My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Dark Prince Witch Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Dark Prince Phoenix Graveyard
Giant Snowball
Guards Witch Graveyard
Zap
Guards Dark Prince Witch Graveyard
Barbarian Barrel
Guards Dark Prince Witch Graveyard
The Log
Guards Dark Prince Witch Graveyard
Earthquake
Guards Witch Graveyard
Arrows
Guards Witch Graveyard
Royal Delivery
Guards Dark Prince Witch Graveyard
Fireball
Witch
Poison
Guards Witch Phoenix Graveyard
Lightning
Dark Prince Witch Phoenix
Rocket
Witch Phoenix

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Guards Dark Prince Phoenix Giant Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Arrows Guards Dark Prince

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Graveyard Giant Dark Prince Witch Phoenix
Arrows
Giant Graveyard Dark Prince Phoenix
Giant
Arrows Dark Prince Graveyard Giant Snowball Guards Witch
Guards
Giant Graveyard
Dark Prince
Giant Giant Snowball Arrows Witch Graveyard
Witch
Giant Snowball Giant Dark Prince Graveyard
Phoenix
Giant Snowball Arrows Graveyard
Graveyard
Giant Snowball Arrows Giant Guards Dark Prince Witch Phoenix

Defense Synergies 0 8

Giant Snowball
Guards Dark Prince Witch Phoenix
Arrows
Dark Prince Phoenix
Giant
Guards
Giant Snowball Witch
Dark Prince
Giant Snowball Arrows Witch
Witch
Giant Snowball Guards Dark Prince
Phoenix
Giant Snowball Arrows
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dark Prince Witch Phoenix
Witch Giant Snowball Dark Prince
Witch Guards Dark Prince Phoenix
Arrows Dark Prince
Arrows Giant Snowball Guards Dark Prince
Giant Snowball Arrows Witch Phoenix
Arrows Phoenix
Witch Phoenix
Guards Giant Snowball Dark Prince Phoenix
Guards Witch Giant Snowball Arrows Dark Prince
Arrows Giant Snowball Witch Phoenix
Giant Snowball Guards Dark Prince Witch
Giant Snowball Arrows Guards Dark Prince Witch
Phoenix
Giant Snowball
Arrows Dark Prince Witch
Arrows Giant Snowball Guards Dark Prince Witch
Giant Snowball Arrows Witch Guards Dark Prince
Phoenix
Dark Prince Giant Snowball Arrows Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Dark Prince Witch
Giant Snowball Arrows Phoenix
Guards Dark Prince Witch
Guards Dark Prince Phoenix
Guards Dark Prince Witch Phoenix
Arrows Giant Snowball Witch
Guards Dark Prince Witch Phoenix
Dark Prince Phoenix
Giant Snowball Dark Prince Witch Phoenix
Witch Guards Phoenix
Guards Dark Prince Witch Phoenix
Giant Snowball Arrows Guards Dark Prince Phoenix
Dark Prince Guards Witch
Witch
Guards Witch Phoenix Dark Prince
Arrows Giant Snowball Dark Prince Witch Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Giant Snowball
Arrows
Arrows Guards Dark Prince
Giant Snowball Arrows Dark Prince
Arrows Giant Snowball Witch
Arrows Witch
Arrows Giant Snowball
Arrows Giant Snowball
Giant Snowball Guards
Arrows Dark Prince
Giant Snowball Arrows
Giant Snowball
Arrows
Giant Snowball Arrows
Giant Snowball Arrows Witch
Arrows
Giant Snowball Arrows
Giant Snowball Arrows Dark Prince
Giant Snowball Arrows Witch
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Dark Prince Witch
Witch
Arrows Giant Snowball Witch
Giant Snowball Arrows Witch
Arrows
Giant Snowball Arrows Witch
Giant Snowball Guards Witch
Giant Snowball
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Guards Dark Prince Witch
Giant Snowball Arrows Witch
Arrows
Dark Prince
Arrows Giant Snowball
Giant Snowball Arrows
Dark Prince
Giant Snowball Guards Witch
Giant Snowball Witch
Giant Snowball Dark Prince Witch

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