My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Barbarian Hut Electro Dragon Cannon Cart Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Cannon Cart Skeleton King
Giant Snowball
Furnace Goblin Barrel Electro Dragon Skeleton King
Zap
Furnace Goblin Barrel Cannon Cart Skeleton King
Barbarian Barrel
Furnace Barbarian Hut Goblin Barrel Cannon Cart Skeleton King
The Log
Furnace Barbarian Hut Goblin Barrel Cannon Cart Skeleton King
Earthquake
Furnace Barbarian Hut Goblin Barrel Skeleton King
Arrows
Furnace Goblin Barrel Skeleton King
Royal Delivery
Goblin Barrel Electro Dragon Cannon Cart Skeleton King
Fireball
Furnace Barbarian Hut Goblin Barrel Electro Dragon Cannon Cart Skeleton King
Poison
Furnace Barbarian Hut Electro Dragon Skeleton King
Lightning
Furnace Barbarian Hut Electro Dragon Cannon Cart Skeleton King
Rocket
Furnace Barbarian Hut Electro Dragon Cannon Cart Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Furnace Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Electro Dragon Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Furnace Skeleton King Electro Dragon Cannon Cart Barbarian Hut Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Barrel Furnace Skeleton King Electro Dragon

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Barbarian Hut Goblin Barrel Electro Dragon Cannon Cart
Barbarian Hut
Furnace Goblin Barrel Electro Dragon
Goblin Barrel
Furnace Barbarian Hut Cannon Cart Mega Knight Skeleton King
Electro Dragon
Furnace Barbarian Hut Cannon Cart Mega Knight
Cannon Cart
Furnace Goblin Barrel Electro Dragon Lightning
Lightning
Cannon Cart
Mega Knight
Goblin Barrel Electro Dragon
Skeleton King
Goblin Barrel

Defense Synergies 0 4

Furnace
Barbarian Hut Cannon Cart
Barbarian Hut
Furnace Electro Dragon
Goblin Barrel
Electro Dragon
Barbarian Hut Cannon Cart
Cannon Cart
Furnace Electro Dragon
Lightning
Mega Knight
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Cannon Cart Lightning Electro Dragon
Barbarian Hut Furnace Electro Dragon Cannon Cart Mega Knight
Furnace Barbarian Hut Mega Knight Electro Dragon Cannon Cart Lightning
Barbarian Hut Furnace Electro Dragon Cannon Cart Mega Knight Skeleton King
Lightning Mega Knight
Furnace Electro Dragon Cannon Cart Mega Knight
Furnace Lightning Barbarian Hut Electro Dragon
Barbarian Hut Lightning Electro Dragon Cannon Cart Mega Knight
Barbarian Hut Furnace Skeleton King
Cannon Cart Mega Knight
Furnace Electro Dragon Cannon Cart Mega Knight Skeleton King
Furnace Barbarian Hut Electro Dragon
Furnace Barbarian Hut Mega Knight Electro Dragon Cannon Cart Lightning
Barbarian Hut Mega Knight Furnace Electro Dragon Cannon Cart Skeleton King
Barbarian Hut Furnace Cannon Cart Mega Knight Skeleton King
Barbarian Hut Furnace Lightning Mega Knight
Barbarian Hut Mega Knight Furnace Electro Dragon Cannon Cart
Mega Knight Furnace Barbarian Hut Electro Dragon Cannon Cart
Furnace Barbarian Hut Electro Dragon Cannon Cart Mega Knight
Barbarian Hut Cannon Cart
Mega Knight Furnace Electro Dragon Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Mega Knight Furnace Cannon Cart
Electro Dragon Cannon Cart Lightning Mega Knight
Mega Knight Furnace Barbarian Hut Electro Dragon Cannon Cart Lightning
Lightning Mega Knight Barbarian Hut Cannon Cart
Barbarian Hut Cannon Cart Mega Knight
Furnace Electro Dragon
Furnace Barbarian Hut Cannon Cart Lightning
Mega Knight Barbarian Hut Cannon Cart
Electro Dragon Lightning Mega Knight Barbarian Hut Cannon Cart
Barbarian Hut
Mega Knight Electro Dragon Cannon Cart
Lightning Mega Knight
Cannon Cart Lightning Mega Knight Barbarian Hut Skeleton King
Furnace Barbarian Hut Electro Dragon Cannon Cart Mega Knight
Electro Dragon Furnace Barbarian Hut Cannon Cart Lightning Skeleton King
Mega Knight Barbarian Hut Electro Dragon Cannon Cart Skeleton King
Furnace Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Hut Electro Dragon
Electro Dragon
Lightning Barbarian Hut Electro Dragon Cannon Cart
Cannon Cart Lightning Barbarian Hut
Furnace Mega Knight
Furnace Electro Dragon
Furnace
Barbarian Hut Electro Dragon Lightning
Electro Dragon Lightning
Lightning Electro Dragon
Lightning Electro Dragon Cannon Cart
Lightning Electro Dragon
Lightning Barbarian Hut Cannon Cart
Lightning Electro Dragon Cannon Cart
Lightning Furnace Barbarian Hut Cannon Cart
Lightning Furnace Barbarian Hut Electro Dragon Cannon Cart
Lightning Furnace Barbarian Hut Electro Dragon Cannon Cart Mega Knight
Lightning
Lightning
Lightning Electro Dragon Mega Knight
Lightning Electro Dragon Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning Barbarian Hut Electro Dragon Cannon Cart
Furnace Electro Dragon Mega Knight
Electro Dragon Lightning
Lightning Electro Dragon Mega Knight
Lightning
Lightning Furnace Electro Dragon
Electro Dragon Lightning
Lightning
Lightning Electro Dragon Mega Knight
Lightning Electro Dragon
Mega Knight
Lightning
Lightning Barbarian Hut Electro Dragon Cannon Cart
Lightning Electro Dragon
Lightning Electro Dragon Cannon Cart Mega Knight
Electro Dragon Lightning Skeleton King
Lightning
Electro Dragon Cannon Cart Mega Knight
Electro Dragon Lightning Skeleton King
Electro Dragon Lightning
Electro Dragon Lightning Cannon Cart Mega Knight
Cannon Cart
Lightning Electro Dragon Mega Knight

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