My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Golem Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Fisherman
Zap
Firecracker Fisherman
Barbarian Barrel
Firecracker Wizard
The Log
Firecracker Fisherman
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Battle Healer Wizard Fisherman
Fireball
Firecracker Battle Healer Wizard Fisherman
Poison
Firecracker Battle Healer Wizard Fisherman
Lightning
Battle Healer Wizard Fisherman
Rocket
Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Fisherman Fireball Battle Healer Wizard Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Fisherman Fireball

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Battle Healer Golem Fisherman Mega Knight
Firecracker
Zap Battle Healer Golem Fisherman Mega Knight
Fireball
Zap Golem Mega Knight
Battle Healer
Zap Firecracker Golem Fisherman
Wizard
Golem Mega Knight
Golem
Fireball Zap Firecracker Battle Healer Wizard
Fisherman
Zap Firecracker Battle Healer Mega Knight
Mega Knight
Zap Firecracker Fireball Wizard Fisherman

Defense Synergies 2 11

Zap
Fireball Mega Knight Firecracker Battle Healer Fisherman
Firecracker
Zap Battle Healer Fisherman Mega Knight
Fireball
Zap Battle Healer Mega Knight
Battle Healer
Zap Firecracker Fireball Fisherman
Wizard
Mega Knight
Golem
Fisherman
Zap Firecracker Battle Healer Mega Knight
Mega Knight
Zap Firecracker Fireball Wizard Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Wizard
Zap Firecracker Battle Healer Fisherman Mega Knight
Fisherman Mega Knight
Firecracker Fisherman Mega Knight
Firecracker Fireball Battle Healer Mega Knight
Fireball Zap Firecracker Mega Knight
Zap Firecracker Fireball Wizard
Zap Fireball Battle Healer Mega Knight
Fisherman
Firecracker Battle Healer Fisherman Mega Knight
Zap Firecracker Fireball Wizard Fisherman Mega Knight
Zap Firecracker Fireball Wizard
Mega Knight Zap Fireball Battle Healer Wizard
Fireball Wizard Mega Knight Zap Firecracker
Mega Knight
Zap Fireball Fisherman Mega Knight
Wizard Mega Knight Firecracker Fireball Fisherman
Fireball Mega Knight Zap Firecracker Battle Healer Wizard Fisherman
Zap Wizard Firecracker Fireball Battle Healer Fisherman Mega Knight
Fisherman
Wizard Mega Knight Firecracker Fireball Battle Healer Fisherman
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Battle Healer Fisherman
Fireball Zap Firecracker Battle Healer Wizard Fisherman Mega Knight
Mega Knight Zap Battle Healer Fisherman
Mega Knight Zap Fireball Battle Healer Fisherman
Battle Healer Fisherman Mega Knight
Firecracker Fireball Wizard Zap
Fireball Battle Healer
Mega Knight Battle Healer Fisherman
Zap Mega Knight Firecracker Fireball
Mega Knight
Mega Knight Zap Fireball
Mega Knight Fireball Wizard
Wizard Firecracker Fireball Mega Knight
Zap Firecracker Fireball Battle Healer Fisherman
Mega Knight Zap Firecracker Fireball Battle Healer Wizard
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap Fisherman
Fireball
Firecracker Fireball
Fireball Wizard Zap Firecracker Mega Knight
Firecracker Fireball Wizard Zap
Firecracker Wizard
Fireball Zap Firecracker Wizard
Fireball Zap Firecracker Wizard Fisherman
Fireball Fisherman
Firecracker Zap Fireball Wizard Fisherman
Fireball Zap Firecracker Wizard
Firecracker Fireball Fisherman
Firecracker Fireball Fisherman
Zap Firecracker Fireball Fisherman
Zap Firecracker Fireball Wizard
Firecracker Fireball Wizard Mega Knight
Fireball
Fisherman
Zap Firecracker Fireball Wizard Fisherman Mega Knight
Zap Firecracker Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fisherman
Zap Fireball
Zap Firecracker Fireball Wizard Mega Knight
Fisherman
Firecracker Fireball Zap Wizard Fisherman
Fireball Zap Wizard Fisherman Mega Knight
Fireball Zap Firecracker Fisherman
Zap Firecracker Fireball Wizard
Zap Firecracker Fireball Wizard
Fireball
Zap Fireball Wizard Mega Knight
Zap Firecracker Fireball
Mega Knight
Firecracker Fireball Wizard
Zap Fireball
Fireball Zap Firecracker Wizard
Fireball
Fireball Firecracker Wizard Mega Knight
Zap Firecracker Fireball Wizard
Zap Fireball
Firecracker Mega Knight
Zap Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball Mega Knight
Fireball Firecracker Wizard Mega Knight
Fisherman

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