My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Giant Skeleton
Giant Snowball
Goblin Gang Musketeer Goblin Barrel
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Musketeer Wizard Goblin Barrel Giant Skeleton
The Log
Goblin Gang Musketeer Goblin Barrel Giant Skeleton
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Musketeer Wizard Goblin Barrel Giant Skeleton P.E.K.K.A
Fireball
Goblin Gang Musketeer Wizard Goblin Barrel
Poison
Goblin Gang Musketeer Wizard
Lightning
Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Fireball Musketeer Freeze Wizard Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Goblin Barrel Fireball Musketeer

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Giant Skeleton P.E.K.K.A
Fireball
Freeze
Musketeer
Giant Skeleton P.E.K.K.A
Wizard
Giant Skeleton P.E.K.K.A
Goblin Barrel
Goblin Gang Giant Skeleton P.E.K.K.A
Freeze
Fireball
Giant Skeleton
Goblin Gang Musketeer Wizard Goblin Barrel
P.E.K.K.A
Goblin Gang Musketeer Wizard Goblin Barrel

Defense Synergies 1 9

Goblin Gang
Musketeer Giant Skeleton P.E.K.K.A
Fireball
Musketeer Freeze
Musketeer
Goblin Gang Fireball Giant Skeleton P.E.K.K.A
Wizard
Freeze Giant Skeleton P.E.K.K.A
Goblin Barrel
Freeze
Fireball Wizard
Giant Skeleton
Goblin Gang Musketeer Wizard
P.E.K.K.A
Goblin Gang Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Wizard
P.E.K.K.A Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Musketeer Freeze Giant Skeleton
P.E.K.K.A Goblin Gang Musketeer
Fireball Giant Skeleton P.E.K.K.A
Goblin Gang Fireball Freeze Musketeer
Musketeer Goblin Gang Fireball Wizard Freeze
Fireball Musketeer Giant Skeleton P.E.K.K.A
P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Musketeer Giant Skeleton
Goblin Gang Fireball Musketeer Wizard Freeze Giant Skeleton
Musketeer Goblin Gang Fireball Wizard
P.E.K.K.A Goblin Gang Fireball Musketeer Wizard Freeze Giant Skeleton
Fireball Wizard Goblin Gang Freeze P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Fireball Freeze P.E.K.K.A
Wizard Goblin Gang Fireball Musketeer P.E.K.K.A
Fireball Goblin Gang Musketeer Wizard
Wizard Freeze Fireball Musketeer Giant Skeleton
P.E.K.K.A Musketeer
Goblin Gang Wizard Fireball Musketeer Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Giant Skeleton P.E.K.K.A
Fireball Goblin Gang Musketeer Wizard
Goblin Gang Giant Skeleton P.E.K.K.A Musketeer
Goblin Gang Giant Skeleton P.E.K.K.A Fireball Musketeer
Giant Skeleton P.E.K.K.A Goblin Gang Musketeer
Fireball Wizard Goblin Gang Musketeer Freeze
Goblin Gang P.E.K.K.A Fireball Musketeer Giant Skeleton
Giant Skeleton P.E.K.K.A
Freeze Giant Skeleton P.E.K.K.A Fireball
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Musketeer Giant Skeleton
P.E.K.K.A Fireball Giant Skeleton
Giant Skeleton P.E.K.K.A Goblin Gang Fireball Wizard
Wizard Fireball Musketeer
Goblin Gang Fireball Musketeer Freeze Giant Skeleton P.E.K.K.A
Fireball Musketeer Wizard Freeze Giant Skeleton P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Freeze Giant Skeleton
Fireball Musketeer
Fireball Giant Skeleton
Fireball Musketeer Freeze Giant Skeleton
Fireball Wizard
Fireball Wizard Musketeer Freeze
Musketeer Wizard
Fireball Wizard Freeze
Fireball Wizard
Goblin Gang Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer Freeze
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Freeze
Fireball Musketeer Wizard
Fireball Wizard
Fireball Musketeer Giant Skeleton
Fireball Wizard
Musketeer
Fireball Musketeer
Freeze Fireball Wizard
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard Freeze
Fireball
Fireball Musketeer Wizard
Fireball Freeze
P.E.K.K.A Giant Skeleton
Fireball Wizard
Goblin Gang Fireball Musketeer Freeze
Fireball Musketeer Wizard
Freeze
Fireball
Fireball Goblin Gang Musketeer Wizard
Fireball Musketeer Wizard
Fireball Giant Skeleton
Musketeer P.E.K.K.A
Goblin Gang Fireball Musketeer Freeze Giant Skeleton
Fireball Musketeer
Fireball Musketeer Freeze Giant Skeleton
P.E.K.K.A
Fireball Wizard

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