My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Tesla Bowler X-Bow Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight X-Bow Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
X-Bow
Barbarian Barrel
Ice Spirit Knight Tesla X-Bow Royal Ghost
The Log
Ice Spirit X-Bow
Earthquake
Tesla X-Bow
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Bowler Royal Ghost
Fireball
Tesla Bowler X-Bow
Poison
X-Bow
Lightning
Knight Tesla Bowler X-Bow
Rocket
Bowler X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Poison Bowler Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Poison Bowler Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Royal Ghost Tesla Fireball Poison Bowler X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Knight Royal Ghost Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Bowler X-Bow Royal Ghost
Knight
Ice Spirit X-Bow Fireball Poison
Tesla
Fireball
X-Bow Knight
Poison
Knight Bowler Royal Ghost
Bowler
Ice Spirit Poison
X-Bow
Knight Fireball Ice Spirit
Royal Ghost
Ice Spirit Poison

Defense Synergies 5 12

Ice Spirit
X-Bow Knight Tesla Fireball Poison Bowler Royal Ghost
Knight
Tesla X-Bow Ice Spirit Fireball Poison Bowler
Tesla
Knight X-Bow Ice Spirit Fireball Poison Bowler
Fireball
X-Bow Ice Spirit Knight Tesla
Poison
Ice Spirit Knight Tesla
Bowler
Ice Spirit Knight Tesla
X-Bow
Ice Spirit Knight Tesla Fireball
Royal Ghost
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Tesla Fireball X-Bow
Ice Spirit Knight Tesla X-Bow
Tesla Bowler Knight
Tesla Knight Bowler
Fireball Poison Bowler X-Bow
Fireball Bowler Tesla X-Bow Royal Ghost
Tesla Ice Spirit Fireball Poison X-Bow
Bowler Tesla Fireball Poison X-Bow
Tesla X-Bow
Knight Ice Spirit Tesla Bowler Royal Ghost
Poison Knight Tesla Fireball Bowler X-Bow Royal Ghost
Tesla Fireball Poison
Tesla Bowler Ice Spirit Knight Fireball X-Bow
Fireball Bowler Ice Spirit Tesla Poison X-Bow Royal Ghost
Knight Tesla X-Bow
Ice Spirit Tesla Fireball Bowler X-Bow
Tesla Knight Fireball Poison Bowler X-Bow
Ice Spirit Tesla Fireball Knight Bowler X-Bow Royal Ghost
Poison Ice Spirit Knight Tesla Fireball Bowler Royal Ghost
Tesla
Bowler Royal Ghost Knight Tesla Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball Bowler X-Bow Royal Ghost
Fireball Poison Knight Tesla Bowler X-Bow Royal Ghost
Ice Spirit Knight Bowler
Bowler Knight Tesla Fireball X-Bow
Knight Tesla Bowler
Fireball Poison Ice Spirit Tesla
Knight Tesla Fireball Bowler
Knight Tesla
Ice Spirit Knight Fireball Poison X-Bow
Tesla
Knight Tesla Bowler
Fireball Poison Bowler
Bowler Knight Tesla Fireball
Tesla Fireball Bowler
Tesla Ice Spirit Knight Fireball Poison Bowler X-Bow
Poison Bowler Tesla Fireball Royal Ghost
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Knight X-Bow Royal Ghost
Fireball Poison Bowler X-Bow Royal Ghost
Fireball Poison X-Bow
Knight Fireball Poison
Fireball Poison Bowler
Fireball Poison Ice Spirit
Poison Bowler
Fireball Poison X-Bow Ice Spirit Bowler
Fireball Poison X-Bow
Fireball Poison Bowler X-Bow
Poison Knight Fireball Bowler X-Bow
Fireball Poison
Poison Knight Fireball Bowler
Fireball Poison X-Bow
Fireball Poison X-Bow
X-Bow Fireball Poison Bowler
Fireball Poison Bowler X-Bow
Fireball Poison
Fireball Poison Bowler X-Bow
Fireball Poison Bowler X-Bow
Fireball Poison Bowler X-Bow
Fireball Poison
Bowler X-Bow
Fireball Poison X-Bow
Poison Ice Spirit Fireball Bowler
Fireball Poison X-Bow Bowler Royal Ghost
Fireball Poison Bowler X-Bow
Fireball Poison X-Bow
Poison Fireball X-Bow
Ice Spirit Fireball Poison
Fireball Bowler
Poison Fireball X-Bow
Ice Spirit Fireball Poison
Fireball Poison Bowler
Ice Spirit Fireball X-Bow
Fireball Poison
Fireball
Fireball Poison Knight Bowler
Fireball Poison Bowler
Fireball Poison
Ice Spirit Fireball Poison Bowler
Fireball Poison
Poison Fireball Bowler X-Bow Royal Ghost
Fireball Bowler

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