My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Battle Healer Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Mortar Skeleton Army
Barbarian Barrel
Mortar Skeleton Army Ice Wizard Magic Archer
The Log
Skeleton Army
Earthquake
Mortar Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Battle Healer Skeleton Army Ice Wizard Magic Archer
Fireball
Mortar Battle Healer Skeleton Army Ice Wizard Magic Archer
Poison
Mortar Battle Healer Skeleton Army Ice Wizard Magic Archer
Lightning
Mortar Battle Healer Ice Wizard Magic Archer
Rocket
Mortar Battle Healer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Freeze Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mortar Freeze Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Rage Skeleton Army Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage Skeleton Army Ice Wizard Mortar Battle Healer Freeze Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Rage Skeleton Army Ice Wizard

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Mortar Magic Archer
Mortar
Giant Snowball Battle Healer
Battle Healer
Rage Mortar Ice Wizard Magic Archer
Rage
Battle Healer
Skeleton Army
Freeze
Ice Wizard
Battle Healer
Magic Archer
Giant Snowball Battle Healer

Defense Synergies 0 11

Giant Snowball
Mortar Battle Healer Ice Wizard Magic Archer
Mortar
Giant Snowball Skeleton Army Ice Wizard
Battle Healer
Giant Snowball Ice Wizard Magic Archer
Rage
Skeleton Army
Mortar Freeze Ice Wizard Magic Archer
Freeze
Skeleton Army
Ice Wizard
Giant Snowball Mortar Battle Healer Skeleton Army
Magic Archer
Giant Snowball Battle Healer Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Magic Archer
Skeleton Army Mortar Battle Healer Ice Wizard
Mortar Skeleton Army Giant Snowball Freeze Ice Wizard
Skeleton Army Mortar Ice Wizard
Battle Healer Skeleton Army
Skeleton Army Freeze Giant Snowball Ice Wizard Magic Archer
Giant Snowball Mortar Freeze Ice Wizard Magic Archer
Battle Healer Magic Archer
Mortar Skeleton Army Ice Wizard
Skeleton Army Giant Snowball Battle Healer Ice Wizard
Skeleton Army Ice Wizard Giant Snowball Freeze Magic Archer
Giant Snowball Ice Wizard Magic Archer
Mortar Skeleton Army Giant Snowball Battle Healer Freeze Ice Wizard
Skeleton Army Giant Snowball Mortar Freeze Magic Archer
Skeleton Army Mortar
Skeleton Army Giant Snowball Mortar Freeze
Mortar Skeleton Army
Mortar Giant Snowball Battle Healer Skeleton Army Ice Wizard Magic Archer
Giant Snowball Mortar Freeze Battle Healer Ice Wizard Magic Archer
Mortar
Skeleton Army Giant Snowball Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Snowball Battle Healer
Giant Snowball Mortar Battle Healer Magic Archer
Skeleton Army Battle Healer
Skeleton Army Battle Healer
Battle Healer Skeleton Army
Giant Snowball Freeze Ice Wizard Magic Archer
Skeleton Army Battle Healer Ice Wizard
Battle Healer Skeleton Army
Freeze Giant Snowball Mortar Skeleton Army Magic Archer
Skeleton Army
Skeleton Army Giant Snowball
Skeleton Army
Skeleton Army Magic Archer
Skeleton Army Mortar Battle Healer Freeze Magic Archer
Giant Snowball Battle Healer Freeze Ice Wizard Magic Archer
Giant Snowball Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Mortar Freeze
Mortar Giant Snowball Ice Wizard Magic Archer
Magic Archer
Freeze
Giant Snowball Mortar Magic Archer
Giant Snowball Freeze Ice Wizard Magic Archer
Mortar Magic Archer
Giant Snowball Freeze Ice Wizard Magic Archer
Giant Snowball Mortar
Giant Snowball
Mortar Magic Archer
Giant Snowball Magic Archer
Giant Snowball Mortar Magic Archer
Mortar Freeze Magic Archer
Giant Snowball Mortar Magic Archer
Giant Snowball Mortar Magic Archer
Magic Archer Mortar
Giant Snowball Mortar Freeze
Giant Snowball Mortar Magic Archer
Giant Snowball Mortar Magic Archer
Magic Archer
Giant Snowball
Giant Snowball Mortar
Giant Snowball Freeze Mortar Ice Wizard Magic Archer
Mortar Giant Snowball Ice Wizard Magic Archer
Giant Snowball Mortar Magic Archer
Mortar Magic Archer
Giant Snowball Ice Wizard Magic Archer
Giant Snowball Freeze
Giant Snowball
Giant Snowball Mortar Magic Archer
Giant Snowball Freeze Magic Archer
Giant Snowball Magic Archer
Skeleton Army Freeze Magic Archer
Giant Snowball Ice Wizard Magic Archer
Freeze
Magic Archer
Giant Snowball Mortar Magic Archer
Giant Snowball
Giant Snowball Freeze Magic Archer
Giant Snowball Magic Archer
Giant Snowball Mortar Freeze Magic Archer
Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: