My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Battle Healer Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Skeleton Army
Giant Snowball
Flying Machine Goblin Barrel Skeleton Army
Zap
Flying Machine Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Goblin Barrel Skeleton Army
The Log
Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Flying Machine Goblin Barrel Skeleton Army
Royal Delivery
Knight Flying Machine Battle Healer Goblin Barrel Skeleton Army
Fireball
Flying Machine Battle Healer Goblin Barrel Skeleton Army
Poison
Flying Machine Battle Healer Skeleton Army
Lightning
Knight Battle Healer
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Healer Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Skeleton Army Flying Machine Battle Healer Freeze Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Barrel Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Flying Machine The Log
Flying Machine
Knight Battle Healer Giant
Battle Healer
Flying Machine Giant Goblin Barrel
Giant
Goblin Barrel Flying Machine Battle Healer The Log
Goblin Barrel
Knight Giant Battle Healer Skeleton Army
Skeleton Army
Goblin Barrel
Freeze
The Log
Knight Giant

Defense Synergies 0 9

Knight
Flying Machine Skeleton Army The Log
Flying Machine
Knight Battle Healer Skeleton Army The Log
Battle Healer
Flying Machine The Log
Giant
Goblin Barrel
Skeleton Army
Knight Flying Machine Freeze The Log
Freeze
Skeleton Army
The Log
Knight Flying Machine Battle Healer Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Flying Machine The Log
Skeleton Army Knight Flying Machine Battle Healer The Log
Skeleton Army Knight Freeze
Skeleton Army Knight
Battle Healer Skeleton Army The Log
Skeleton Army Freeze The Log Flying Machine
Flying Machine Freeze
Flying Machine Battle Healer The Log
Skeleton Army
Knight Skeleton Army Battle Healer
Skeleton Army Knight Flying Machine Freeze The Log
Flying Machine
Skeleton Army Knight Flying Machine Battle Healer Freeze The Log
Skeleton Army Freeze The Log
Skeleton Army Knight
Skeleton Army Freeze The Log
Knight Skeleton Army
Knight Flying Machine Battle Healer Skeleton Army The Log
Freeze The Log Knight Flying Machine Battle Healer
Skeleton Army Knight Flying Machine Battle Healer The Log
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Battle Healer
Knight Flying Machine Battle Healer The Log
Skeleton Army Knight Battle Healer The Log
Skeleton Army Knight Battle Healer The Log
Knight Battle Healer Skeleton Army
Flying Machine Freeze
Skeleton Army Knight Flying Machine Battle Healer
Knight Battle Healer Skeleton Army
Freeze Knight Flying Machine Skeleton Army The Log
Skeleton Army
Knight Flying Machine
Skeleton Army The Log
Skeleton Army Knight
Flying Machine Skeleton Army
Skeleton Army Knight Flying Machine Battle Healer Freeze The Log
Flying Machine Battle Healer Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine Freeze The Log
Flying Machine The Log
Flying Machine The Log
Knight Flying Machine Freeze The Log
The Log
Flying Machine Freeze
Flying Machine The Log
The Log Flying Machine Freeze
The Log Flying Machine
Knight Flying Machine The Log
Flying Machine
Flying Machine Knight The Log
Flying Machine Freeze
Flying Machine The Log
Flying Machine The Log
Flying Machine The Log
Freeze
Flying Machine The Log
Flying Machine The Log
The Log
The Log
Flying Machine The Log
Freeze The Log
The Log Flying Machine
Flying Machine The Log
The Log
Flying Machine
Flying Machine Freeze
The Log
Freeze
The Log
Flying Machine Skeleton Army Freeze
Flying Machine
Freeze
The Log
Knight Flying Machine
The Log Flying Machine
Flying Machine
Flying Machine Freeze The Log
Flying Machine
Flying Machine Freeze The Log

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