My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Three Musketeers P.E.K.K.A Royal Ghost Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Three Musketeers
Giant Snowball
Bomber Cannon Three Musketeers
Zap
Bomber Cannon Three Musketeers
Barbarian Barrel
Bomber Cannon Heal Spirit Three Musketeers Royal Ghost
The Log
Bomber Cannon Heal Spirit Three Musketeers
Earthquake
Bomber Cannon
Arrows
Bomber Heal Spirit
Royal Delivery
Bomber Heal Spirit Three Musketeers P.E.K.K.A Royal Ghost
Fireball
Bomber Cannon Three Musketeers
Poison
Bomber Cannon Three Musketeers
Lightning
Cannon Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bomber Cannon Royal Ghost Golden Knight Lightning P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Bomber Cannon Royal Ghost

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Heal Spirit P.E.K.K.A
Cannon
Heal Spirit
Bomber Three Musketeers P.E.K.K.A Golden Knight
Three Musketeers
Heal Spirit Royal Ghost Golden Knight
Lightning
P.E.K.K.A
Bomber Heal Spirit
Royal Ghost
Three Musketeers Golden Knight
Golden Knight
Heal Spirit Three Musketeers Royal Ghost

Defense Synergies 0 5

Bomber
Cannon P.E.K.K.A Royal Ghost Golden Knight
Cannon
Bomber Royal Ghost
Heal Spirit
Three Musketeers
Lightning
P.E.K.K.A
Bomber
Royal Ghost
Bomber Cannon
Golden Knight
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Cannon Golden Knight
P.E.K.K.A Cannon Three Musketeers
Cannon Three Musketeers P.E.K.K.A Bomber Lightning
Cannon Three Musketeers P.E.K.K.A
Lightning Bomber P.E.K.K.A
Bomber Cannon Royal Ghost
Three Musketeers Lightning Cannon
Lightning Cannon P.E.K.K.A Golden Knight
Cannon Three Musketeers P.E.K.K.A
Bomber Cannon Royal Ghost
Bomber Cannon Royal Ghost
Three Musketeers
Cannon P.E.K.K.A Bomber Three Musketeers Lightning
Bomber Three Musketeers Cannon P.E.K.K.A Royal Ghost Golden Knight
P.E.K.K.A Cannon Three Musketeers
Cannon Three Musketeers Lightning P.E.K.K.A
Three Musketeers Bomber Cannon P.E.K.K.A
Cannon Bomber Three Musketeers Royal Ghost Golden Knight
Bomber Cannon Royal Ghost
P.E.K.K.A Cannon Three Musketeers
Bomber Royal Ghost Cannon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost
Bomber Lightning Royal Ghost
P.E.K.K.A Lightning Golden Knight
Lightning P.E.K.K.A
P.E.K.K.A Cannon Three Musketeers
Three Musketeers
P.E.K.K.A Lightning
P.E.K.K.A
Lightning P.E.K.K.A
P.E.K.K.A Cannon Three Musketeers
P.E.K.K.A Golden Knight
Lightning P.E.K.K.A
Lightning P.E.K.K.A Cannon Three Musketeers Golden Knight
Bomber Cannon Three Musketeers
Bomber Three Musketeers Lightning P.E.K.K.A Golden Knight
Bomber Cannon P.E.K.K.A Royal Ghost Golden Knight
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Ghost Golden Knight
Royal Ghost Golden Knight
Lightning
Lightning
Bomber
Bomber
Lightning
Lightning Golden Knight
Lightning Three Musketeers
Lightning Golden Knight
Lightning
Lightning Three Musketeers Golden Knight
Lightning
Lightning
Lightning Bomber Three Musketeers Golden Knight
Lightning Three Musketeers
Lightning Three Musketeers
Bomber Lightning
Lightning Bomber Three Musketeers
Lightning Bomber Golden Knight
Lightning
Lightning
Lightning
Lightning
Bomber
Lightning Royal Ghost Golden Knight
Lightning Golden Knight
Lightning Golden Knight
Lightning
Lightning
Lightning
Lightning Bomber
Lightning
P.E.K.K.A
Lightning
Lightning
Lightning Three Musketeers
Lightning Three Musketeers
Bomber Lightning
Lightning
Three Musketeers P.E.K.K.A
Lightning Golden Knight
Lightning
Lightning Royal Ghost Golden Knight
P.E.K.K.A
Lightning

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