My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Executioner Electro Giant Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Electro Giant Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Goblin Curse Lumberjack
Zap
Goblin Curse
Barbarian Barrel
Electro Spirit Goblin Curse Executioner Royal Ghost Lumberjack
The Log
Electro Spirit Goblin Curse Lumberjack
Earthquake
Arrows
Electro Spirit Goblin Curse
Royal Delivery
Electro Spirit Bowler Executioner Royal Ghost Lumberjack
Fireball
Bowler Executioner Lumberjack
Poison
Goblin Curse Executioner
Lightning
Bowler Executioner Lumberjack
Rocket
Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Freeze Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Freeze Bowler Executioner Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Goblin Curse Freeze Bowler Executioner Electro Giant Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblin Curse Royal Ghost Freeze Lumberjack Bowler Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Goblin Curse Royal Ghost Freeze

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Curse Bowler Electro Giant Lumberjack
Goblin Curse
Electro Spirit Bowler Executioner
Freeze
Bowler
Electro Spirit Goblin Curse Executioner Lumberjack
Executioner
Goblin Curse Bowler
Electro Giant
Electro Spirit Lumberjack
Royal Ghost
Lumberjack
Lumberjack
Electro Spirit Bowler Electro Giant Royal Ghost

Defense Synergies 0 4

Electro Spirit
Lumberjack
Goblin Curse
Freeze
Lumberjack
Bowler
Lumberjack
Executioner
Lumberjack
Electro Giant
Royal Ghost
Lumberjack
Electro Spirit Freeze Bowler Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Executioner
Lumberjack Goblin Curse Executioner
Bowler Lumberjack Goblin Curse Freeze Executioner
Lumberjack Goblin Curse Bowler
Bowler Lumberjack
Freeze Bowler Electro Spirit Executioner Royal Ghost Lumberjack
Electro Spirit Goblin Curse Freeze Executioner
Bowler Electro Spirit Electro Giant
Goblin Curse Lumberjack
Bowler Royal Ghost Lumberjack
Goblin Curse Executioner Electro Spirit Freeze Bowler Electro Giant Royal Ghost Lumberjack
Executioner Goblin Curse
Bowler Lumberjack Goblin Curse Freeze
Bowler Executioner Electro Spirit Goblin Curse Freeze Royal Ghost Lumberjack
Goblin Curse Lumberjack
Goblin Curse Freeze Bowler Electro Giant Lumberjack
Bowler Executioner Lumberjack
Electro Spirit Bowler Executioner Royal Ghost Lumberjack
Freeze Executioner Electro Spirit Goblin Curse Bowler Royal Ghost Lumberjack
Goblin Curse Lumberjack
Bowler Royal Ghost Electro Spirit Goblin Curse Executioner Electro Giant Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bowler Electro Giant Royal Ghost
Bowler Executioner Royal Ghost Lumberjack
Lumberjack Bowler
Bowler Lumberjack
Goblin Curse Bowler Executioner Lumberjack
Executioner Electro Giant Electro Spirit Goblin Curse Freeze
Bowler Lumberjack
Goblin Curse Lumberjack
Freeze Electro Spirit
Goblin Curse
Bowler Lumberjack
Bowler Electro Giant
Bowler Goblin Curse Executioner Lumberjack
Goblin Curse Bowler Executioner Electro Giant
Electro Giant Electro Spirit Freeze Bowler Executioner Lumberjack
Bowler Executioner Electro Spirit Goblin Curse Freeze Electro Giant Royal Ghost
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Royal Ghost
Goblin Curse Bowler Executioner Royal Ghost
Freeze
Executioner Goblin Curse Bowler
Executioner Electro Giant Electro Spirit Goblin Curse Freeze
Bowler Executioner
Goblin Curse Freeze Bowler Executioner
Bowler Lumberjack
Bowler
Goblin Curse Executioner
Bowler Executioner
Freeze
Bowler Executioner
Bowler Executioner
Freeze
Bowler Executioner
Goblin Curse Bowler Electro Giant
Bowler
Bowler
Goblin Curse Freeze Electro Giant Electro Spirit Bowler Executioner
Bowler Executioner Royal Ghost
Bowler
Goblin Curse
Goblin Curse Executioner Electro Giant
Electro Spirit Freeze Electro Giant
Bowler
Electro Spirit Freeze
Goblin Curse Bowler
Electro Spirit Freeze
Goblin Curse Executioner
Freeze
Bowler Executioner Lumberjack
Bowler Executioner
Electro Giant
Executioner
Electro Giant Electro Spirit Freeze Bowler
Executioner
Freeze Bowler Executioner Electro Giant Royal Ghost
Bowler

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