My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Giant Princess Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Giant Princess Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Curse
Giant Snowball
Goblin Curse Princess Lumberjack
Zap
Goblin Curse Princess
Barbarian Barrel
Goblin Curse Princess Lumberjack
The Log
Suspicious Bush Goblin Curse Princess Lumberjack
Earthquake
Arrows
Suspicious Bush Goblin Curse Princess
Royal Delivery
Battle Healer Princess Lumberjack
Fireball
Suspicious Bush Battle Healer Princess Lumberjack
Poison
Suspicious Bush Battle Healer Goblin Curse Princess
Lightning
Battle Healer Lumberjack
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Battle Healer Goblin Curse Freeze Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Goblin Curse Princess Battle Healer Freeze Lumberjack Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Goblin Curse Princess Battle Healer

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Battle Healer
Giant Princess Lumberjack
Giant
Battle Healer Princess Lumberjack
Goblin Curse
Freeze
Princess
Battle Healer Giant Mega Knight
Lumberjack
Battle Healer Giant Mega Knight
Mega Knight
Princess Lumberjack

Defense Synergies 0 5

Suspicious Bush
Battle Healer
Princess Lumberjack
Giant
Goblin Curse
Freeze
Lumberjack Mega Knight
Princess
Battle Healer Mega Knight
Lumberjack
Battle Healer Freeze
Mega Knight
Freeze Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lumberjack Battle Healer Goblin Curse Mega Knight
Lumberjack Mega Knight Goblin Curse Freeze
Lumberjack Goblin Curse Mega Knight
Battle Healer Princess Lumberjack Mega Knight
Freeze Lumberjack Mega Knight
Goblin Curse Freeze Princess
Battle Healer Mega Knight
Goblin Curse Princess Lumberjack
Battle Healer Lumberjack Mega Knight
Goblin Curse Freeze Princess Lumberjack Mega Knight
Goblin Curse Princess
Lumberjack Mega Knight Battle Healer Goblin Curse Freeze
Mega Knight Goblin Curse Freeze Princess Lumberjack
Goblin Curse Lumberjack Mega Knight
Goblin Curse Freeze Lumberjack Mega Knight
Mega Knight Lumberjack
Mega Knight Battle Healer Lumberjack
Freeze Battle Healer Goblin Curse Princess Lumberjack Mega Knight
Goblin Curse Lumberjack
Mega Knight Battle Healer Goblin Curse Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Battle Healer
Battle Healer Lumberjack Mega Knight
Lumberjack Mega Knight Battle Healer
Lumberjack Mega Knight Battle Healer
Battle Healer Goblin Curse Lumberjack Mega Knight
Goblin Curse Freeze Princess
Battle Healer Lumberjack
Mega Knight Battle Healer Goblin Curse Lumberjack
Freeze Mega Knight
Goblin Curse
Mega Knight Lumberjack
Mega Knight
Mega Knight Goblin Curse Lumberjack
Goblin Curse Princess Mega Knight
Battle Healer Freeze Lumberjack
Mega Knight Battle Healer Goblin Curse Freeze Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Freeze
Goblin Curse Princess
Freeze
Goblin Curse Mega Knight
Goblin Curse Freeze Princess
Princess
Goblin Curse Freeze Princess
Lumberjack
Princess
Goblin Curse Princess
Princess
Freeze Princess
Princess
Princess
Princess Mega Knight
Freeze
Princess Mega Knight
Goblin Curse Princess Mega Knight
Mega Knight
Princess
Goblin Curse Freeze Princess Mega Knight
Princess
Princess Mega Knight
Goblin Curse
Goblin Curse Princess
Freeze
Mega Knight
Freeze Princess
Mega Knight
Goblin Curse Princess
Freeze Princess
Goblin Curse Princess
Freeze
Princess Lumberjack Mega Knight
Princess
Mega Knight
Freeze Princess
Princess
Freeze Princess Mega Knight
Mega Knight

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