My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Valkyrie Baby Dragon Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Baby Dragon Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Goblin Curse
Giant Snowball
Bomber Goblin Curse Baby Dragon
Zap
Bomber Royal Giant Goblin Curse
Barbarian Barrel
Bomber Valkyrie Goblin Curse Royal Ghost Magic Archer
The Log
Bomber Royal Giant Goblin Curse
Earthquake
Bomber
Arrows
Bomber Goblin Curse
Royal Delivery
Bomber Valkyrie Baby Dragon Royal Ghost Magic Archer
Fireball
Bomber Baby Dragon Magic Archer
Poison
Bomber Goblin Curse Magic Archer
Lightning
Valkyrie Baby Dragon Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Baby Dragon Freeze Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Goblin Curse Baby Dragon Freeze Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Curse Royal Ghost Valkyrie Baby Dragon Freeze Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Goblin Curse Royal Ghost Valkyrie

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Valkyrie Goblin Curse Baby Dragon
Royal Giant
Bomber Baby Dragon Royal Ghost Magic Archer
Valkyrie
Bomber Baby Dragon Royal Ghost Magic Archer
Goblin Curse
Bomber Magic Archer
Baby Dragon
Bomber Royal Giant Valkyrie
Freeze
Royal Ghost
Royal Giant Valkyrie Magic Archer
Magic Archer
Royal Giant Valkyrie Goblin Curse Royal Ghost

Defense Synergies 0 5

Bomber
Valkyrie Royal Ghost
Royal Giant
Valkyrie
Bomber Baby Dragon Freeze Magic Archer
Goblin Curse
Baby Dragon
Valkyrie
Freeze
Valkyrie
Royal Ghost
Bomber
Magic Archer
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Baby Dragon Magic Archer
Valkyrie Goblin Curse
Bomber Valkyrie Goblin Curse Freeze
Valkyrie Goblin Curse
Bomber Valkyrie
Freeze Bomber Valkyrie Baby Dragon Royal Ghost Magic Archer
Goblin Curse Baby Dragon Freeze Magic Archer
Valkyrie Baby Dragon Magic Archer
Goblin Curse
Bomber Valkyrie Royal Ghost
Valkyrie Goblin Curse Bomber Baby Dragon Freeze Royal Ghost Magic Archer
Goblin Curse Baby Dragon Magic Archer
Bomber Valkyrie Goblin Curse Freeze
Bomber Valkyrie Goblin Curse Baby Dragon Freeze Royal Ghost Magic Archer
Goblin Curse
Goblin Curse Freeze
Bomber Valkyrie
Valkyrie Bomber Baby Dragon Royal Ghost Magic Archer
Valkyrie Baby Dragon Freeze Bomber Goblin Curse Royal Ghost Magic Archer
Goblin Curse
Bomber Valkyrie Royal Ghost Goblin Curse Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Royal Ghost
Bomber Valkyrie Baby Dragon Royal Ghost Magic Archer
Valkyrie
Valkyrie
Valkyrie Goblin Curse
Goblin Curse Baby Dragon Freeze Magic Archer
Valkyrie
Valkyrie Goblin Curse
Freeze Valkyrie Baby Dragon Magic Archer
Goblin Curse
Valkyrie
Valkyrie
Valkyrie Goblin Curse
Bomber Valkyrie Goblin Curse Baby Dragon Magic Archer
Bomber Valkyrie Baby Dragon Freeze Magic Archer
Valkyrie Bomber Goblin Curse Baby Dragon Freeze Royal Ghost Magic Archer
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Baby Dragon Freeze Royal Ghost
Goblin Curse Baby Dragon Royal Ghost Magic Archer
Baby Dragon Magic Archer
Valkyrie Freeze
Bomber Valkyrie Goblin Curse Baby Dragon Magic Archer
Goblin Curse Baby Dragon Freeze Magic Archer
Bomber Baby Dragon Magic Archer
Goblin Curse Baby Dragon Freeze Magic Archer
Valkyrie Magic Archer
Goblin Curse Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Freeze Magic Archer
Baby Dragon Magic Archer
Bomber Baby Dragon Magic Archer
Magic Archer Baby Dragon
Freeze
Bomber
Bomber Baby Dragon Magic Archer
Bomber Valkyrie Goblin Curse Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon
Goblin Curse Freeze Bomber Valkyrie Baby Dragon Magic Archer
Baby Dragon Royal Ghost Magic Archer
Baby Dragon Magic Archer
Goblin Curse Baby Dragon Magic Archer
Goblin Curse Baby Dragon Magic Archer
Freeze
Bomber Magic Archer
Freeze Magic Archer
Goblin Curse Magic Archer
Freeze Magic Archer
Goblin Curse Baby Dragon Magic Archer
Freeze
Valkyrie Baby Dragon Magic Archer
Bomber Baby Dragon Magic Archer
Baby Dragon Freeze Magic Archer
Magic Archer
Baby Dragon Freeze Royal Ghost Magic Archer

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