My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Giant Skeleton Royal Ghost Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Giant Skeleton Fisherman
Giant Snowball
Zappies Royal Hogs Fisherman
Zap
Zappies Royal Hogs Fisherman
Barbarian Barrel
Zappies Royal Hogs Giant Skeleton Royal Ghost
The Log
Zappies Royal Hogs Giant Skeleton Fisherman
Earthquake
Zappies Royal Hogs
Arrows
Zappies Royal Hogs
Royal Delivery
Zappies Royal Hogs Giant Skeleton Royal Ghost Fisherman Mother Witch
Fireball
Zappies Royal Hogs Fisherman Mother Witch
Poison
Zappies Royal Hogs Fisherman Mother Witch
Lightning
Fisherman Mother Witch
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Giant Skeleton Royal Ghost Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Royal Ghost Fisherman Zappies Mother Witch Royal Hogs Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Royal Ghost Fisherman Zappies

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Giant Skeleton Mother Witch
Zappies
Royal Hogs Giant Skeleton Royal Ghost
Royal Hogs
Arrows Mother Witch Zappies Fisherman
Rocket
Giant Skeleton
Arrows Zappies Fisherman Mother Witch
Royal Ghost
Zappies Fisherman Mother Witch
Fisherman
Royal Hogs Giant Skeleton Royal Ghost
Mother Witch
Royal Hogs Arrows Giant Skeleton Royal Ghost

Defense Synergies 0 8

Arrows
Giant Skeleton Mother Witch
Zappies
Giant Skeleton Fisherman Mother Witch
Royal Hogs
Rocket
Giant Skeleton
Arrows Zappies Mother Witch
Royal Ghost
Mother Witch
Fisherman
Zappies Mother Witch
Mother Witch
Arrows Zappies Giant Skeleton Royal Ghost Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zappies
Zappies Fisherman
Rocket Fisherman Zappies Giant Skeleton
Zappies Fisherman
Arrows Rocket Giant Skeleton
Arrows Zappies Royal Ghost Mother Witch
Rocket Arrows Zappies
Rocket Arrows Giant Skeleton
Zappies Fisherman
Zappies Giant Skeleton Royal Ghost Fisherman
Mother Witch Arrows Zappies Giant Skeleton Royal Ghost Fisherman
Arrows Zappies
Zappies Rocket Giant Skeleton
Rocket Arrows Zappies Royal Ghost
Zappies
Rocket Zappies Fisherman
Arrows Zappies Fisherman
Arrows Zappies Royal Ghost Fisherman
Arrows Zappies Giant Skeleton Royal Ghost Fisherman Mother Witch
Zappies Fisherman
Royal Ghost Arrows Zappies Giant Skeleton Fisherman Mother Witch
Zappies Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Giant Skeleton Royal Ghost Fisherman
Arrows Rocket Royal Ghost Fisherman
Zappies Giant Skeleton Rocket Fisherman
Rocket Giant Skeleton Zappies Fisherman
Giant Skeleton Zappies Fisherman
Arrows Rocket Mother Witch Zappies
Rocket Zappies Giant Skeleton
Giant Skeleton Zappies Fisherman
Rocket Giant Skeleton Zappies
Zappies
Zappies Giant Skeleton
Rocket Arrows Giant Skeleton
Rocket Giant Skeleton Zappies
Zappies
Zappies Rocket Giant Skeleton Fisherman
Arrows Zappies Giant Skeleton Royal Ghost Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Giant Skeleton Royal Ghost
Arrows Royal Ghost Fisherman
Rocket Arrows Giant Skeleton
Arrows Rocket Giant Skeleton
Rocket Arrows
Arrows Mother Witch Rocket
Arrows
Arrows
Arrows Fisherman
Rocket Fisherman
Rocket Arrows Fisherman
Arrows Rocket
Rocket Fisherman
Arrows Rocket Fisherman
Arrows Fisherman
Rocket Arrows
Arrows Rocket
Arrows Rocket
Rocket Fisherman
Rocket Arrows Fisherman
Rocket Arrows Mother Witch
Rocket Giant Skeleton
Rocket Arrows
Rocket Fisherman
Rocket Arrows
Arrows Mother Witch
Fisherman
Arrows Royal Ghost Fisherman
Arrows Fisherman
Rocket Arrows Fisherman
Arrows Mother Witch
Rocket Zappies
Arrows Rocket
Rocket Arrows Zappies
Giant Skeleton
Rocket Arrows
Zappies Rocket
Rocket Arrows Zappies
Arrows
Rocket
Arrows
Rocket Arrows Giant Skeleton
Zappies Rocket Giant Skeleton
Zappies Rocket
Rocket Giant Skeleton Royal Ghost
Rocket
Fisherman

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