My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Dark Prince P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram Dark Prince
Barbarian Barrel
Firecracker Battle Ram Dark Prince Electro Wizard Magic Archer
The Log
Firecracker Battle Ram Dark Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Battle Ram Dark Prince P.E.K.K.A Electro Wizard Magic Archer
Fireball
Firecracker Battle Ram Electro Wizard Magic Archer
Poison
Firecracker Electro Wizard Magic Archer
Lightning
Battle Ram Dark Prince Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Tornado Battle Ram Dark Prince Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Tornado Battle Ram

Attack Synergies 10 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram Tornado P.E.K.K.A Electro Wizard Dark Prince Magic Archer
Firecracker
Zap Battle Ram Tornado Dark Prince P.E.K.K.A
Battle Ram
Zap Magic Archer Firecracker Tornado P.E.K.K.A Electro Wizard
Tornado
Zap P.E.K.K.A Magic Archer Firecracker Battle Ram Dark Prince
Dark Prince
Zap Firecracker Tornado Electro Wizard Magic Archer
P.E.K.K.A
Zap Tornado Electro Wizard Magic Archer Firecracker Battle Ram
Electro Wizard
Zap P.E.K.K.A Battle Ram Dark Prince Magic Archer
Magic Archer
Battle Ram Tornado P.E.K.K.A Zap Dark Prince Electro Wizard

Defense Synergies 3 15

Zap
Electro Wizard Firecracker Tornado Dark Prince P.E.K.K.A Magic Archer
Firecracker
Zap Tornado Dark Prince P.E.K.K.A Electro Wizard
Battle Ram
Tornado
P.E.K.K.A Magic Archer Zap Firecracker Dark Prince Electro Wizard
Dark Prince
Zap Firecracker Tornado Electro Wizard Magic Archer
P.E.K.K.A
Tornado Zap Firecracker Electro Wizard
Electro Wizard
Zap Firecracker Tornado Dark Prince P.E.K.K.A Magic Archer
Magic Archer
Tornado Zap Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard Magic Archer
P.E.K.K.A Zap Firecracker Dark Prince Electro Wizard
Tornado P.E.K.K.A Dark Prince Electro Wizard
P.E.K.K.A Firecracker Dark Prince Electro Wizard
Firecracker Tornado Dark Prince P.E.K.K.A
Tornado Zap Firecracker Dark Prince Electro Wizard Magic Archer
Tornado Electro Wizard Zap Firecracker Magic Archer
Zap P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Tornado
Tornado Firecracker Dark Prince Electro Wizard
Electro Wizard Zap Firecracker Tornado Dark Prince Magic Archer
Zap Firecracker Tornado Electro Wizard Magic Archer
P.E.K.K.A Zap Dark Prince Electro Wizard
Zap Firecracker Tornado Dark Prince P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Tornado Zap P.E.K.K.A Electro Wizard
Firecracker Tornado Dark Prince P.E.K.K.A Electro Wizard
Zap Firecracker Tornado Dark Prince Electro Wizard Magic Archer
Zap Tornado Firecracker Dark Prince Electro Wizard Magic Archer
P.E.K.K.A Tornado Electro Wizard
Dark Prince Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Magic Archer
P.E.K.K.A Zap Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Dark Prince
Firecracker Zap Tornado Electro Wizard Magic Archer
Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Electro Wizard Firecracker Tornado Dark Prince Magic Archer
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Tornado Dark Prince Electro Wizard
Dark Prince P.E.K.K.A
Firecracker Magic Archer
Electro Wizard Zap Firecracker Tornado Dark Prince P.E.K.K.A Magic Archer
Zap Firecracker Dark Prince P.E.K.K.A Electro Wizard Magic Archer
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Zap Tornado Electro Wizard Magic Archer
Magic Archer
Firecracker Dark Prince
Zap Firecracker Dark Prince Magic Archer
Firecracker Zap Tornado Magic Archer
Firecracker Tornado Magic Archer
Zap Firecracker Tornado Magic Archer
Zap Firecracker Tornado
Tornado Electro Wizard
Firecracker Zap Tornado Dark Prince Electro Wizard Magic Archer
Zap Firecracker Tornado Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Magic Archer
Magic Archer Firecracker
Tornado
Zap Firecracker Dark Prince Electro Wizard Magic Archer
Zap Firecracker Tornado Magic Archer
Magic Archer
Tornado
Tornado
Zap
Zap Firecracker Tornado Dark Prince Magic Archer
Firecracker Zap Tornado Electro Wizard Magic Archer
Zap Tornado Magic Archer
Zap Firecracker Tornado Magic Archer
Zap Firecracker Tornado Electro Wizard Magic Archer
Zap Electro Wizard Firecracker
Zap Magic Archer
Zap Firecracker Electro Wizard Magic Archer
P.E.K.K.A
Firecracker Magic Archer
Zap Electro Wizard Dark Prince Magic Archer
Zap Firecracker Tornado Electro Wizard Magic Archer
Firecracker Dark Prince Electro Wizard Magic Archer
Zap Firecracker Magic Archer
Zap Tornado
Firecracker Dark Prince P.E.K.K.A
Zap Firecracker Tornado Electro Wizard Magic Archer
Firecracker Zap Tornado Electro Wizard Magic Archer
Zap Firecracker Tornado Dark Prince Electro Wizard Magic Archer
P.E.K.K.A
Firecracker

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