My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Suspicious Bush Goblin Curse Mother Witch Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Firecracker Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Giant Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon
Giant Snowball
Fire Spirit Goblin Gang Inferno Dragon
Zap
Fire Spirit Goblin Gang Firecracker Goblin Giant Inferno Dragon
Barbarian Barrel
Fire Spirit Goblin Gang Firecracker Royal Ghost
The Log
Fire Spirit Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Fire Spirit Goblin Gang Firecracker
Royal Delivery
Fire Spirit Goblin Gang Firecracker Royal Ghost Inferno Dragon
Fireball
Goblin Gang Firecracker Inferno Dragon
Poison
Goblin Gang Firecracker
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Earthquake Royal Ghost Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Ghost Inferno Dragon Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Firecracker Earthquake Royal Ghost Inferno Dragon Goblin Machine Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Goblin Gang Firecracker Earthquake

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Giant Inferno Dragon
Goblin Gang
Firecracker Goblin Giant Royal Ghost
Firecracker
Goblin Gang Earthquake Goblin Giant Inferno Dragon
Earthquake
Firecracker Goblin Giant
Goblin Giant
Fire Spirit Goblin Gang Firecracker Earthquake
Royal Ghost
Goblin Gang
Inferno Dragon
Fire Spirit Firecracker
Goblin Machine

Defense Synergies 0 4

Fire Spirit
Firecracker
Goblin Gang
Firecracker Inferno Dragon
Firecracker
Fire Spirit Goblin Gang Earthquake
Earthquake
Firecracker
Goblin Giant
Royal Ghost
Inferno Dragon
Goblin Gang
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Goblin Giant
Inferno Dragon Goblin Gang Firecracker
Goblin Gang Fire Spirit Inferno Dragon
Inferno Dragon Goblin Gang Firecracker
Firecracker Earthquake
Goblin Gang Fire Spirit Firecracker Earthquake Royal Ghost
Inferno Dragon Fire Spirit Goblin Gang Firecracker
Earthquake Goblin Giant
Inferno Dragon Goblin Gang
Goblin Gang Fire Spirit Firecracker Royal Ghost
Goblin Gang Firecracker Earthquake Goblin Giant Royal Ghost
Inferno Dragon Goblin Gang Firecracker
Fire Spirit Goblin Gang Earthquake
Fire Spirit Goblin Gang Firecracker Earthquake Royal Ghost
Inferno Dragon Goblin Gang
Goblin Gang Inferno Dragon
Goblin Gang Firecracker
Fire Spirit Goblin Gang Firecracker Royal Ghost
Earthquake Fire Spirit Firecracker Royal Ghost Inferno Dragon
Inferno Dragon
Goblin Gang Royal Ghost Fire Spirit Firecracker Earthquake Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Ghost
Goblin Gang Firecracker Royal Ghost Inferno Dragon
Goblin Gang Goblin Giant
Goblin Gang Goblin Giant
Goblin Gang Goblin Giant Inferno Dragon
Fire Spirit Firecracker Goblin Gang Goblin Giant
Goblin Gang Goblin Giant
Goblin Giant Inferno Dragon
Firecracker Inferno Dragon
Goblin Gang Goblin Giant Inferno Dragon
Inferno Dragon
Goblin Giant
Goblin Gang Goblin Giant
Firecracker
Goblin Gang Firecracker Goblin Giant Inferno Dragon
Firecracker Earthquake Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Royal Ghost
Firecracker Royal Ghost
Earthquake Goblin Giant
Earthquake Firecracker
Fire Spirit Firecracker Earthquake
Firecracker Fire Spirit Goblin Giant
Fire Spirit Firecracker Earthquake
Earthquake Fire Spirit Firecracker
Firecracker
Fire Spirit Goblin Gang
Firecracker Earthquake
Fire Spirit Firecracker
Earthquake Fire Spirit Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake
Fire Spirit Firecracker Earthquake
Fire Spirit Firecracker Earthquake
Earthquake
Earthquake
Firecracker Earthquake Fire Spirit
Inferno Dragon
Firecracker Earthquake Royal Ghost
Firecracker
Fire Spirit Firecracker
Firecracker
Earthquake
Firecracker
Firecracker Earthquake
Earthquake Fire Spirit Goblin Gang
Fire Spirit Firecracker
Goblin Gang Firecracker
Firecracker Earthquake
Firecracker
Goblin Gang Firecracker
Firecracker
Firecracker Goblin Giant Royal Ghost

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