My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Graveyard
Giant Snowball
Graveyard
Zap
Firecracker Prince Graveyard
Barbarian Barrel
Firecracker Graveyard
The Log
Firecracker Suspicious Bush Mini P.E.K.K.A Prince Graveyard
Earthquake
Firecracker Graveyard
Arrows
Firecracker Suspicious Bush Graveyard
Royal Delivery
Firecracker Mini P.E.K.K.A Prince Graveyard
Fireball
Firecracker Suspicious Bush
Poison
Firecracker Suspicious Bush Graveyard
Lightning
Mini P.E.K.K.A Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Mini P.E.K.K.A Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Suspicious Bush Firecracker Mini P.E.K.K.A Freeze Prince Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Suspicious Bush Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror Prince Graveyard Mini P.E.K.K.A Freeze
Firecracker
Zap Mini P.E.K.K.A Mirror Prince
Suspicious Bush
Mini P.E.K.K.A
Zap Firecracker Mirror Graveyard
Mirror
Zap Firecracker Mini P.E.K.K.A Freeze Graveyard
Freeze
Graveyard Zap Mirror
Prince
Zap Firecracker Graveyard
Graveyard
Zap Freeze Mini P.E.K.K.A Mirror Prince

Defense Synergies 2 7

Zap
Mini P.E.K.K.A Mirror Firecracker Prince
Firecracker
Zap Mini P.E.K.K.A Mirror Prince
Suspicious Bush
Mini P.E.K.K.A
Zap Firecracker Mirror Freeze
Mirror
Zap Firecracker Mini P.E.K.K.A
Freeze
Mini P.E.K.K.A
Prince
Zap Firecracker
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Mini P.E.K.K.A Zap Firecracker Prince
Mini P.E.K.K.A Prince Freeze
Mini P.E.K.K.A Prince Firecracker
Firecracker Mini P.E.K.K.A Prince
Freeze Zap Firecracker
Zap Firecracker Freeze
Zap
Mini P.E.K.K.A Prince
Firecracker Mini P.E.K.K.A Prince
Zap Firecracker Freeze
Zap Firecracker
Mini P.E.K.K.A Prince Zap Freeze
Zap Firecracker Mini P.E.K.K.A Freeze Prince
Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Freeze Prince
Firecracker Mini P.E.K.K.A Prince
Zap Firecracker Prince
Zap Freeze Firecracker
Mini P.E.K.K.A Prince
Firecracker Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Prince
Zap Firecracker Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Zap
Mini P.E.K.K.A Prince
Firecracker Zap Freeze
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Zap Freeze Firecracker Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Zap Prince
Mini P.E.K.K.A Prince
Firecracker
Zap Firecracker Mini P.E.K.K.A Freeze Prince
Zap Firecracker Mini P.E.K.K.A Freeze
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Zap
Firecracker Freeze Prince
Zap Firecracker
Firecracker Zap Freeze
Firecracker
Zap Firecracker Freeze
Zap Firecracker
Mini P.E.K.K.A Prince
Firecracker Zap Prince
Zap Firecracker
Firecracker
Firecracker Freeze
Zap Firecracker Prince
Zap Firecracker
Firecracker
Freeze
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Prince
Zap Firecracker
Prince
Prince
Zap
Zap Firecracker Freeze
Firecracker Zap
Zap Prince
Zap Firecracker
Zap Firecracker
Zap Firecracker Freeze
Mini P.E.K.K.A
Zap
Zap Firecracker Freeze
Prince
Firecracker
Zap Freeze Prince
Zap Firecracker
Freeze
Firecracker Mini P.E.K.K.A Prince
Zap Firecracker
Zap
Firecracker Prince
Zap Firecracker Freeze
Firecracker Zap
Zap Firecracker Freeze Prince
Prince
Firecracker

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