My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Giant Skeleton Army
Giant Snowball
Bomber Minion Horde Skeleton Army Witch
Zap
Bomber Minion Horde Skeleton Army Witch
Barbarian Barrel
Bomber Knight Skeleton Army Witch
The Log
Bomber Skeleton Army Witch
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Minion Horde Skeleton Army Witch
Royal Delivery
Bomber Knight Minion Horde Skeleton Army Witch
Fireball
Bomber Minion Horde Skeleton Army Witch
Poison
Bomber Minion Horde Skeleton Army Witch
Lightning
Knight Witch
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Knight Skeleton Army Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Knight

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight
Arrows
Giant Knight
Knight
Bomber Arrows Minion Horde Witch
Minion Horde
Rage Knight Giant
Giant
Bomber Arrows Rage Minion Horde Witch
Rage
Minion Horde Giant Witch
Skeleton Army
Witch
Rage Knight Giant

Defense Synergies 1 4

Bomber
Knight
Arrows
Knight
Knight
Bomber Arrows Minion Horde Skeleton Army Witch
Minion Horde
Knight
Giant
Rage
Skeleton Army
Knight
Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minion Horde
Minion Horde Skeleton Army Knight Witch
Minion Horde Skeleton Army Witch Bomber Knight
Minion Horde Skeleton Army Witch Knight
Bomber Arrows Skeleton Army
Arrows Skeleton Army Bomber
Minion Horde Arrows Witch
Arrows
Minion Horde Witch Skeleton Army
Knight Skeleton Army Bomber Minion Horde
Minion Horde Skeleton Army Witch Bomber Arrows Knight
Arrows Minion Horde Witch
Minion Horde Skeleton Army Bomber Knight Witch
Bomber Skeleton Army Arrows Minion Horde Witch
Skeleton Army Knight Minion Horde
Minion Horde Skeleton Army
Minion Horde Bomber Arrows Knight Skeleton Army Witch
Arrows Bomber Knight Minion Horde Skeleton Army Witch
Arrows Witch Bomber Knight
Bomber Skeleton Army Arrows Knight Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Witch
Bomber Arrows Knight
Skeleton Army Knight Minion Horde Witch
Skeleton Army Knight Minion Horde
Knight Minion Horde Skeleton Army Witch
Arrows Minion Horde Witch
Skeleton Army Knight Minion Horde Witch
Knight Minion Horde Skeleton Army
Minion Horde Knight Skeleton Army Witch
Witch Minion Horde Skeleton Army
Knight Minion Horde Witch
Skeleton Army Arrows
Skeleton Army Knight Minion Horde Witch
Bomber Minion Horde Skeleton Army Witch
Skeleton Army Witch Bomber Knight Minion Horde
Arrows Bomber Minion Horde Witch
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde
Arrows
Arrows Minion Horde
Arrows Knight
Bomber Arrows Minion Horde
Arrows Minion Horde Witch
Bomber Arrows Minion Horde Witch
Arrows
Arrows
Minion Horde
Arrows Knight Minion Horde
Arrows
Knight
Arrows Minion Horde
Arrows
Bomber Arrows Minion Horde Witch
Arrows Minion Horde
Arrows
Bomber Minion Horde
Bomber Arrows
Bomber Arrows Witch
Minion Horde
Arrows
Arrows Minion Horde
Arrows Bomber Witch
Minion Horde Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Minion Horde Witch
Minion Horde Witch
Minion Horde
Bomber Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Skeleton Army Witch
Arrows Witch
Arrows
Knight Minion Horde
Arrows Bomber
Arrows
Minion Horde
Minion Horde Witch
Witch
Witch

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