My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Fisherman
Giant Snowball
Goblins Bats Hog Rider Witch Fisherman
Zap
Goblins Bats Witch Fisherman
Barbarian Barrel
Goblins Witch
The Log
Goblins Hog Rider Witch Fisherman
Earthquake
Hog Rider Witch
Arrows
Goblins Bats Witch
Royal Delivery
Goblins Bats Hog Rider Witch Fisherman
Fireball
Hog Rider Witch Fisherman
Poison
Bats Witch Fisherman
Lightning
Witch Fisherman
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats The Log Tornado Fisherman Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats The Log Tornado

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Bats
Hog Rider Mega Knight Fisherman
Hog Rider
Goblins Bats The Log Tornado Witch Mega Knight
Tornado
Hog Rider Witch The Log Mega Knight
Witch
Hog Rider Tornado Mega Knight
The Log
Hog Rider Tornado Fisherman Mega Knight
Fisherman
Bats The Log Mega Knight
Mega Knight
Bats Hog Rider Tornado Witch The Log Fisherman

Defense Synergies 0 14

Goblins
The Log Fisherman
Bats
The Log Fisherman Mega Knight
Hog Rider
Tornado
Witch The Log Mega Knight
Witch
Tornado The Log Fisherman Mega Knight
The Log
Goblins Bats Tornado Witch Fisherman Mega Knight
Fisherman
Goblins Bats Witch The Log Mega Knight
Mega Knight
Bats Tornado Witch The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Goblins Bats Witch The Log Fisherman Mega Knight
Tornado Witch Fisherman Mega Knight Goblins Bats
Witch Goblins Bats Fisherman Mega Knight
Tornado The Log Mega Knight
Tornado The Log Goblins Bats Mega Knight
Bats Tornado Witch
The Log Mega Knight
Witch Goblins Tornado Fisherman
Tornado Goblins Fisherman Mega Knight
Goblins Bats Witch Tornado The Log Fisherman Mega Knight
Bats Tornado Witch
Mega Knight Bats Witch The Log
Mega Knight Goblins Bats Tornado Witch The Log
Mega Knight
Tornado The Log Fisherman Mega Knight
Mega Knight Goblins Bats Tornado Witch Fisherman
Mega Knight Goblins Bats Tornado Witch The Log Fisherman
Tornado Witch The Log Bats Fisherman Mega Knight
Tornado Fisherman
Mega Knight Goblins Bats Witch The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Witch Fisherman
The Log Fisherman Mega Knight
Mega Knight Goblins Bats Witch The Log Fisherman
Mega Knight Bats Tornado The Log Fisherman
Witch Fisherman Mega Knight
Bats Tornado Witch
Goblins Bats Witch
Mega Knight Fisherman
Mega Knight Goblins Bats Tornado Witch The Log
Witch
Mega Knight Bats Witch
Mega Knight Tornado The Log
Mega Knight Witch
Witch Mega Knight
Witch Goblins Bats Tornado The Log Fisherman
Bats Mega Knight Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log Fisherman
The Log
The Log
The Log Mega Knight
Bats Tornado Witch
Tornado Witch The Log
The Log Tornado
The Log Tornado Fisherman
Goblins Bats Tornado Fisherman
Tornado The Log Fisherman
Tornado
The Log Fisherman
Fisherman
The Log Fisherman
Witch The Log
The Log Mega Knight
Tornado
Bats Fisherman
The Log Fisherman Mega Knight
Tornado Witch The Log Mega Knight
The Log Mega Knight
Tornado
Tornado The Log Fisherman
The Log
Tornado The Log Witch Mega Knight
Witch Fisherman
The Log Tornado Witch Fisherman
Tornado Witch The Log Fisherman Mega Knight
Tornado The Log Fisherman
Bats Tornado Witch
Bats Witch
The Log Mega Knight
Mega Knight
The Log
Bats Witch
Tornado Witch
The Log
Mega Knight
The Log
Tornado
Mega Knight
Bats Tornado Witch The Log
Bats Tornado Witch
Tornado Witch The Log Mega Knight
Mega Knight

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