My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Electro Giant Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Wall Breakers Electro Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Wall Breakers Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Wall Breakers Miner Inferno Dragon
Giant Snowball
Musketeer Wall Breakers Miner Inferno Dragon
Zap
Wall Breakers Inferno Dragon
Barbarian Barrel
Musketeer Wall Breakers
The Log
Musketeer Wall Breakers
Earthquake
Arrows
Wall Breakers
Royal Delivery
Musketeer Wall Breakers Miner Inferno Dragon
Fireball
Musketeer Wall Breakers Inferno Dragon
Poison
Musketeer
Lightning
Musketeer Inferno Dragon Goblinstein
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Earthquake Miner Musketeer Inferno Dragon Giant Goblinstein Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Earthquake Miner Musketeer

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Giant Wall Breakers Electro Giant
Musketeer
Giant Miner
Giant
Earthquake Musketeer Miner
Wall Breakers
Miner Earthquake
Electro Giant
Earthquake Inferno Dragon
Miner
Giant Wall Breakers Musketeer Inferno Dragon
Inferno Dragon
Electro Giant Miner
Goblinstein

Defense Synergies 0 2

Earthquake
Musketeer
Miner
Giant
Wall Breakers
Electro Giant
Inferno Dragon
Miner
Musketeer
Inferno Dragon
Electro Giant
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Musketeer
Inferno Dragon Musketeer
Musketeer Inferno Dragon
Inferno Dragon Musketeer
Earthquake
Earthquake Musketeer
Musketeer Inferno Dragon
Earthquake Musketeer Electro Giant
Inferno Dragon Musketeer
Musketeer Miner
Earthquake Musketeer Electro Giant
Musketeer Inferno Dragon
Earthquake Musketeer
Earthquake
Inferno Dragon
Electro Giant Inferno Dragon
Musketeer
Musketeer
Earthquake Musketeer Inferno Dragon
Musketeer Inferno Dragon
Earthquake Musketeer Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant
Musketeer Miner Inferno Dragon
Musketeer
Musketeer
Musketeer Inferno Dragon
Electro Giant Musketeer
Musketeer
Inferno Dragon
Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Musketeer
Electro Giant
Musketeer Electro Giant
Electro Giant Musketeer Inferno Dragon
Earthquake Musketeer Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer
Musketeer Miner
Earthquake Miner
Earthquake Musketeer
Earthquake
Electro Giant Musketeer
Earthquake Musketeer
Earthquake
Miner
Musketeer
Miner Earthquake Musketeer
Musketeer
Earthquake Musketeer Miner
Earthquake Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake
Earthquake Musketeer
Earthquake Electro Giant Miner
Earthquake Musketeer
Musketeer
Earthquake Musketeer
Earthquake Electro Giant
Inferno Dragon
Miner Earthquake Musketeer
Musketeer Miner
Miner Musketeer
Musketeer Electro Giant
Musketeer Electro Giant
Earthquake Musketeer Miner
Earthquake
Earthquake Musketeer
Musketeer
Miner Musketeer
Earthquake Musketeer
Electro Giant
Musketeer
Electro Giant Musketeer
Musketeer
Musketeer Electro Giant Miner
Inferno Dragon

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