My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Electro Dragon Giant Skeleton Royal Ghost Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton Fisherman
Giant Snowball
Electro Dragon Fisherman
Zap
Royal Giant Fisherman
Barbarian Barrel
Knight Giant Skeleton Royal Ghost
The Log
Royal Giant Giant Skeleton Fisherman
Earthquake
Arrows
Royal Delivery
Knight Electro Dragon Giant Skeleton Royal Ghost Fisherman Mother Witch
Fireball
Electro Dragon Fisherman Mother Witch
Poison
Electro Dragon Fisherman Mother Witch
Lightning
Knight Electro Dragon Fisherman Mother Witch
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Giant Skeleton Royal Ghost Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Royal Ghost Fisherman Mother Witch Electro Dragon Royal Giant Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Royal Ghost Fisherman Mother Witch

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Electro Dragon Mother Witch
Royal Giant
Fisherman Mother Witch Rocket Electro Dragon Giant Skeleton Royal Ghost
Rocket
Royal Giant
Electro Dragon
Knight Royal Giant Giant Skeleton Fisherman Mother Witch
Giant Skeleton
Royal Giant Electro Dragon Fisherman Mother Witch
Royal Ghost
Royal Giant Fisherman Mother Witch
Fisherman
Royal Giant Electro Dragon Giant Skeleton Royal Ghost
Mother Witch
Royal Giant Knight Electro Dragon Giant Skeleton Royal Ghost

Defense Synergies 1 7

Knight
Electro Dragon Fisherman Mother Witch
Royal Giant
Rocket
Electro Dragon
Knight Giant Skeleton Fisherman
Giant Skeleton
Electro Dragon Mother Witch
Royal Ghost
Mother Witch
Fisherman
Knight Electro Dragon Mother Witch
Mother Witch
Knight Giant Skeleton Royal Ghost Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Electro Dragon
Knight Electro Dragon Fisherman
Rocket Fisherman Knight Electro Dragon Giant Skeleton
Knight Electro Dragon Fisherman
Rocket Giant Skeleton
Electro Dragon Royal Ghost Mother Witch
Rocket Electro Dragon
Rocket Electro Dragon Giant Skeleton
Fisherman
Knight Giant Skeleton Royal Ghost Fisherman
Mother Witch Knight Electro Dragon Giant Skeleton Royal Ghost Fisherman
Electro Dragon
Knight Rocket Electro Dragon Giant Skeleton
Rocket Electro Dragon Royal Ghost
Knight
Rocket Fisherman
Knight Electro Dragon Fisherman
Knight Electro Dragon Royal Ghost Fisherman
Knight Electro Dragon Giant Skeleton Royal Ghost Fisherman Mother Witch
Fisherman
Royal Ghost Knight Electro Dragon Giant Skeleton Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Skeleton Royal Ghost Fisherman
Knight Rocket Electro Dragon Royal Ghost Fisherman
Giant Skeleton Knight Rocket Electro Dragon Fisherman
Rocket Giant Skeleton Knight Fisherman
Giant Skeleton Knight Fisherman
Rocket Mother Witch Electro Dragon
Rocket Knight Giant Skeleton
Giant Skeleton Knight Fisherman
Rocket Electro Dragon Giant Skeleton Knight
Knight Electro Dragon Giant Skeleton
Rocket Giant Skeleton
Rocket Giant Skeleton Knight
Electro Dragon
Electro Dragon Knight Rocket Giant Skeleton Fisherman
Electro Dragon Giant Skeleton Royal Ghost Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Electro Dragon Giant Skeleton Royal Ghost
Electro Dragon Royal Ghost Fisherman
Rocket Electro Dragon Giant Skeleton
Knight Rocket Giant Skeleton
Rocket
Mother Witch Rocket Electro Dragon
Electro Dragon
Electro Dragon Fisherman
Rocket Electro Dragon Fisherman
Rocket Knight Electro Dragon Fisherman
Rocket Electro Dragon
Rocket Knight Fisherman
Rocket Electro Dragon Fisherman
Fisherman
Rocket Electro Dragon
Rocket Electro Dragon
Rocket
Rocket Fisherman
Rocket Electro Dragon Fisherman
Rocket Electro Dragon Mother Witch
Rocket Giant Skeleton
Rocket
Rocket Fisherman
Rocket Electro Dragon
Mother Witch Electro Dragon
Fisherman
Electro Dragon Royal Ghost Fisherman
Electro Dragon Fisherman
Rocket Fisherman
Electro Dragon Mother Witch
Rocket Electro Dragon
Rocket Electro Dragon
Rocket Electro Dragon
Giant Skeleton
Rocket
Rocket Electro Dragon
Rocket Electro Dragon
Knight Rocket Electro Dragon
Electro Dragon
Rocket Giant Skeleton
Electro Dragon
Electro Dragon Rocket Giant Skeleton
Rocket Electro Dragon
Electro Dragon Rocket Giant Skeleton Royal Ghost

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