My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Bats Goblin Gang Skeleton Barrel Clone Little Prince
Zap
Bats Goblin Gang Skeleton Barrel Clone Little Prince
Barbarian Barrel
Goblin Gang Skeleton Barrel Clone Giant Skeleton Little Prince
The Log
Goblin Gang Skeleton Barrel Clone Giant Skeleton Little Prince
Earthquake
Goblin Gang Clone
Arrows
Bats Goblin Gang Skeleton Barrel Clone Little Prince
Royal Delivery
Bats Goblin Gang Skeleton Barrel Clone Giant Skeleton Little Prince
Fireball
Goblin Gang Skeleton Barrel Clone Little Prince
Poison
Bats Goblin Gang Skeleton Barrel Clone Little Prince
Lightning
Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Clone Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Skeleton Barrel Clone Tornado Little Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Skeleton Barrel

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Giant Skeleton Clone
Goblin Gang
Skeleton Barrel Clone Giant Skeleton
Skeleton Barrel
Bats Clone Goblin Gang Tornado Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton Bats Goblin Gang
Tornado
Skeleton Barrel Giant Skeleton The Log
Giant Skeleton
Bats Clone Goblin Gang Skeleton Barrel Tornado The Log
The Log
Tornado Giant Skeleton Little Prince
Little Prince
The Log

Defense Synergies 0 10

Bats
Giant Skeleton The Log
Goblin Gang
Giant Skeleton The Log
Skeleton Barrel
Clone
Tornado
Giant Skeleton The Log Little Prince
Giant Skeleton
Bats Goblin Gang Tornado The Log Little Prince
The Log
Bats Goblin Gang Tornado Giant Skeleton Little Prince
Little Prince
Tornado Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel The Log
Bats Goblin Gang The Log
Goblin Gang Tornado Bats Giant Skeleton
Bats Goblin Gang
Tornado Giant Skeleton The Log
Goblin Gang Tornado The Log Bats
Bats Tornado Goblin Gang Little Prince
Skeleton Barrel Giant Skeleton The Log
Goblin Gang Tornado
Goblin Gang Tornado Giant Skeleton Little Prince
Bats Goblin Gang Tornado Giant Skeleton The Log
Bats Goblin Gang Tornado
Bats Goblin Gang Giant Skeleton The Log
Bats Goblin Gang Tornado The Log
Goblin Gang
Tornado Goblin Gang The Log
Bats Goblin Gang Tornado
Bats Goblin Gang Tornado The Log Little Prince
Tornado The Log Bats Giant Skeleton Little Prince
Tornado
Goblin Gang Bats Giant Skeleton The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Skeleton
Goblin Gang Skeleton Barrel The Log
Goblin Gang Giant Skeleton Bats The Log
Goblin Gang Giant Skeleton Bats Tornado The Log
Giant Skeleton Goblin Gang
Bats Goblin Gang Skeleton Barrel Tornado
Goblin Gang Bats Giant Skeleton
Giant Skeleton
Giant Skeleton Bats Tornado The Log
Goblin Gang
Bats Giant Skeleton
Tornado Giant Skeleton The Log
Giant Skeleton Goblin Gang
Goblin Gang Bats Tornado Giant Skeleton The Log Little Prince
Bats Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Giant Skeleton The Log
Skeleton Barrel Tornado The Log
Skeleton Barrel Giant Skeleton The Log
Skeleton Barrel Giant Skeleton The Log
The Log
Bats Skeleton Barrel Tornado
Tornado The Log
The Log Skeleton Barrel Tornado
The Log Skeleton Barrel Tornado
Bats Goblin Gang Tornado
Skeleton Barrel Tornado The Log
Tornado
Skeleton Barrel The Log
Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Tornado
Bats
Skeleton Barrel The Log
Skeleton Barrel Tornado The Log Little Prince
Giant Skeleton The Log
Tornado
Tornado The Log
Skeleton Barrel The Log
Tornado The Log Little Prince
The Log Skeleton Barrel Tornado
Skeleton Barrel Tornado The Log
Skeleton Barrel Tornado The Log
Bats Tornado Little Prince
Bats Skeleton Barrel
The Log
Giant Skeleton
The Log
Skeleton Barrel Bats Goblin Gang
Tornado
The Log
Goblin Gang
The Log Skeleton Barrel
Tornado Giant Skeleton
Bats Goblin Gang Tornado Giant Skeleton The Log
Bats Tornado
Skeleton Barrel Tornado Giant Skeleton The Log Little Prince

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