My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Recruits Giant Phoenix Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Giant Phoenix Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Giant Phoenix
Giant Snowball
Royal Recruits
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Royal Recruits Magic Archer
The Log
Firecracker Royal Recruits
Earthquake
Firecracker
Arrows
Firecracker Royal Recruits
Royal Delivery
Knight Firecracker Royal Recruits Magic Archer
Fireball
Firecracker Magic Archer
Poison
Firecracker Royal Recruits Phoenix Magic Archer
Lightning
Knight Phoenix Magic Archer
Rocket
Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Poison Phoenix Magic Archer Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Poison

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Knight Phoenix
Knight
Firecracker Arrows Poison Magic Archer
Firecracker
Knight Royal Recruits Giant
Royal Recruits
Firecracker Magic Archer
Giant
Arrows Poison Firecracker Magic Archer
Poison
Giant Knight
Phoenix
Arrows
Magic Archer
Knight Royal Recruits Giant

Defense Synergies 2 5

Arrows
Knight Phoenix
Knight
Firecracker Magic Archer Arrows Poison Phoenix
Firecracker
Knight Royal Recruits
Royal Recruits
Firecracker
Giant
Poison
Knight
Phoenix
Arrows Knight
Magic Archer
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Royal Recruits Magic Archer
Knight Firecracker Royal Recruits Phoenix
Knight Royal Recruits
Royal Recruits Knight Firecracker Phoenix
Arrows Firecracker Royal Recruits Poison
Arrows Firecracker Magic Archer
Arrows Firecracker Poison Phoenix Magic Archer
Arrows Royal Recruits Poison Phoenix Magic Archer
Royal Recruits Phoenix
Knight Firecracker Royal Recruits Phoenix
Poison Arrows Knight Firecracker Royal Recruits Magic Archer
Arrows Firecracker Poison Phoenix Magic Archer
Royal Recruits Knight
Arrows Firecracker Royal Recruits Poison Magic Archer
Royal Recruits Knight Phoenix
Royal Recruits
Arrows Knight Firecracker Royal Recruits Poison
Arrows Knight Firecracker Royal Recruits Magic Archer
Arrows Poison Knight Firecracker Royal Recruits Magic Archer
Royal Recruits Phoenix
Royal Recruits Arrows Knight Firecracker Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits
Poison Arrows Knight Firecracker Phoenix Magic Archer
Royal Recruits Knight
Royal Recruits Knight Phoenix
Royal Recruits Knight Phoenix
Arrows Firecracker Poison Magic Archer
Royal Recruits Knight Phoenix
Knight Royal Recruits Phoenix
Royal Recruits Knight Firecracker Poison Phoenix Magic Archer
Royal Recruits Phoenix
Knight Royal Recruits Phoenix
Royal Recruits Arrows Poison Phoenix
Royal Recruits Knight
Royal Recruits Firecracker Magic Archer
Royal Recruits Phoenix Knight Firecracker Poison Magic Archer
Arrows Poison Firecracker Royal Recruits Phoenix Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Arrows Knight Firecracker Royal Recruits
Arrows Firecracker Poison Magic Archer
Arrows Poison Magic Archer
Arrows Knight Firecracker Royal Recruits Poison
Poison Arrows Firecracker Magic Archer
Arrows Firecracker Poison Magic Archer
Arrows Firecracker Poison Magic Archer
Arrows Poison Firecracker Magic Archer
Arrows Poison Firecracker
Poison
Firecracker Poison Arrows Knight Royal Recruits Magic Archer
Poison Arrows Firecracker Magic Archer
Poison Knight Firecracker Magic Archer
Arrows Firecracker Poison Magic Archer
Arrows Firecracker Poison Magic Archer
Arrows Firecracker Poison Magic Archer
Magic Archer Arrows Firecracker Royal Recruits Poison
Arrows Poison
Arrows Firecracker Poison Magic Archer
Arrows Firecracker Poison Magic Archer
Poison Magic Archer
Arrows Poison
Arrows Royal Recruits Poison
Arrows Firecracker Poison Magic Archer
Arrows Firecracker Poison Magic Archer
Arrows Poison Magic Archer
Poison Arrows Firecracker Magic Archer
Poison Arrows Firecracker Magic Archer
Firecracker Poison
Poison Arrows Magic Archer
Arrows Firecracker Poison Magic Archer
Arrows Firecracker Poison Magic Archer
Royal Recruits Magic Archer
Poison Arrows Firecracker Magic Archer
Arrows
Poison Knight Firecracker Magic Archer
Arrows Firecracker Poison Magic Archer
Arrows Poison
Firecracker Royal Recruits
Firecracker Royal Recruits Poison Magic Archer
Firecracker Poison Magic Archer
Poison Firecracker Royal Recruits Magic Archer
Firecracker

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