Arrows Tornado Firecracker Dark Prince Electro Dragon
Tornado Prince
Dark Prince Arrows Firecracker Prince Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince
Arrows Firecracker Prince Electro Dragon
Dark Prince Prince Electro Dragon
Dark Prince Prince Tornado Night Witch
Dark Prince Prince Night Witch
Arrows Firecracker Tornado Electro Dragon
Dark Prince Prince Night Witch
Dark Prince Prince
Electro Dragon Firecracker Tornado Dark Prince Prince
Dark Prince Prince Electro Dragon
Arrows Tornado Dark Prince Prince
Dark Prince Prince Night Witch
Firecracker Electro Dragon
Electro Dragon Firecracker Tornado Dark Prince Prince Night Witch
Arrows Firecracker Dark Prince Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Arrows Electro Dragon
Arrows Firecracker Dark Prince Prince
Arrows Firecracker Dark Prince
Arrows Firecracker Tornado Electro Dragon
Arrows Firecracker Tornado
Arrows Firecracker Tornado Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Tornado Prince Electro Dragon Night Witch
Firecracker Arrows Tornado Dark Prince Prince Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Prince
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Tornado
Night Witch
Arrows Firecracker Dark Prince Prince Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Prince Night Witch
Arrows Tornado
Tornado Prince
Arrows Electro Dragon
Arrows Firecracker Tornado Dark Prince Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Arrows Tornado Prince Electro Dragon
Arrows Firecracker Tornado
Arrows Firecracker Tornado Electro Dragon Night Witch
Electro Dragon Firecracker
Night Witch
Arrows Electro Dragon Night Witch
Arrows Firecracker Electro Dragon
Prince
Arrows Firecracker
Dark Prince Prince Electro Dragon Night Witch
Arrows Firecracker Tornado Electro Dragon
Arrows
Firecracker Dark Prince Prince Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Tornado
Firecracker Dark Prince Prince Electro Dragon
Electro Dragon Firecracker Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Tornado Dark Prince Prince
Prince
Firecracker Electro Dragon

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