My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Giant Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Goblin Barrel Giant Skeleton
Giant Snowball
Bats Tombstone Dart Goblin Goblin Barrel
Zap
Bats Tombstone Dart Goblin Goblin Barrel
Barbarian Barrel
Tombstone Dart Goblin Wizard Goblin Barrel Giant Skeleton
The Log
Tombstone Dart Goblin Goblin Barrel Giant Skeleton
Earthquake
Tombstone Goblin Barrel
Arrows
Bats Tombstone Dart Goblin Goblin Barrel
Royal Delivery
Bats Dart Goblin Wizard Goblin Barrel Giant Skeleton
Fireball
Tombstone Dart Goblin Wizard Goblin Barrel
Poison
Bats Tombstone Dart Goblin Wizard
Lightning
Tombstone Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tombstone Dart Goblin Goblin Barrel Giant Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Tombstone Dart Goblin

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Giant Skeleton Goblin Barrel
Arrows
Giant Goblin Barrel Giant Skeleton
Tombstone
Dart Goblin
Goblin Barrel Giant Giant Skeleton
Giant
Bats Arrows Goblin Barrel Dart Goblin Wizard
Wizard
Giant Giant Skeleton
Goblin Barrel
Dart Goblin Giant Bats Arrows Giant Skeleton
Giant Skeleton
Bats Arrows Dart Goblin Wizard Goblin Barrel

Defense Synergies 1 7

Bats
Dart Goblin Giant Skeleton
Arrows
Tombstone Giant Skeleton
Tombstone
Dart Goblin Arrows Wizard
Dart Goblin
Tombstone Bats Giant Skeleton
Giant
Wizard
Tombstone Giant Skeleton
Goblin Barrel
Giant Skeleton
Bats Arrows Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Dart Goblin Wizard
Bats Tombstone Dart Goblin
Bats Tombstone Dart Goblin Giant Skeleton
Bats Tombstone Dart Goblin
Arrows Tombstone Giant Skeleton
Arrows Bats Dart Goblin
Bats Dart Goblin Arrows Tombstone Wizard
Arrows Dart Goblin Giant Skeleton
Tombstone
Dart Goblin Giant Skeleton
Bats Dart Goblin Arrows Tombstone Wizard Giant Skeleton
Arrows Bats Dart Goblin Wizard
Tombstone Bats Wizard Giant Skeleton
Wizard Bats Arrows Tombstone Dart Goblin
Tombstone
Wizard Bats Arrows Tombstone
Arrows Tombstone Bats Dart Goblin Wizard
Arrows Wizard Bats Tombstone Dart Goblin Giant Skeleton
Dart Goblin
Wizard Bats Arrows Dart Goblin Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Giant Skeleton
Arrows Wizard
Tombstone Giant Skeleton Bats
Giant Skeleton Bats
Giant Skeleton Tombstone
Arrows Wizard Bats Dart Goblin
Bats Tombstone Dart Goblin Giant Skeleton
Giant Skeleton
Giant Skeleton Bats Tombstone
Tombstone Dart Goblin
Bats Tombstone Dart Goblin Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Tombstone Wizard
Wizard Dart Goblin
Tombstone Bats Dart Goblin Giant Skeleton
Bats Arrows Dart Goblin Wizard Giant Skeleton
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Giant Skeleton
Arrows Dart Goblin
Arrows Dart Goblin Giant Skeleton
Arrows Dart Goblin Giant Skeleton
Wizard Arrows
Arrows Wizard Bats Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Bats
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Bats
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Giant Skeleton
Arrows Wizard
Arrows
Arrows Wizard
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows Dart Goblin
Bats Arrows Dart Goblin Wizard
Bats Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Giant Skeleton
Arrows Wizard
Bats Tombstone Dart Goblin
Arrows Dart Goblin Wizard
Arrows
Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Giant Skeleton
Dart Goblin
Bats Dart Goblin Giant Skeleton
Bats Dart Goblin
Dart Goblin Giant Skeleton
Dart Goblin Wizard

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