My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Suspicious Bush

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Elixir Collector Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector Goblin Drill

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Furnace Goblin Drill Witch
Zap
Firecracker Furnace Goblin Drill Witch
Barbarian Barrel
Firecracker Furnace Goblin Drill Witch
The Log
Firecracker Furnace Goblin Drill Witch
Earthquake
Firecracker Furnace Elixir Collector Goblin Drill Witch
Arrows
Firecracker Furnace Goblin Drill Witch
Royal Delivery
Firecracker Goblin Drill Witch
Fireball
Firecracker Furnace Elixir Collector Goblin Drill Witch
Poison
Firecracker Furnace Elixir Collector Goblin Drill Witch
Lightning
Furnace Elixir Collector Witch Monk
Rocket
Furnace Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Furnace Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Elixir Collector Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Furnace Goblin Drill Witch Monk Rocket Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Furnace Goblin Drill

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Drill
Firecracker
Goblin Drill Monk
Furnace
Rocket
Elixir Collector
Goblin Drill
Arrows Firecracker
Witch
Monk
Firecracker

Defense Synergies 0 3

Arrows
Furnace Monk
Firecracker
Furnace
Arrows Goblin Drill
Rocket
Elixir Collector
Goblin Drill
Furnace
Witch
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker
Firecracker Furnace Goblin Drill Witch Monk
Furnace Rocket Witch Goblin Drill
Witch Firecracker Furnace Goblin Drill Monk
Arrows Firecracker Rocket Monk
Arrows Firecracker Furnace
Furnace Rocket Arrows Firecracker Witch
Rocket Arrows Monk
Witch Furnace Goblin Drill
Firecracker
Witch Arrows Firecracker Furnace Goblin Drill
Arrows Firecracker Furnace Witch
Furnace Goblin Drill Rocket Witch
Rocket Arrows Firecracker Furnace Goblin Drill Witch
Furnace Goblin Drill
Rocket Monk Furnace Goblin Drill
Arrows Firecracker Furnace Goblin Drill Witch
Arrows Firecracker Furnace Goblin Drill Witch
Arrows Furnace Goblin Drill Witch Firecracker
Goblin Drill
Arrows Firecracker Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Witch
Arrows Firecracker Rocket Monk
Furnace Rocket Witch
Rocket Monk
Goblin Drill Witch
Arrows Firecracker Furnace Rocket Witch Monk
Rocket Furnace Witch
Rocket Firecracker Witch Monk
Witch Goblin Drill
Witch
Rocket Monk Arrows
Rocket Witch
Firecracker Furnace Witch
Witch Firecracker Furnace Rocket Goblin Drill Monk
Arrows Firecracker Witch
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket Goblin Drill Monk
Arrows Firecracker Monk
Rocket Arrows Goblin Drill
Arrows Firecracker Rocket
Rocket Arrows Firecracker Furnace
Arrows Firecracker Furnace Rocket Witch Monk
Arrows Firecracker Furnace Witch
Arrows Firecracker
Arrows Monk Firecracker
Rocket
Firecracker Rocket Monk Arrows
Monk Arrows Firecracker Rocket
Rocket Firecracker
Arrows Firecracker Rocket Monk
Arrows Firecracker Furnace
Rocket Arrows Firecracker Furnace Goblin Drill Witch
Arrows Firecracker Furnace Rocket
Monk Arrows Rocket
Rocket
Rocket Arrows Firecracker Monk
Rocket Arrows Firecracker Witch Monk
Rocket Monk
Rocket Arrows
Rocket Monk
Rocket Arrows Goblin Drill Monk
Arrows Firecracker Furnace Witch
Witch
Arrows Firecracker Witch Monk
Arrows Witch Monk
Rocket Arrows Firecracker
Arrows Firecracker Furnace Witch
Rocket Firecracker Witch
Arrows Rocket
Rocket Arrows Firecracker Monk
Rocket Arrows Firecracker Monk
Rocket Witch
Rocket Arrows Firecracker Witch Monk
Arrows
Firecracker Rocket
Arrows Firecracker
Rocket Monk Arrows
Firecracker
Firecracker Rocket Witch
Firecracker Rocket Witch
Firecracker Rocket Witch Monk

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