My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant P.E.K.K.A Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant P.E.K.K.A Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Goblins Princess Lumberjack
Zap
Goblins Princess
Barbarian Barrel
Goblins Princess Lumberjack
The Log
Goblins Princess Lumberjack
Earthquake
Arrows
Goblins Princess
Royal Delivery
Goblins P.E.K.K.A Princess Lumberjack
Fireball
Princess Lumberjack
Poison
Princess
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Rocket Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Void Princess Lumberjack Giant Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Giant Snowball Void Princess

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Giant Snowball
P.E.K.K.A Giant Princess Lumberjack
Giant
Goblins Giant Snowball Rocket Void Princess Lumberjack
Rocket
Giant
Void
Giant
P.E.K.K.A
Giant Snowball Princess Lumberjack
Princess
Giant Snowball Giant P.E.K.K.A
Lumberjack
Giant Snowball Giant P.E.K.K.A

Defense Synergies 0 6

Goblins
Giant Snowball Princess
Giant Snowball
Goblins P.E.K.K.A Princess Lumberjack
Giant
Rocket
Void
P.E.K.K.A
Giant Snowball Princess
Princess
Goblins Giant Snowball P.E.K.K.A
Lumberjack
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Void
P.E.K.K.A Lumberjack Goblins
Rocket P.E.K.K.A Lumberjack Goblins Giant Snowball Void
P.E.K.K.A Lumberjack Goblins
Rocket P.E.K.K.A Princess Lumberjack
Goblins Giant Snowball Lumberjack
Giant Snowball Rocket Void Princess
Rocket Void P.E.K.K.A
P.E.K.K.A Goblins Princess Lumberjack
Goblins Giant Snowball Lumberjack
Goblins Giant Snowball Princess Lumberjack
Giant Snowball Princess
P.E.K.K.A Lumberjack Giant Snowball Rocket
Rocket Goblins Giant Snowball P.E.K.K.A Princess Lumberjack
P.E.K.K.A Lumberjack
Rocket Giant Snowball P.E.K.K.A Lumberjack
Goblins P.E.K.K.A Lumberjack
Goblins Giant Snowball Lumberjack
Giant Snowball Princess Lumberjack
P.E.K.K.A Lumberjack
Goblins Giant Snowball P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Giant Snowball Void P.E.K.K.A
Void Giant Snowball Rocket Lumberjack
P.E.K.K.A Lumberjack Goblins Rocket
Rocket P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Rocket Giant Snowball Princess
Rocket P.E.K.K.A Goblins Void Lumberjack
P.E.K.K.A Lumberjack
Rocket Void P.E.K.K.A Goblins Giant Snowball
P.E.K.K.A
P.E.K.K.A Lumberjack
Rocket P.E.K.K.A Giant Snowball Void
Rocket P.E.K.K.A Lumberjack
Princess
Goblins Rocket P.E.K.K.A Lumberjack
Giant Snowball P.E.K.K.A Princess
Giant Snowball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess Rocket
Void Giant Snowball Princess
Rocket Void
Rocket Void
Rocket Giant Snowball
Giant Snowball Rocket Princess
Princess
Giant Snowball Princess
Void Giant Snowball
Rocket Goblins Giant Snowball Void Lumberjack
Rocket Void Princess
Void Giant Snowball Rocket Princess
Rocket Giant Snowball Void Princess
Rocket Void Princess
Princess Giant Snowball
Rocket Giant Snowball Princess
Rocket Princess
Giant Snowball Rocket
Rocket
Rocket Void Giant Snowball Princess
Rocket Giant Snowball Void Princess
Rocket Void
Rocket Giant Snowball Void Princess
Rocket Void
Rocket Giant Snowball Void
Giant Snowball Princess
Void Giant Snowball Princess
Void Giant Snowball Princess
Rocket Void
Giant Snowball Void Princess
Rocket Giant Snowball Void
Giant Snowball Void
Void Giant Snowball Rocket
Rocket Void Giant Snowball Princess
P.E.K.K.A
Rocket Giant Snowball Princess
Rocket Void Princess
Rocket Giant Snowball Princess
Void Rocket Princess Lumberjack
Giant Snowball Princess
Rocket Void Giant Snowball
P.E.K.K.A
Giant Snowball Rocket Princess
Giant Snowball Rocket Void Princess
Void Giant Snowball Rocket Princess
P.E.K.K.A
Rocket Void
Void

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