My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Valkyrie Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Giant Skeleton
Giant Snowball
Fire Spirit Goblin Barrel Clone Princess
Zap
Fire Spirit Goblin Barrel Clone Princess
Barbarian Barrel
Electro Spirit Fire Spirit Valkyrie Wizard Goblin Barrel Clone Giant Skeleton Princess
The Log
Electro Spirit Fire Spirit Goblin Barrel Clone Giant Skeleton Princess
Earthquake
Goblin Barrel Clone
Arrows
Electro Spirit Fire Spirit Goblin Barrel Clone Princess
Royal Delivery
Electro Spirit Fire Spirit Valkyrie Wizard Goblin Barrel Clone Giant Skeleton Princess
Fireball
Wizard Goblin Barrel Clone Princess
Poison
Wizard Clone Princess
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Valkyrie Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Valkyrie Clone Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Goblin Barrel Clone Princess Valkyrie Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Fire Spirit Goblin Barrel Clone

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Skeleton
Fire Spirit
Valkyrie Goblin Barrel Giant Skeleton
Valkyrie
Fire Spirit Goblin Barrel Wizard Giant Skeleton
Wizard
Valkyrie Giant Skeleton
Goblin Barrel
Valkyrie Fire Spirit Clone Giant Skeleton Princess
Clone
Giant Skeleton Goblin Barrel
Giant Skeleton
Clone Electro Spirit Fire Spirit Valkyrie Wizard Goblin Barrel Princess
Princess
Goblin Barrel Giant Skeleton

Defense Synergies 0 6

Electro Spirit
Fire Spirit
Valkyrie Giant Skeleton
Valkyrie
Fire Spirit Wizard Princess
Wizard
Valkyrie Giant Skeleton
Goblin Barrel
Clone
Giant Skeleton
Fire Spirit Wizard Princess
Princess
Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Valkyrie
Fire Spirit Valkyrie Giant Skeleton
Valkyrie
Valkyrie Giant Skeleton Princess
Electro Spirit Fire Spirit Valkyrie
Electro Spirit Fire Spirit Wizard Princess
Electro Spirit Valkyrie Giant Skeleton
Princess
Fire Spirit Valkyrie Giant Skeleton
Valkyrie Electro Spirit Wizard Giant Skeleton Princess
Wizard Princess
Fire Spirit Valkyrie Wizard Giant Skeleton
Fire Spirit Valkyrie Wizard Electro Spirit Princess
Wizard Valkyrie
Fire Spirit Electro Spirit Valkyrie Wizard
Valkyrie Wizard Electro Spirit Fire Spirit Giant Skeleton Princess
Valkyrie Wizard Electro Spirit Fire Spirit Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Skeleton
Valkyrie Wizard
Giant Skeleton Valkyrie
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie
Fire Spirit Wizard Electro Spirit Princess
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Electro Spirit Valkyrie
Valkyrie Giant Skeleton
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Wizard
Wizard Valkyrie Princess
Electro Spirit Valkyrie Giant Skeleton
Valkyrie Electro Spirit Wizard Giant Skeleton Princess
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Giant Skeleton
Princess
Giant Skeleton
Valkyrie Giant Skeleton
Wizard Fire Spirit Valkyrie
Wizard Electro Spirit Fire Spirit Princess
Fire Spirit Wizard Princess
Fire Spirit Wizard Princess
Wizard
Fire Spirit
Valkyrie Wizard Princess
Fire Spirit Wizard Princess
Fire Spirit Princess
Princess
Princess
Wizard Princess
Wizard Princess
Fire Spirit Wizard Princess
Fire Spirit Valkyrie Wizard Princess
Giant Skeleton
Wizard Princess
Electro Spirit Fire Spirit Valkyrie Wizard Princess
Wizard Princess
Wizard Princess
Fire Spirit Wizard Princess
Electro Spirit Wizard
Wizard
Electro Spirit Princess
Giant Skeleton
Wizard Princess
Electro Spirit Fire Spirit Princess
Fire Spirit Wizard Princess
Valkyrie Wizard Princess
Wizard Princess
Giant Skeleton
Electro Spirit Giant Skeleton Princess
Princess
Giant Skeleton Princess
Wizard

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