My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Skeleton Royal Ghost Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Royal Ghost Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Bandit Ram Rider
Giant Snowball
Minions Musketeer Ram Rider
Zap
Minions Bandit Ram Rider
Barbarian Barrel
Musketeer Giant Skeleton Royal Ghost Bandit
The Log
Musketeer Giant Skeleton Bandit Ram Rider
Earthquake
Arrows
Minions
Royal Delivery
Minions Musketeer Giant Skeleton Royal Ghost Bandit Ram Rider
Fireball
Minions Musketeer Bandit Ram Rider
Poison
Minions Musketeer
Lightning
Musketeer Bandit Ram Rider
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Royal Ghost Bandit Musketeer Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Royal Ghost

Attack Synergies 1 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Minions Musketeer Giant Skeleton The Log Royal Ghost Bandit
Minions
Zap Giant Skeleton Bandit Ram Rider
Musketeer
Zap Giant Skeleton The Log Royal Ghost Bandit Ram Rider
Giant Skeleton
Zap Minions Musketeer The Log Bandit
The Log
Zap Musketeer Giant Skeleton Bandit Ram Rider
Royal Ghost
Zap Musketeer Bandit Ram Rider
Bandit
Zap Minions Musketeer Giant Skeleton The Log Royal Ghost Ram Rider
Ram Rider
Zap Minions Musketeer The Log Royal Ghost Bandit

Defense Synergies 1 21

Zap
Minions Musketeer Giant Skeleton The Log Royal Ghost Bandit Ram Rider
Minions
Zap Musketeer Giant Skeleton The Log Bandit Ram Rider
Musketeer
The Log Zap Minions Giant Skeleton Royal Ghost Bandit Ram Rider
Giant Skeleton
Zap Minions Musketeer The Log
The Log
Musketeer Zap Minions Giant Skeleton Royal Ghost Bandit Ram Rider
Royal Ghost
Zap Musketeer The Log
Bandit
Zap Minions Musketeer The Log Ram Rider
Ram Rider
Zap Minions Musketeer The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer The Log Ram Rider
Zap Minions Musketeer The Log Bandit Ram Rider
Ram Rider Minions Musketeer Giant Skeleton Bandit
Minions Musketeer Bandit Ram Rider
Giant Skeleton The Log
The Log Zap Minions Musketeer Royal Ghost Bandit
Minions Musketeer Ram Rider Zap
Zap Musketeer Giant Skeleton The Log Bandit Ram Rider
Minions Musketeer
Musketeer Giant Skeleton Royal Ghost Bandit
Minions Zap Musketeer Giant Skeleton The Log Royal Ghost Bandit Ram Rider
Minions Musketeer Zap Ram Rider
Zap Minions Musketeer Giant Skeleton The Log Bandit Ram Rider
Zap Minions The Log Royal Ghost
Bandit Ram Rider
Zap The Log Bandit Ram Rider
Minions Musketeer
Zap Minions Musketeer The Log Royal Ghost Bandit Ram Rider
Zap The Log Minions Musketeer Giant Skeleton Royal Ghost Bandit Ram Rider
Musketeer Ram Rider
Royal Ghost Minions Musketeer Giant Skeleton The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Skeleton Royal Ghost Bandit
Bandit Zap Musketeer The Log Royal Ghost
Giant Skeleton Bandit Zap Minions Musketeer The Log Ram Rider
Giant Skeleton Zap Musketeer The Log Bandit Ram Rider
Giant Skeleton Musketeer Bandit Ram Rider
Zap Minions Musketeer Ram Rider
Minions Musketeer Giant Skeleton Bandit Ram Rider
Giant Skeleton
Zap Giant Skeleton Minions The Log Bandit
Musketeer
Minions Musketeer Giant Skeleton
Zap Giant Skeleton The Log
Giant Skeleton Bandit Ram Rider
Musketeer
Zap Minions Musketeer Giant Skeleton The Log
Minions Zap Musketeer Giant Skeleton The Log Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Giant Skeleton The Log Royal Ghost Bandit
Zap Musketeer The Log Royal Ghost Bandit Ram Rider
Giant Skeleton The Log Bandit
Musketeer Giant Skeleton The Log
Zap The Log
Zap Minions Musketeer Ram Rider
Musketeer The Log
The Log Zap Ram Rider
The Log Zap Bandit Ram Rider
Minions Musketeer
Zap Musketeer The Log Bandit Ram Rider
Zap Musketeer
Musketeer The Log Bandit
Minions Musketeer Bandit
Zap Musketeer The Log
Zap Musketeer The Log Bandit
Musketeer The Log Bandit
Minions
Zap Musketeer The Log Bandit
Zap The Log
Minions Musketeer Giant Skeleton The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log
The Log Zap Musketeer Royal Ghost Bandit Ram Rider
Zap Musketeer The Log Bandit Ram Rider
Zap Musketeer The Log Bandit
Zap Musketeer
Zap Minions Musketeer
Zap Musketeer The Log Bandit
Zap
Giant Skeleton
The Log
Zap Minions Musketeer Bandit
Zap Musketeer Ram Rider
The Log
Musketeer
The Log Zap Musketeer
Zap Giant Skeleton
Musketeer
Zap Minions Musketeer Giant Skeleton The Log
Zap Musketeer
Zap Musketeer Giant Skeleton The Log Royal Ghost Bandit

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