My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Electro Dragon P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Electro Dragon Ram Rider
Zap
Firecracker Ram Rider
Barbarian Barrel
Firecracker Goblin Cage Electro Wizard
The Log
Firecracker Goblin Cage Ram Rider
Earthquake
Firecracker Goblin Cage
Arrows
Firecracker
Royal Delivery
Firecracker Goblin Cage Electro Dragon P.E.K.K.A Electro Wizard Ram Rider
Fireball
Firecracker Goblin Cage Electro Dragon Electro Wizard Ram Rider
Poison
Firecracker Goblin Cage Electro Dragon Electro Wizard
Lightning
Goblin Cage Electro Dragon Electro Wizard Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tornado Goblin Cage Electro Wizard Electro Dragon Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Tornado Goblin Cage

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Ram Rider
Firecracker
Goblin Cage Tornado P.E.K.K.A Ram Rider
Goblin Cage
Firecracker Ram Rider
Tornado
P.E.K.K.A Firecracker Electro Dragon Ram Rider
Electro Dragon
Tornado P.E.K.K.A
P.E.K.K.A
Arrows Tornado Electro Wizard Firecracker Electro Dragon Ram Rider
Electro Wizard
P.E.K.K.A Ram Rider
Ram Rider
Arrows Firecracker Goblin Cage Tornado P.E.K.K.A Electro Wizard

Defense Synergies 1 16

Arrows
Tornado P.E.K.K.A
Firecracker
Goblin Cage Tornado Electro Dragon P.E.K.K.A Electro Wizard
Goblin Cage
Firecracker Tornado Electro Dragon Electro Wizard
Tornado
P.E.K.K.A Arrows Firecracker Goblin Cage Electro Dragon Electro Wizard Ram Rider
Electro Dragon
Firecracker Goblin Cage Tornado Electro Wizard
P.E.K.K.A
Tornado Arrows Firecracker Electro Wizard
Electro Wizard
Firecracker Goblin Cage Tornado Electro Dragon P.E.K.K.A Ram Rider
Ram Rider
Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Electro Dragon Electro Wizard Ram Rider
P.E.K.K.A Firecracker Goblin Cage Electro Dragon Electro Wizard Ram Rider
Goblin Cage Tornado P.E.K.K.A Ram Rider Electro Dragon Electro Wizard
Goblin Cage P.E.K.K.A Firecracker Electro Dragon Electro Wizard Ram Rider
Arrows Firecracker Goblin Cage Tornado P.E.K.K.A
Arrows Tornado Firecracker Electro Dragon Electro Wizard
Tornado Electro Wizard Ram Rider Arrows Firecracker Goblin Cage Electro Dragon
Arrows Goblin Cage Electro Dragon P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Goblin Cage Tornado
Tornado Firecracker Electro Wizard
Electro Wizard Arrows Firecracker Tornado Electro Dragon Ram Rider
Arrows Firecracker Tornado Electro Dragon Electro Wizard Ram Rider
Goblin Cage P.E.K.K.A Electro Dragon Electro Wizard Ram Rider
Arrows Firecracker Goblin Cage Tornado Electro Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Cage Electro Wizard Ram Rider
Tornado Goblin Cage P.E.K.K.A Electro Wizard Ram Rider
Arrows Firecracker Goblin Cage Tornado Electro Dragon P.E.K.K.A Electro Wizard
Arrows Goblin Cage Firecracker Tornado Electro Dragon Electro Wizard Ram Rider
Arrows Goblin Cage Tornado Firecracker Electro Dragon Electro Wizard Ram Rider
P.E.K.K.A Goblin Cage Tornado Electro Wizard Ram Rider
Arrows Firecracker Electro Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Electro Dragon
P.E.K.K.A Goblin Cage Electro Dragon Electro Wizard Ram Rider
P.E.K.K.A Goblin Cage Tornado Electro Wizard Ram Rider
P.E.K.K.A Goblin Cage Ram Rider
Arrows Firecracker Tornado Electro Dragon Electro Wizard Ram Rider
P.E.K.K.A Goblin Cage Electro Wizard Ram Rider
P.E.K.K.A Goblin Cage
Goblin Cage Electro Dragon P.E.K.K.A Electro Wizard Firecracker Tornado
P.E.K.K.A Goblin Cage
P.E.K.K.A Goblin Cage Electro Dragon
P.E.K.K.A Arrows Goblin Cage Tornado Electro Wizard
P.E.K.K.A Goblin Cage Ram Rider
Firecracker Goblin Cage Electro Dragon
Electro Dragon Electro Wizard Firecracker Goblin Cage Tornado P.E.K.K.A
Arrows Firecracker Goblin Cage Electro Dragon P.E.K.K.A Electro Wizard
Arrows Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Tornado Electro Dragon Electro Wizard Ram Rider
Arrows Electro Dragon
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Tornado Electro Dragon Ram Rider
Arrows Firecracker Tornado
Arrows Firecracker Tornado Electro Dragon Ram Rider
Arrows Firecracker Tornado Electro Dragon Ram Rider
Tornado Electro Dragon Electro Wizard
Firecracker Arrows Tornado Electro Dragon Electro Wizard Ram Rider
Arrows Firecracker Tornado Electro Dragon
Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Tornado
Arrows Firecracker Electro Dragon Electro Wizard
Arrows Firecracker Tornado Electro Dragon
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Arrows Firecracker Tornado Electro Dragon Electro Wizard Ram Rider
Arrows Tornado Electro Dragon Ram Rider
Arrows Firecracker Tornado
Arrows Firecracker Tornado Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Firecracker
Arrows Electro Dragon
Arrows Firecracker Electro Dragon Electro Wizard
P.E.K.K.A
Arrows Firecracker
Electro Wizard Electro Dragon
Arrows Firecracker Tornado Electro Dragon Electro Wizard Ram Rider
Arrows
Firecracker Electro Dragon Electro Wizard
Arrows Firecracker Electro Dragon
Arrows Tornado
Firecracker Electro Dragon P.E.K.K.A
Electro Dragon Firecracker Tornado Electro Wizard
Firecracker Tornado Electro Dragon Electro Wizard
Electro Dragon Firecracker Tornado Electro Wizard
P.E.K.K.A
Firecracker Electro Dragon

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