My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Executioner Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Fisherman
Giant Snowball
Barbarians Musketeer Goblin Drill Fisherman
Zap
Goblin Drill Fisherman
Barbarian Barrel
Knight Barbarians Musketeer Goblin Drill Executioner
The Log
Barbarians Musketeer Goblin Drill Fisherman
Earthquake
Barbarians Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Knight Barbarians Musketeer Goblin Drill Executioner Fisherman
Fireball
Barbarians Musketeer Goblin Drill Executioner Fisherman
Poison
Barbarians Musketeer Goblin Drill Executioner Fisherman
Lightning
Knight Musketeer Executioner Fisherman
Rocket
Barbarians Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze Goblin Drill Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Fisherman Musketeer Freeze Goblin Drill Barbarians Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Fisherman Musketeer

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Freeze Goblin Drill
Knight
Musketeer Executioner Arrows Goblin Drill
Barbarians
Musketeer
Knight Fisherman
Freeze
Arrows
Goblin Drill
Arrows Knight
Executioner
Knight
Fisherman
Musketeer

Defense Synergies 2 5

Arrows
Knight Barbarians
Knight
Musketeer Executioner Arrows Fisherman
Barbarians
Arrows
Musketeer
Knight Goblin Drill Fisherman
Freeze
Goblin Drill
Musketeer
Executioner
Knight
Fisherman
Knight Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Executioner
Barbarians Knight Musketeer Goblin Drill Executioner Fisherman
Barbarians Fisherman Knight Musketeer Freeze Goblin Drill Executioner
Barbarians Knight Musketeer Goblin Drill Fisherman
Arrows Barbarians
Arrows Freeze Musketeer Executioner
Musketeer Arrows Freeze Executioner
Arrows Barbarians Musketeer
Barbarians Musketeer Goblin Drill Fisherman
Knight Barbarians Musketeer Fisherman
Barbarians Executioner Arrows Knight Musketeer Freeze Goblin Drill Fisherman
Arrows Musketeer Executioner
Barbarians Goblin Drill Knight Musketeer Freeze
Executioner Arrows Barbarians Freeze Goblin Drill
Barbarians Knight Goblin Drill
Barbarians Freeze Goblin Drill Fisherman
Barbarians Arrows Knight Musketeer Goblin Drill Executioner Fisherman
Arrows Knight Barbarians Musketeer Goblin Drill Executioner Fisherman
Arrows Freeze Goblin Drill Executioner Knight Barbarians Musketeer Fisherman
Barbarians Musketeer Goblin Drill Fisherman
Arrows Knight Barbarians Musketeer Executioner Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Fisherman
Arrows Knight Musketeer Executioner Fisherman
Barbarians Knight Musketeer Fisherman
Knight Barbarians Musketeer Fisherman
Barbarians Knight Musketeer Goblin Drill Executioner Fisherman
Arrows Executioner Musketeer Freeze
Knight Barbarians Musketeer
Knight Barbarians Fisherman
Freeze Knight Barbarians
Barbarians Musketeer Goblin Drill
Knight Barbarians Musketeer
Arrows Barbarians
Barbarians Knight Executioner
Barbarians Musketeer Executioner
Barbarians Knight Musketeer Freeze Goblin Drill Executioner Fisherman
Arrows Executioner Barbarians Musketeer Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Freeze Goblin Drill
Arrows Musketeer Executioner Fisherman
Arrows Goblin Drill
Arrows Knight Barbarians Musketeer Freeze
Executioner Arrows
Arrows Executioner Musketeer Freeze
Arrows Musketeer Executioner
Arrows Freeze Executioner
Arrows Fisherman
Musketeer Fisherman
Arrows Knight Musketeer Fisherman
Arrows Musketeer Executioner
Knight Musketeer Executioner Fisherman
Arrows Musketeer Freeze Fisherman
Arrows Musketeer Fisherman
Arrows Musketeer Goblin Drill Executioner
Arrows Musketeer Executioner
Arrows Freeze
Fisherman
Arrows Musketeer Executioner Fisherman
Arrows
Musketeer
Arrows
Musketeer Fisherman
Arrows Barbarians Musketeer Goblin Drill
Arrows Freeze Executioner
Fisherman
Arrows Musketeer Executioner Fisherman
Arrows Musketeer Fisherman
Arrows Musketeer Fisherman
Arrows Musketeer Executioner
Musketeer Freeze
Arrows Musketeer
Arrows Freeze
Arrows
Barbarians Musketeer Freeze
Arrows Musketeer Executioner
Freeze
Arrows
Knight Musketeer Executioner
Arrows Musketeer Executioner
Arrows
Musketeer Executioner
Musketeer Freeze
Musketeer Executioner
Musketeer Freeze Executioner

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