My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Goblin Giant Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Goblin Giant Electro Giant Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Flying Machine Goblin Giant Electro Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Inferno Dragon
Giant Snowball
Fire Spirit Battle Ram Flying Machine Princess Inferno Dragon
Zap
Fire Spirit Battle Ram Flying Machine Goblin Giant Princess Inferno Dragon
Barbarian Barrel
Fire Spirit Battle Ram Princess
The Log
Fire Spirit Battle Ram Princess
Earthquake
Arrows
Fire Spirit Flying Machine Princess
Royal Delivery
Fire Spirit Battle Ram Flying Machine Princess Inferno Dragon
Fireball
Battle Ram Flying Machine Princess Inferno Dragon
Poison
Flying Machine Princess
Lightning
Battle Ram Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Electro Giant Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Earthquake Princess Battle Ram Flying Machine Inferno Dragon Goblin Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Earthquake Princess Battle Ram

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram Goblin Giant Inferno Dragon
Earthquake
Battle Ram Goblin Giant Electro Giant
Battle Ram
Fire Spirit Earthquake Flying Machine Princess
Flying Machine
Battle Ram Goblin Giant
Goblin Giant
Fire Spirit Earthquake Flying Machine
Electro Giant
Earthquake Inferno Dragon
Princess
Battle Ram
Inferno Dragon
Fire Spirit Electro Giant

Defense Synergies 0 3

Fire Spirit
Earthquake
Princess
Battle Ram
Flying Machine
Goblin Giant
Princess
Electro Giant
Inferno Dragon
Princess
Earthquake Goblin Giant
Inferno Dragon
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Flying Machine Goblin Giant
Inferno Dragon Flying Machine
Fire Spirit Inferno Dragon
Inferno Dragon
Earthquake Princess
Fire Spirit Earthquake Flying Machine
Inferno Dragon Fire Spirit Flying Machine Princess
Earthquake Flying Machine Goblin Giant Electro Giant
Inferno Dragon Princess
Fire Spirit
Earthquake Flying Machine Goblin Giant Electro Giant Princess
Inferno Dragon Flying Machine Princess
Fire Spirit Earthquake Flying Machine
Fire Spirit Earthquake Princess
Inferno Dragon
Electro Giant Inferno Dragon
Fire Spirit Flying Machine
Earthquake Fire Spirit Flying Machine Princess Inferno Dragon
Inferno Dragon
Fire Spirit Earthquake Flying Machine Goblin Giant Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant
Flying Machine Inferno Dragon
Goblin Giant
Goblin Giant
Goblin Giant Inferno Dragon
Fire Spirit Electro Giant Flying Machine Goblin Giant Princess
Flying Machine Goblin Giant
Goblin Giant Inferno Dragon
Flying Machine Inferno Dragon
Goblin Giant Inferno Dragon
Inferno Dragon Flying Machine
Goblin Giant Electro Giant
Goblin Giant
Flying Machine Electro Giant Princess
Electro Giant Flying Machine Goblin Giant Inferno Dragon
Earthquake Flying Machine Electro Giant Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess Flying Machine
Flying Machine Princess
Earthquake Flying Machine Goblin Giant
Earthquake Flying Machine
Fire Spirit Earthquake
Electro Giant Fire Spirit Flying Machine Goblin Giant Princess
Fire Spirit Earthquake Flying Machine Princess
Earthquake Fire Spirit Flying Machine Princess
Flying Machine
Fire Spirit
Earthquake Flying Machine Princess
Fire Spirit Flying Machine Princess
Earthquake Flying Machine Fire Spirit Princess
Earthquake Flying Machine Princess
Earthquake Princess Flying Machine
Earthquake Flying Machine Princess
Earthquake Flying Machine Princess
Earthquake
Fire Spirit Earthquake Flying Machine Princess
Fire Spirit Earthquake Flying Machine Electro Giant Princess
Earthquake
Princess
Earthquake Flying Machine
Earthquake Electro Giant Fire Spirit Princess
Inferno Dragon
Earthquake Flying Machine Princess
Flying Machine Princess
Fire Spirit Flying Machine Electro Giant Princess
Flying Machine Electro Giant
Earthquake
Princess
Earthquake Princess
Earthquake Fire Spirit Flying Machine Princess
Fire Spirit Flying Machine Princess
Flying Machine Princess
Earthquake Flying Machine Princess
Electro Giant
Flying Machine
Electro Giant Flying Machine Princess
Flying Machine Princess
Flying Machine Goblin Giant Electro Giant Princess

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