My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Executioner P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Flying Machine Skeleton Army
Zap
Flying Machine Skeleton Army
Barbarian Barrel
Knight Skeleton Army Executioner
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Flying Machine Skeleton Army
Royal Delivery
Knight Flying Machine Skeleton Army Executioner P.E.K.K.A
Fireball
Flying Machine Skeleton Army Executioner
Poison
Flying Machine Skeleton Army Executioner
Lightning
Knight Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Executioner P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Army Fireball Flying Machine Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Skeleton Army Fireball

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Executioner Fireball Flying Machine The Log
Fireball
Knight The Log Mega Knight
Flying Machine
Knight P.E.K.K.A Mega Knight
Skeleton Army
Executioner
Knight P.E.K.K.A The Log Mega Knight
P.E.K.K.A
Flying Machine Executioner The Log
The Log
Knight Fireball Executioner P.E.K.K.A Mega Knight
Mega Knight
Fireball Flying Machine Executioner The Log

Defense Synergies 3 14

Knight
Executioner Fireball Flying Machine Skeleton Army The Log
Fireball
The Log Knight Mega Knight
Flying Machine
Knight Skeleton Army P.E.K.K.A The Log Mega Knight
Skeleton Army
Knight Flying Machine Executioner The Log
Executioner
Knight Skeleton Army The Log Mega Knight
P.E.K.K.A
The Log Flying Machine
The Log
Fireball P.E.K.K.A Knight Flying Machine Skeleton Army Executioner Mega Knight
Mega Knight
Fireball Flying Machine Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Flying Machine Executioner The Log
Skeleton Army P.E.K.K.A Knight Flying Machine Executioner The Log Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Knight Executioner
Skeleton Army P.E.K.K.A Knight Mega Knight
Fireball Skeleton Army P.E.K.K.A The Log Mega Knight
Fireball Skeleton Army The Log Flying Machine Executioner Mega Knight
Fireball Flying Machine Executioner
Fireball Flying Machine P.E.K.K.A The Log Mega Knight
P.E.K.K.A Skeleton Army
Knight Skeleton Army Mega Knight
Skeleton Army Executioner Knight Fireball Flying Machine The Log Mega Knight
Executioner Fireball Flying Machine
Skeleton Army P.E.K.K.A Mega Knight Knight Fireball Flying Machine The Log
Fireball Skeleton Army Executioner Mega Knight P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Knight Mega Knight
Skeleton Army Fireball P.E.K.K.A The Log Mega Knight
Mega Knight Knight Fireball Skeleton Army Executioner P.E.K.K.A
Fireball Mega Knight Knight Flying Machine Skeleton Army Executioner The Log
Executioner The Log Knight Fireball Flying Machine Mega Knight
P.E.K.K.A
Skeleton Army Mega Knight Knight Fireball Flying Machine Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Fireball P.E.K.K.A
Fireball Knight Flying Machine Executioner The Log Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Knight The Log
Skeleton Army P.E.K.K.A Mega Knight Knight Fireball The Log
P.E.K.K.A Knight Skeleton Army Executioner Mega Knight
Fireball Executioner Flying Machine
Skeleton Army P.E.K.K.A Knight Fireball Flying Machine
P.E.K.K.A Mega Knight Knight Skeleton Army
P.E.K.K.A Mega Knight Knight Fireball Flying Machine Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Knight Flying Machine
Skeleton Army P.E.K.K.A Mega Knight Fireball The Log
Skeleton Army P.E.K.K.A Mega Knight Knight Fireball Executioner
Fireball Flying Machine Skeleton Army Executioner Mega Knight
Skeleton Army Knight Fireball Flying Machine Executioner P.E.K.K.A The Log
Executioner Mega Knight Fireball Flying Machine P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Flying Machine The Log
Fireball Flying Machine Executioner The Log
Fireball Flying Machine The Log
Knight Fireball Flying Machine The Log
Fireball Executioner The Log Mega Knight
Fireball Executioner Flying Machine
Flying Machine Executioner The Log
Fireball The Log Flying Machine Executioner
Fireball The Log Flying Machine
Fireball
Knight Fireball Flying Machine The Log
Fireball Flying Machine Executioner
Flying Machine Knight Fireball Executioner The Log
Fireball Flying Machine
Fireball Flying Machine The Log
Fireball Flying Machine Executioner The Log
Fireball Flying Machine Executioner The Log Mega Knight
Fireball
Fireball Flying Machine Executioner The Log Mega Knight
Fireball Flying Machine The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball Flying Machine The Log
The Log Fireball Executioner Mega Knight
Fireball The Log Flying Machine Executioner
Fireball Flying Machine The Log Mega Knight
Fireball The Log
Fireball Flying Machine Executioner
Fireball Flying Machine
Fireball
Fireball The Log Mega Knight
Fireball
P.E.K.K.A Mega Knight
Fireball The Log
Fireball Flying Machine Skeleton Army
Fireball Flying Machine Executioner
The Log Fireball
Fireball Knight Flying Machine Executioner Mega Knight
The Log Fireball Flying Machine Executioner
Fireball
Flying Machine Executioner P.E.K.K.A Mega Knight
Fireball Flying Machine The Log
Fireball Flying Machine Executioner
Fireball Flying Machine Executioner The Log Mega Knight
P.E.K.K.A
Fireball Mega Knight

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