My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Three Musketeers Dark Prince Royal Ghost Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Dark Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Dark Prince Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Three Musketeers Dark Prince
Giant Snowball
Goblin Gang Battle Ram Three Musketeers Little Prince
Zap
Goblin Gang Battle Ram Three Musketeers Dark Prince Little Prince
Barbarian Barrel
Goblin Gang Battle Ram Three Musketeers Dark Prince Royal Ghost Little Prince
The Log
Goblin Gang Battle Ram Three Musketeers Dark Prince Little Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Little Prince
Royal Delivery
Goblin Gang Battle Ram Three Musketeers Dark Prince Royal Ghost Little Prince
Fireball
Goblin Gang Battle Ram Three Musketeers Little Prince
Poison
Goblin Gang Three Musketeers Little Prince
Lightning
Battle Ram Three Musketeers Dark Prince Little Prince
Rocket
Three Musketeers Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Royal Ghost Little Prince Battle Ram Dark Prince Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Royal Ghost Little Prince

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Battle Ram Three Musketeers Dark Prince Royal Ghost
Battle Ram
The Log Goblin Gang Three Musketeers Royal Ghost
Three Musketeers
Goblin Gang Battle Ram Dark Prince The Log Royal Ghost
Dark Prince
Goblin Gang Three Musketeers Royal Ghost Little Prince
The Log
Battle Ram Three Musketeers Mega Knight Little Prince
Royal Ghost
Goblin Gang Battle Ram Three Musketeers Dark Prince Mega Knight Little Prince
Mega Knight
The Log Royal Ghost
Little Prince
Dark Prince The Log Royal Ghost

Defense Synergies 0 11

Goblin Gang
Dark Prince The Log
Battle Ram
Three Musketeers
The Log
Dark Prince
Goblin Gang The Log Royal Ghost Little Prince
The Log
Goblin Gang Three Musketeers Dark Prince Royal Ghost Mega Knight Little Prince
Royal Ghost
Dark Prince The Log Mega Knight Little Prince
Mega Knight
The Log Royal Ghost
Little Prince
Dark Prince The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Goblin Gang Three Musketeers Dark Prince The Log Mega Knight
Goblin Gang Three Musketeers Mega Knight Dark Prince
Three Musketeers Goblin Gang Dark Prince Mega Knight
Dark Prince The Log Mega Knight
Goblin Gang The Log Dark Prince Royal Ghost Mega Knight
Three Musketeers Goblin Gang Little Prince
The Log Mega Knight
Three Musketeers Goblin Gang
Goblin Gang Dark Prince Royal Ghost Mega Knight Little Prince
Goblin Gang Dark Prince The Log Royal Ghost Mega Knight
Three Musketeers Goblin Gang
Mega Knight Goblin Gang Three Musketeers Dark Prince The Log
Three Musketeers Mega Knight Goblin Gang Dark Prince The Log Royal Ghost
Goblin Gang Three Musketeers Mega Knight
Goblin Gang Three Musketeers The Log Mega Knight
Three Musketeers Mega Knight Goblin Gang Dark Prince
Mega Knight Goblin Gang Three Musketeers Dark Prince The Log Royal Ghost Little Prince
The Log Dark Prince Royal Ghost Mega Knight Little Prince
Three Musketeers
Goblin Gang Dark Prince Royal Ghost Mega Knight The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Dark Prince Royal Ghost
Goblin Gang The Log Royal Ghost Mega Knight
Goblin Gang Mega Knight Dark Prince The Log
Goblin Gang Dark Prince Mega Knight The Log
Goblin Gang Three Musketeers Dark Prince Mega Knight
Goblin Gang Three Musketeers
Goblin Gang Dark Prince
Mega Knight Dark Prince
Mega Knight Dark Prince The Log
Goblin Gang Three Musketeers
Mega Knight Dark Prince
Mega Knight Dark Prince The Log
Dark Prince Mega Knight Goblin Gang Three Musketeers
Three Musketeers Mega Knight
Goblin Gang Three Musketeers Dark Prince The Log Little Prince
Mega Knight Dark Prince The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
The Log Royal Ghost
The Log
Dark Prince The Log
Dark Prince The Log Mega Knight
The Log
The Log
The Log
Goblin Gang Three Musketeers
Dark Prince The Log
Three Musketeers The Log
The Log
Three Musketeers The Log
Three Musketeers The Log Mega Knight
Three Musketeers
Three Musketeers Dark Prince The Log Mega Knight
The Log Mega Knight Little Prince
The Log Mega Knight
The Log
The Log
The Log Dark Prince Mega Knight Little Prince
The Log Royal Ghost
The Log Mega Knight
The Log
Little Prince
The Log Mega Knight
Mega Knight
The Log
Goblin Gang Dark Prince
Three Musketeers
The Log
Goblin Gang Three Musketeers Dark Prince Mega Knight
The Log
Three Musketeers Dark Prince Mega Knight
Goblin Gang The Log
Dark Prince The Log Royal Ghost Mega Knight Little Prince
Mega Knight

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