My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Wizard Electro Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Flying Machine Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Flying Machine
Zap
Goblins Firecracker Flying Machine
Barbarian Barrel
Goblins Firecracker Wizard Royal Ghost
The Log
Goblins Firecracker
Earthquake
Firecracker
Arrows
Goblins Firecracker Flying Machine
Royal Delivery
Goblins Firecracker Flying Machine Wizard Royal Ghost
Fireball
Firecracker Flying Machine Wizard
Poison
Firecracker Flying Machine Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Electro Giant The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Electro Giant Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Arrows Firecracker Royal Ghost Flying Machine Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Arrows Firecracker

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Firecracker
Flying Machine
Flying Machine
Firecracker Royal Ghost
Wizard
Royal Ghost
Electro Giant
The Log
Royal Ghost
Flying Machine Wizard

Defense Synergies 1 10

Goblins
Firecracker Flying Machine Wizard The Log
Arrows
Firecracker
The Log Goblins Flying Machine
Flying Machine
Goblins Firecracker The Log Royal Ghost
Wizard
Goblins The Log Royal Ghost
Electro Giant
The Log
Firecracker Goblins Flying Machine Wizard Royal Ghost
Royal Ghost
Flying Machine Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine Wizard The Log
Goblins Firecracker Flying Machine The Log
Goblins
Goblins Firecracker
Arrows Firecracker The Log
Arrows The Log Goblins Firecracker Flying Machine Royal Ghost
Arrows Firecracker Flying Machine Wizard
Arrows Flying Machine Electro Giant The Log
Goblins
Goblins Firecracker Royal Ghost
Goblins Arrows Firecracker Flying Machine Wizard Electro Giant The Log Royal Ghost
Arrows Firecracker Flying Machine Wizard
Flying Machine Wizard The Log
Wizard Goblins Arrows Firecracker The Log Royal Ghost
Electro Giant The Log
Wizard Goblins Arrows Firecracker
Arrows Goblins Firecracker Flying Machine Wizard The Log Royal Ghost
Arrows Wizard The Log Firecracker Flying Machine Royal Ghost
Wizard Royal Ghost Goblins Arrows Firecracker Flying Machine Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Electro Giant Royal Ghost
Arrows Firecracker Flying Machine Wizard The Log Royal Ghost
Goblins The Log
The Log
Arrows Firecracker Wizard Electro Giant Flying Machine
Goblins Flying Machine
Goblins Firecracker Flying Machine The Log
Flying Machine
Arrows Electro Giant The Log
Wizard
Wizard Firecracker Flying Machine Electro Giant
Electro Giant Goblins Firecracker Flying Machine The Log
Arrows Firecracker Flying Machine Wizard Electro Giant The Log Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Flying Machine The Log Royal Ghost
Arrows Firecracker Flying Machine The Log Royal Ghost
Arrows Flying Machine The Log
Arrows Firecracker Flying Machine The Log
Wizard Arrows Firecracker The Log
Arrows Firecracker Wizard Electro Giant Flying Machine
Arrows Firecracker Flying Machine Wizard The Log
Arrows The Log Firecracker Flying Machine Wizard
Arrows The Log Firecracker Flying Machine Wizard
Goblins
Firecracker Arrows Flying Machine Wizard The Log
Arrows Firecracker Flying Machine Wizard
Flying Machine Firecracker The Log
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine The Log
Arrows Firecracker Flying Machine Wizard The Log
Arrows Firecracker Flying Machine Wizard The Log
Arrows
Arrows Firecracker Flying Machine Wizard The Log
Arrows Firecracker Flying Machine Wizard Electro Giant The Log
The Log
Arrows Wizard
The Log
Arrows Flying Machine The Log
Arrows Firecracker Electro Giant The Log Wizard
Arrows Firecracker The Log Flying Machine Wizard Royal Ghost
Arrows Flying Machine Wizard The Log
Arrows Firecracker The Log
Arrows Firecracker Flying Machine Wizard Electro Giant
Firecracker Flying Machine Wizard Electro Giant
Arrows Wizard The Log
Arrows Firecracker
Arrows Firecracker Wizard The Log
Flying Machine
Arrows Firecracker Flying Machine Wizard
Arrows The Log
Firecracker Flying Machine Wizard
Arrows The Log Firecracker Flying Machine Wizard
Arrows Electro Giant
Firecracker Flying Machine
Electro Giant Firecracker Flying Machine The Log
Firecracker Flying Machine
Firecracker Flying Machine Electro Giant The Log Royal Ghost
Firecracker Wizard

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