My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Flying Machine Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Flying Machine Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Flying Machine Skeleton Army
Zap
Firecracker Flying Machine Skeleton Army
Barbarian Barrel
Firecracker Elixir Golem Wizard Skeleton Army
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Elixir Golem Skeleton Army
Arrows
Firecracker Flying Machine Skeleton Army
Royal Delivery
Firecracker Elixir Golem Mini P.E.K.K.A Flying Machine Wizard Skeleton Army
Fireball
Firecracker Elixir Golem Flying Machine Wizard Skeleton Army
Poison
Firecracker Elixir Golem Flying Machine Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Elixir Golem Skeleton Army Mini P.E.K.K.A Flying Machine Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Elixir Golem Skeleton Army

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Mini P.E.K.K.A Flying Machine Mega Knight
Elixir Golem
Firecracker Mini P.E.K.K.A Flying Machine Wizard The Log
Mini P.E.K.K.A
Firecracker Elixir Golem Wizard The Log Mega Knight
Flying Machine
Firecracker Elixir Golem Mega Knight
Wizard
Elixir Golem Mini P.E.K.K.A Mega Knight
Skeleton Army
The Log
Elixir Golem Mini P.E.K.K.A Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Flying Machine Wizard The Log

Defense Synergies 2 14

Firecracker
The Log Mini P.E.K.K.A Flying Machine Skeleton Army Mega Knight
Elixir Golem
Mini P.E.K.K.A
The Log Firecracker Wizard Skeleton Army
Flying Machine
Firecracker Skeleton Army The Log Mega Knight
Wizard
Mini P.E.K.K.A Skeleton Army The Log Mega Knight
Skeleton Army
Firecracker Mini P.E.K.K.A Flying Machine Wizard The Log
The Log
Firecracker Mini P.E.K.K.A Flying Machine Wizard Skeleton Army Mega Knight
Mega Knight
Firecracker Flying Machine Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine Wizard The Log
Mini P.E.K.K.A Skeleton Army Firecracker Flying Machine The Log Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight
Mini P.E.K.K.A Skeleton Army Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Skeleton Army The Log Mega Knight
Skeleton Army The Log Firecracker Flying Machine Mega Knight
Firecracker Flying Machine Wizard
Flying Machine The Log Mega Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Mega Knight
Skeleton Army Firecracker Flying Machine Wizard The Log Mega Knight
Firecracker Flying Machine Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Flying Machine Wizard The Log
Wizard Skeleton Army Mega Knight Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Mini P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Firecracker Mini P.E.K.K.A Skeleton Army
Mega Knight Firecracker Flying Machine Wizard Skeleton Army The Log
Wizard The Log Firecracker Flying Machine Mega Knight
Mini P.E.K.K.A
Wizard Skeleton Army Mega Knight Firecracker Mini P.E.K.K.A Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight
Firecracker Mini P.E.K.K.A Flying Machine Wizard The Log Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Mega Knight The Log
Mini P.E.K.K.A Skeleton Army Mega Knight
Firecracker Wizard Flying Machine
Mini P.E.K.K.A Skeleton Army Flying Machine
Mini P.E.K.K.A Mega Knight Skeleton Army
Mega Knight Firecracker Mini P.E.K.K.A Flying Machine Skeleton Army The Log
Skeleton Army
Mega Knight Mini P.E.K.K.A Flying Machine
Skeleton Army Mega Knight The Log
Mini P.E.K.K.A Skeleton Army Mega Knight Wizard
Wizard Firecracker Flying Machine Skeleton Army Mega Knight
Skeleton Army Firecracker Mini P.E.K.K.A Flying Machine The Log
Mega Knight Firecracker Mini P.E.K.K.A Flying Machine Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine The Log
Firecracker Flying Machine The Log
Flying Machine The Log
Firecracker Flying Machine The Log
Wizard Firecracker The Log Mega Knight
Firecracker Wizard Flying Machine
Firecracker Flying Machine Wizard The Log
The Log Firecracker Flying Machine Wizard
The Log Firecracker Flying Machine Wizard
Mini P.E.K.K.A
Firecracker Flying Machine Wizard The Log
Firecracker Flying Machine Wizard
Flying Machine Firecracker The Log
Firecracker Flying Machine
Firecracker Flying Machine The Log
Firecracker Flying Machine Wizard The Log
Firecracker Flying Machine Wizard The Log Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Flying Machine Wizard The Log Mega Knight
Firecracker Flying Machine Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Flying Machine The Log
Firecracker The Log Wizard Mega Knight
Firecracker The Log Flying Machine Wizard
Flying Machine Wizard The Log Mega Knight
Firecracker The Log
Firecracker Flying Machine Wizard
Firecracker Flying Machine Wizard
Mini P.E.K.K.A
Wizard The Log Mega Knight
Firecracker
Mega Knight
Firecracker Wizard The Log
Flying Machine Skeleton Army
Firecracker Flying Machine Wizard
The Log
Firecracker Mini P.E.K.K.A Flying Machine Wizard Mega Knight
The Log Firecracker Flying Machine Wizard
Firecracker Flying Machine Mega Knight
Firecracker Flying Machine The Log
Firecracker Flying Machine
Firecracker Flying Machine The Log Mega Knight
Firecracker Wizard Mega Knight

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