My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army Inferno Dragon Skeleton King
Giant Snowball
Hog Rider Skeleton Army Inferno Dragon Skeleton King
Zap
Firecracker Skeleton Army Inferno Dragon Skeleton King
Barbarian Barrel
Firecracker Elite Barbarians Skeleton Army Electro Wizard Skeleton King
The Log
Firecracker Elite Barbarians Hog Rider Skeleton Army Skeleton King
Earthquake
Firecracker Hog Rider Skeleton Army Skeleton King
Arrows
Firecracker Skeleton Army Skeleton King
Royal Delivery
Firecracker Elite Barbarians Hog Rider Skeleton Army Electro Wizard Inferno Dragon Skeleton King
Fireball
Firecracker Elite Barbarians Hog Rider Skeleton Army Electro Wizard Inferno Dragon Skeleton King
Poison
Firecracker Skeleton Army Electro Wizard Skeleton King
Lightning
Elite Barbarians Electro Wizard Inferno Dragon Skeleton King
Rocket
Elite Barbarians Hog Rider Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Tornado Hog Rider Electro Wizard Inferno Dragon Skeleton King Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Tornado Hog Rider

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Elite Barbarians Tornado Inferno Dragon
Elite Barbarians
Firecracker Hog Rider
Hog Rider
Firecracker Elite Barbarians Tornado Electro Wizard
Skeleton Army
Skeleton King
Tornado
Firecracker Hog Rider
Electro Wizard
Hog Rider
Inferno Dragon
Firecracker
Skeleton King
Skeleton Army

Defense Synergies 0 11

Firecracker
Skeleton Army Tornado Electro Wizard
Elite Barbarians
Hog Rider
Skeleton Army
Firecracker Electro Wizard Inferno Dragon Skeleton King
Tornado
Firecracker Electro Wizard Inferno Dragon Skeleton King
Electro Wizard
Firecracker Skeleton Army Tornado Inferno Dragon
Inferno Dragon
Skeleton Army Tornado Electro Wizard Skeleton King
Skeleton King
Skeleton Army Tornado Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Elite Barbarians Skeleton Army Inferno Dragon Firecracker Electro Wizard
Skeleton Army Tornado Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians Skeleton Army Inferno Dragon Firecracker Electro Wizard Skeleton King
Firecracker Elite Barbarians Skeleton Army Tornado
Skeleton Army Tornado Firecracker Electro Wizard
Tornado Electro Wizard Inferno Dragon Firecracker
Electro Wizard
Inferno Dragon Elite Barbarians Skeleton Army Tornado Skeleton King
Elite Barbarians Skeleton Army Tornado Firecracker Electro Wizard
Skeleton Army Electro Wizard Firecracker Tornado Skeleton King
Inferno Dragon Firecracker Tornado Electro Wizard
Skeleton Army Elite Barbarians Electro Wizard
Skeleton Army Firecracker Tornado Electro Wizard Skeleton King
Elite Barbarians Skeleton Army Inferno Dragon Electro Wizard Skeleton King
Skeleton Army Tornado Elite Barbarians Electro Wizard Inferno Dragon
Firecracker Elite Barbarians Skeleton Army Tornado Electro Wizard
Firecracker Elite Barbarians Skeleton Army Tornado Electro Wizard
Tornado Firecracker Electro Wizard Inferno Dragon
Elite Barbarians Tornado Electro Wizard Inferno Dragon
Skeleton Army Firecracker Elite Barbarians Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Electro Wizard
Electro Wizard Firecracker Elite Barbarians Inferno Dragon
Skeleton Army Elite Barbarians Electro Wizard
Skeleton Army Elite Barbarians Tornado Electro Wizard
Elite Barbarians Skeleton Army Inferno Dragon
Firecracker Tornado Electro Wizard
Skeleton Army Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Inferno Dragon
Electro Wizard Firecracker Elite Barbarians Skeleton Army Tornado Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians
Skeleton Army Elite Barbarians Tornado Electro Wizard
Elite Barbarians Skeleton Army Skeleton King
Firecracker Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Firecracker Tornado Inferno Dragon Skeleton King
Firecracker Elite Barbarians Electro Wizard Inferno Dragon Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Tornado Electro Wizard
Firecracker
Firecracker
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Elite Barbarians Tornado Electro Wizard
Firecracker Tornado Electro Wizard
Firecracker Tornado
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker
Tornado
Firecracker Electro Wizard
Firecracker Tornado
Tornado
Tornado
Firecracker Tornado
Inferno Dragon
Firecracker Tornado Electro Wizard
Tornado
Firecracker Tornado
Elite Barbarians Firecracker Tornado Electro Wizard
Electro Wizard Firecracker
Elite Barbarians
Firecracker Electro Wizard
Firecracker
Electro Wizard Skeleton Army
Firecracker Tornado Electro Wizard
Firecracker Electro Wizard
Firecracker Skeleton King
Tornado
Firecracker Elite Barbarians
Firecracker Elite Barbarians Tornado Electro Wizard Skeleton King
Firecracker Tornado Electro Wizard
Firecracker Tornado Electro Wizard
Inferno Dragon
Firecracker

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