My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Dark Prince P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Dark Prince
Giant Snowball
Goblin Gang Musketeer Hog Rider
Zap
Goblin Gang Dark Prince
Barbarian Barrel
Goblin Gang Musketeer Dark Prince Royal Ghost
The Log
Goblin Gang Musketeer Hog Rider Dark Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Musketeer Hog Rider Dark Prince P.E.K.K.A Royal Ghost
Fireball
Goblin Gang Musketeer Hog Rider
Poison
Goblin Gang Musketeer
Lightning
Musketeer Dark Prince
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Gang Royal Ghost Musketeer Hog Rider Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Goblin Gang Royal Ghost

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mirror P.E.K.K.A Musketeer Dark Prince Royal Ghost
Goblin Gang
Hog Rider Mirror Dark Prince P.E.K.K.A Royal Ghost
Musketeer
Hog Rider Zap Mirror Dark Prince P.E.K.K.A Royal Ghost
Hog Rider
Zap Goblin Gang Musketeer Mirror Dark Prince
Mirror
Zap Goblin Gang Musketeer Hog Rider Royal Ghost
Dark Prince
Zap Goblin Gang Musketeer Hog Rider Royal Ghost
P.E.K.K.A
Zap Goblin Gang Musketeer
Royal Ghost
Zap Goblin Gang Musketeer Mirror Dark Prince

Defense Synergies 2 13

Zap
Mirror Goblin Gang Musketeer Dark Prince P.E.K.K.A Royal Ghost
Goblin Gang
Musketeer Zap Mirror Dark Prince P.E.K.K.A
Musketeer
Goblin Gang Zap Mirror Dark Prince P.E.K.K.A Royal Ghost
Hog Rider
Mirror
Zap Goblin Gang Musketeer
Dark Prince
Zap Goblin Gang Musketeer Royal Ghost
P.E.K.K.A
Zap Goblin Gang Musketeer
Royal Ghost
Zap Musketeer Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
P.E.K.K.A Zap Goblin Gang Musketeer Dark Prince
Goblin Gang P.E.K.K.A Musketeer Dark Prince
P.E.K.K.A Goblin Gang Musketeer Dark Prince
Dark Prince P.E.K.K.A
Goblin Gang Zap Musketeer Dark Prince Royal Ghost
Musketeer Zap Goblin Gang
Zap Musketeer P.E.K.K.A
P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Musketeer Dark Prince Royal Ghost
Goblin Gang Zap Musketeer Dark Prince Royal Ghost
Musketeer Zap Goblin Gang
P.E.K.K.A Zap Goblin Gang Musketeer Dark Prince
Zap Goblin Gang Dark Prince P.E.K.K.A Royal Ghost
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A
Goblin Gang Musketeer Dark Prince P.E.K.K.A
Zap Goblin Gang Musketeer Dark Prince Royal Ghost
Zap Musketeer Dark Prince Royal Ghost
P.E.K.K.A Musketeer
Goblin Gang Dark Prince Royal Ghost Musketeer P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince P.E.K.K.A Royal Ghost
Zap Goblin Gang Musketeer Royal Ghost
Goblin Gang P.E.K.K.A Zap Musketeer Dark Prince
Goblin Gang Dark Prince P.E.K.K.A Zap Musketeer
P.E.K.K.A Goblin Gang Musketeer Dark Prince
Zap Goblin Gang Musketeer
Goblin Gang Dark Prince P.E.K.K.A Musketeer
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Dark Prince
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Musketeer Dark Prince
P.E.K.K.A Zap Dark Prince
Dark Prince P.E.K.K.A Goblin Gang
Musketeer
Goblin Gang Zap Musketeer Dark Prince P.E.K.K.A
Zap Musketeer Dark Prince P.E.K.K.A Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Royal Ghost
Zap Musketeer Royal Ghost
Musketeer Dark Prince
Zap Dark Prince
Zap Musketeer
Musketeer
Zap
Zap
Goblin Gang Musketeer
Zap Musketeer Dark Prince
Zap Musketeer
Musketeer
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Zap Musketeer Dark Prince
Zap
Musketeer
Musketeer
Zap Musketeer
Zap Dark Prince
Zap Musketeer Royal Ghost
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap
P.E.K.K.A
Zap Goblin Gang Musketeer Dark Prince
Zap Musketeer
Goblin Gang Musketeer Dark Prince
Zap Musketeer
Zap
Musketeer Dark Prince P.E.K.K.A
Zap Goblin Gang Musketeer
Zap Musketeer
Zap Musketeer Dark Prince Royal Ghost
P.E.K.K.A

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