My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Fisherman Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner Fisherman
Giant Snowball
Skeletons Musketeer Miner Fisherman Lumberjack
Zap
Skeletons Fisherman
Barbarian Barrel
Skeletons Musketeer Lumberjack
The Log
Skeletons Musketeer Fisherman Lumberjack
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Musketeer Miner Fisherman Lumberjack
Fireball
Musketeer Fisherman Lumberjack
Poison
Musketeer Fisherman
Lightning
Musketeer Fisherman Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Miner Fisherman Musketeer Freeze Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Miner Fisherman

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Freeze Miner Lumberjack Mega Knight
Musketeer
Miner Fisherman Lumberjack Mega Knight
Freeze
Arrows
Miner
Arrows Musketeer Lumberjack Mega Knight
Fisherman
Musketeer Mega Knight
Lumberjack
Arrows Musketeer Miner Mega Knight
Mega Knight
Arrows Musketeer Miner Fisherman Lumberjack

Defense Synergies 4 9

Skeletons
Musketeer Fisherman Lumberjack
Arrows
Mega Knight Lumberjack
Musketeer
Skeletons Lumberjack Miner Fisherman Mega Knight
Freeze
Lumberjack Mega Knight
Miner
Musketeer Mega Knight
Fisherman
Skeletons Musketeer Mega Knight
Lumberjack
Musketeer Skeletons Arrows Freeze
Mega Knight
Arrows Musketeer Freeze Miner Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Lumberjack Skeletons Musketeer Fisherman Mega Knight
Fisherman Lumberjack Mega Knight Skeletons Musketeer Freeze
Lumberjack Skeletons Musketeer Fisherman Mega Knight
Arrows Lumberjack Mega Knight
Arrows Freeze Skeletons Musketeer Lumberjack Mega Knight
Musketeer Arrows Freeze
Arrows Musketeer Mega Knight
Skeletons Musketeer Fisherman Lumberjack
Skeletons Musketeer Miner Fisherman Lumberjack Mega Knight
Skeletons Arrows Musketeer Freeze Fisherman Lumberjack Mega Knight
Arrows Musketeer
Lumberjack Mega Knight Skeletons Musketeer Freeze
Mega Knight Arrows Freeze Lumberjack
Lumberjack Mega Knight
Freeze Fisherman Lumberjack Mega Knight
Mega Knight Skeletons Arrows Musketeer Fisherman Lumberjack
Arrows Mega Knight Musketeer Fisherman Lumberjack
Arrows Freeze Musketeer Fisherman Lumberjack Mega Knight
Musketeer Fisherman Lumberjack
Mega Knight Arrows Musketeer Fisherman Lumberjack
Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Skeletons Fisherman
Arrows Musketeer Miner Fisherman Lumberjack Mega Knight
Lumberjack Mega Knight Skeletons Musketeer Fisherman
Lumberjack Mega Knight Musketeer Fisherman
Skeletons Musketeer Fisherman Lumberjack Mega Knight
Arrows Skeletons Musketeer Freeze
Skeletons Musketeer Lumberjack
Mega Knight Fisherman Lumberjack
Freeze Mega Knight Skeletons
Skeletons Musketeer
Mega Knight Musketeer Lumberjack
Mega Knight Arrows
Mega Knight Skeletons Lumberjack
Musketeer Mega Knight
Skeletons Musketeer Freeze Fisherman Lumberjack
Arrows Mega Knight Musketeer Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Freeze
Arrows Musketeer Miner Fisherman
Arrows Miner
Arrows Musketeer Freeze
Arrows Mega Knight
Arrows Musketeer Freeze
Arrows Musketeer
Arrows Freeze
Arrows Miner Fisherman
Musketeer Fisherman Lumberjack
Miner Arrows Musketeer Fisherman
Arrows Musketeer
Musketeer Miner Fisherman
Arrows Musketeer Freeze Fisherman
Arrows Musketeer Fisherman
Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows Freeze
Fisherman
Arrows Musketeer Fisherman Mega Knight
Arrows Miner Mega Knight
Musketeer Mega Knight
Arrows
Musketeer Fisherman
Arrows Musketeer
Arrows Freeze Mega Knight
Fisherman
Arrows Miner Musketeer Fisherman
Arrows Musketeer Miner Fisherman Mega Knight
Miner Arrows Musketeer Fisherman
Arrows Musketeer
Musketeer Freeze
Arrows Musketeer Miner Mega Knight
Arrows Freeze
Mega Knight
Arrows
Musketeer Freeze
Arrows Musketeer
Freeze
Arrows
Miner Musketeer Lumberjack Mega Knight
Arrows Musketeer
Arrows
Musketeer Mega Knight
Musketeer Freeze
Musketeer
Musketeer Freeze Miner Mega Knight
Mega Knight
Fisherman

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