My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Baby Dragon Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Night Witch
Giant Snowball
Skeleton Army Baby Dragon Night Witch
Zap
Skeleton Army Night Witch
Barbarian Barrel
Valkyrie Skeleton Army Magic Archer Night Witch
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Valkyrie Skeleton Army Baby Dragon Magic Archer Night Witch
Fireball
Skeleton Army Baby Dragon Magic Archer Night Witch
Poison
Skeleton Army Magic Archer Night Witch
Lightning
Valkyrie Baby Dragon Magic Archer Night Witch
Rocket
Valkyrie Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Tornado Baby Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Skeleton Army Tornado Baby Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Tornado Valkyrie Baby Dragon Magic Archer Night Witch Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Tornado Valkyrie Baby Dragon

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Giant Tornado Baby Dragon Magic Archer
Giant
Night Witch Valkyrie Rocket Tornado Baby Dragon Magic Archer
Rocket
Tornado Giant
Skeleton Army
Tornado
Rocket Baby Dragon Magic Archer Valkyrie Giant Night Witch
Baby Dragon
Tornado Valkyrie Giant
Magic Archer
Tornado Valkyrie Giant
Night Witch
Giant Tornado

Defense Synergies 2 7

Valkyrie
Tornado Baby Dragon Magic Archer Night Witch
Giant
Rocket
Tornado
Skeleton Army
Magic Archer
Tornado
Rocket Magic Archer Valkyrie Baby Dragon
Baby Dragon
Valkyrie Tornado
Magic Archer
Tornado Valkyrie Skeleton Army Night Witch
Night Witch
Valkyrie Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Baby Dragon Magic Archer
Skeleton Army Valkyrie Night Witch
Rocket Skeleton Army Tornado Valkyrie Night Witch
Skeleton Army Night Witch Valkyrie
Valkyrie Rocket Skeleton Army Tornado
Skeleton Army Tornado Valkyrie Baby Dragon Magic Archer Night Witch
Rocket Tornado Baby Dragon Magic Archer Night Witch
Rocket Valkyrie Baby Dragon Magic Archer
Skeleton Army Tornado Night Witch
Skeleton Army Tornado Valkyrie Night Witch
Valkyrie Skeleton Army Tornado Baby Dragon Magic Archer Night Witch
Tornado Baby Dragon Magic Archer Night Witch
Skeleton Army Night Witch Valkyrie Rocket
Valkyrie Rocket Skeleton Army Tornado Baby Dragon Magic Archer Night Witch
Skeleton Army
Rocket Skeleton Army Tornado
Valkyrie Skeleton Army Tornado Night Witch
Valkyrie Skeleton Army Tornado Baby Dragon Magic Archer Night Witch
Valkyrie Tornado Baby Dragon Magic Archer
Tornado
Valkyrie Skeleton Army Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Valkyrie Rocket Baby Dragon Magic Archer
Skeleton Army Valkyrie Rocket
Valkyrie Rocket Skeleton Army Tornado Night Witch
Valkyrie Skeleton Army Night Witch
Rocket Tornado Baby Dragon Magic Archer
Rocket Skeleton Army Valkyrie Night Witch
Valkyrie Skeleton Army
Rocket Valkyrie Skeleton Army Tornado Baby Dragon Magic Archer
Skeleton Army
Valkyrie
Rocket Skeleton Army Valkyrie Tornado
Rocket Skeleton Army Valkyrie Night Witch
Valkyrie Skeleton Army Baby Dragon Magic Archer
Skeleton Army Valkyrie Rocket Tornado Baby Dragon Magic Archer Night Witch
Valkyrie Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Rocket Baby Dragon
Tornado Baby Dragon Magic Archer
Rocket Baby Dragon Magic Archer
Valkyrie Rocket
Rocket Valkyrie Baby Dragon Magic Archer
Rocket Tornado Baby Dragon Magic Archer
Tornado Baby Dragon Magic Archer
Tornado Baby Dragon Magic Archer
Tornado
Rocket Tornado Night Witch
Rocket Valkyrie Tornado Magic Archer
Rocket Tornado Baby Dragon Magic Archer
Rocket Baby Dragon Magic Archer
Rocket Baby Dragon Magic Archer
Baby Dragon Magic Archer
Rocket Baby Dragon Magic Archer
Magic Archer Rocket Baby Dragon
Rocket Tornado
Rocket Night Witch
Rocket Baby Dragon Magic Archer
Rocket Valkyrie Tornado Baby Dragon Magic Archer
Rocket Baby Dragon Magic Archer Night Witch
Rocket Tornado
Rocket Tornado
Rocket Baby Dragon
Tornado Valkyrie Baby Dragon Magic Archer
Tornado Baby Dragon Magic Archer
Tornado Baby Dragon Magic Archer
Rocket Tornado Baby Dragon Magic Archer
Tornado Baby Dragon Magic Archer Night Witch
Rocket
Night Witch
Rocket Magic Archer Night Witch
Rocket Magic Archer
Rocket Magic Archer
Rocket Skeleton Army Magic Archer Night Witch
Rocket Tornado Baby Dragon Magic Archer
Valkyrie Rocket Baby Dragon Magic Archer
Baby Dragon Magic Archer
Rocket Tornado
Rocket Tornado Baby Dragon Magic Archer
Rocket Tornado Magic Archer
Rocket Tornado Baby Dragon Magic Archer

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