My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Army Clone Miner Night Witch
Giant Snowball
Bats Skeleton Army Clone Miner Lumberjack Night Witch
Zap
Bats Skeleton Army Clone Night Witch
Barbarian Barrel
Skeleton Army Clone Lumberjack Night Witch
The Log
Skeleton Army Clone Lumberjack
Earthquake
Skeleton Army Clone
Arrows
Bats Skeleton Army Clone Night Witch
Royal Delivery
Bats Skeleton Army Clone Miner Lumberjack Night Witch
Fireball
Skeleton Army Clone Lumberjack Night Witch
Poison
Bats Skeleton Army Clone Night Witch
Lightning
Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Clone Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Clone Miner Lumberjack Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Army Clone

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Miner Clone Lumberjack
Arrows
Giant Miner Lumberjack Night Witch
Giant
Bats Arrows Miner Night Witch Lumberjack
Skeleton Army
Clone
Clone
Skeleton Army Night Witch Bats Lumberjack
Miner
Bats Giant Arrows Lumberjack
Lumberjack
Bats Arrows Giant Clone Miner Night Witch
Night Witch
Giant Clone Arrows Lumberjack

Defense Synergies 0 3

Bats
Lumberjack
Arrows
Lumberjack
Giant
Skeleton Army
Lumberjack
Clone
Miner
Lumberjack
Bats Arrows Skeleton Army
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Army Lumberjack Bats Night Witch
Skeleton Army Lumberjack Bats Night Witch
Skeleton Army Lumberjack Night Witch Bats
Arrows Skeleton Army Lumberjack
Arrows Skeleton Army Bats Lumberjack Night Witch
Bats Arrows Night Witch
Arrows
Skeleton Army Lumberjack Night Witch
Skeleton Army Miner Lumberjack Night Witch
Bats Skeleton Army Arrows Lumberjack Night Witch
Arrows Bats Night Witch
Skeleton Army Lumberjack Night Witch Bats
Skeleton Army Bats Arrows Lumberjack Night Witch
Skeleton Army Lumberjack
Skeleton Army Lumberjack
Bats Arrows Skeleton Army Lumberjack Night Witch
Arrows Bats Skeleton Army Lumberjack Night Witch
Arrows Bats Lumberjack
Lumberjack
Skeleton Army Bats Arrows Lumberjack Night Witch
Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack
Arrows Miner Lumberjack
Skeleton Army Lumberjack Bats
Skeleton Army Lumberjack Bats Night Witch
Skeleton Army Lumberjack Night Witch
Arrows Bats
Skeleton Army Bats Lumberjack Night Witch
Skeleton Army Lumberjack
Bats Skeleton Army
Skeleton Army
Bats Lumberjack
Skeleton Army Arrows
Skeleton Army Lumberjack Night Witch
Skeleton Army
Skeleton Army Bats Lumberjack Night Witch
Bats Arrows
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner
Arrows Miner
Arrows
Arrows
Arrows Bats
Arrows
Arrows
Arrows Miner
Bats Lumberjack Night Witch
Miner Arrows
Arrows
Miner
Arrows
Arrows
Arrows
Arrows
Arrows
Bats Night Witch
Arrows
Arrows Miner
Night Witch
Arrows
Arrows
Arrows
Arrows Miner
Arrows Miner
Miner Arrows
Bats Arrows Night Witch
Bats
Night Witch
Arrows Miner Night Witch
Arrows
Arrows
Bats Skeleton Army Night Witch
Arrows
Arrows
Miner Lumberjack
Arrows
Arrows
Bats
Bats
Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: