My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Dark Prince Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Dark Prince Giant Skeleton
Giant Snowball
Minions Lumberjack
Zap
Minions Dark Prince
Barbarian Barrel
Bomb Tower Dark Prince Giant Skeleton Lumberjack
The Log
Dark Prince Giant Skeleton Lumberjack
Earthquake
Bomb Tower
Arrows
Minions
Royal Delivery
Minions Dark Prince Giant Skeleton Lumberjack
Fireball
Minions Bomb Tower Lumberjack
Poison
Minions Bomb Tower
Lightning
Bomb Tower Dark Prince Lumberjack
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Void Bomb Tower Dark Prince Lumberjack Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Void Bomb Tower

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Void Dark Prince Giant Skeleton Lumberjack
Minions
Giant Dark Prince Giant Skeleton Lumberjack
Bomb Tower
Giant
Arrows Minions Dark Prince Void Lumberjack
Void
Arrows Giant
Dark Prince
Giant Arrows Minions Lumberjack
Giant Skeleton
Arrows Minions Lumberjack
Lumberjack
Arrows Minions Giant Dark Prince Giant Skeleton

Defense Synergies 1 8

Arrows
Void Bomb Tower Dark Prince Giant Skeleton Lumberjack
Minions
Dark Prince Giant Skeleton Lumberjack
Bomb Tower
Arrows
Giant
Void
Arrows
Dark Prince
Arrows Minions
Giant Skeleton
Arrows Minions Lumberjack
Lumberjack
Arrows Minions Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Void
Bomb Tower Lumberjack Minions Dark Prince
Bomb Tower Lumberjack Minions Void Dark Prince Giant Skeleton
Bomb Tower Lumberjack Minions Dark Prince
Arrows Bomb Tower Dark Prince Giant Skeleton Lumberjack
Arrows Minions Bomb Tower Dark Prince Lumberjack
Minions Arrows Bomb Tower Void
Arrows Bomb Tower Void Giant Skeleton
Minions Bomb Tower Lumberjack
Dark Prince Giant Skeleton Lumberjack
Minions Arrows Bomb Tower Dark Prince Giant Skeleton Lumberjack
Arrows Minions
Bomb Tower Lumberjack Minions Dark Prince Giant Skeleton
Bomb Tower Arrows Minions Dark Prince Lumberjack
Bomb Tower Lumberjack
Bomb Tower Lumberjack
Bomb Tower Arrows Minions Dark Prince Lumberjack
Arrows Bomb Tower Minions Dark Prince Lumberjack
Arrows Bomb Tower Minions Dark Prince Giant Skeleton Lumberjack
Bomb Tower Lumberjack
Dark Prince Arrows Minions Bomb Tower Giant Skeleton Lumberjack
Bomb Tower Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Void Dark Prince Giant Skeleton
Void Arrows Bomb Tower Lumberjack
Giant Skeleton Lumberjack Minions Bomb Tower Dark Prince
Dark Prince Giant Skeleton Lumberjack
Giant Skeleton Dark Prince Lumberjack
Arrows Minions Bomb Tower
Dark Prince Minions Bomb Tower Void Giant Skeleton Lumberjack
Giant Skeleton Bomb Tower Dark Prince Lumberjack
Void Giant Skeleton Minions Bomb Tower Dark Prince
Minions Bomb Tower Dark Prince Giant Skeleton Lumberjack
Arrows Void Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Bomb Tower Lumberjack
Bomb Tower
Minions Bomb Tower Dark Prince Giant Skeleton Lumberjack
Arrows Minions Bomb Tower Dark Prince Giant Skeleton
Arrows Bomb Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Giant Skeleton
Arrows Void
Arrows Void Giant Skeleton
Arrows Void Dark Prince Giant Skeleton
Arrows Dark Prince
Arrows Minions
Arrows
Arrows
Arrows Void
Minions Void Lumberjack
Void Arrows Dark Prince
Void Arrows
Void
Arrows Minions Void
Arrows
Arrows
Arrows
Arrows
Minions
Void Arrows Dark Prince
Arrows Void
Minions Void Giant Skeleton
Arrows Void
Void
Arrows Void
Arrows Dark Prince
Arrows Void
Void Arrows
Void Arrows
Arrows Void
Minions Void
Void
Void Arrows
Void Arrows
Giant Skeleton
Arrows
Minions Void Dark Prince
Arrows
Arrows
Void Dark Prince Lumberjack
Arrows
Void Arrows Giant Skeleton
Dark Prince
Minions Giant Skeleton
Void
Void Dark Prince Giant Skeleton
Void
Void

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