My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Skeleton Army Giant Skeleton Inferno Dragon
Giant Snowball
Goblin Gang Tombstone Goblin Barrel Skeleton Army Inferno Dragon
Zap
Goblin Gang Tombstone Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Goblin Gang Tombstone Goblin Barrel Skeleton Army Giant Skeleton
The Log
Goblin Gang Tombstone Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Goblin Gang Tombstone Goblin Barrel Skeleton Army
Arrows
Goblin Gang Tombstone Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Goblin Barrel Skeleton Army Giant Skeleton Inferno Dragon
Fireball
Goblin Gang Tombstone Goblin Barrel Skeleton Army Inferno Dragon
Poison
Goblin Gang Tombstone Skeleton Army
Lightning
Tombstone Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Skeleton Army Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tombstone Goblin Barrel Skeleton Army Inferno Dragon Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Tombstone Goblin Barrel

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Skeleton
Goblin Gang
Goblin Barrel Giant Skeleton
Tombstone
Goblin Barrel
Goblin Gang Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Giant Skeleton
Zap Goblin Gang Goblin Barrel Lightning
Lightning
Giant Skeleton
Inferno Dragon

Defense Synergies 0 12

Zap
Goblin Gang Tombstone Skeleton Army Giant Skeleton Inferno Dragon
Goblin Gang
Zap Tombstone Skeleton Army Giant Skeleton Inferno Dragon
Tombstone
Zap Goblin Gang Inferno Dragon
Goblin Barrel
Skeleton Army
Zap Goblin Gang Giant Skeleton Inferno Dragon
Giant Skeleton
Zap Goblin Gang Skeleton Army
Lightning
Inferno Dragon
Zap Goblin Gang Tombstone Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tombstone
Skeleton Army Inferno Dragon Zap Goblin Gang Tombstone
Goblin Gang Skeleton Army Tombstone Giant Skeleton Lightning Inferno Dragon
Skeleton Army Inferno Dragon Goblin Gang Tombstone
Lightning Tombstone Skeleton Army Giant Skeleton
Goblin Gang Skeleton Army Zap
Lightning Inferno Dragon Zap Goblin Gang Tombstone
Lightning Zap Giant Skeleton
Inferno Dragon Goblin Gang Tombstone Skeleton Army
Goblin Gang Skeleton Army Giant Skeleton
Goblin Gang Skeleton Army Zap Tombstone Giant Skeleton
Inferno Dragon Zap Goblin Gang
Tombstone Skeleton Army Zap Goblin Gang Giant Skeleton Lightning
Skeleton Army Zap Goblin Gang Tombstone
Skeleton Army Inferno Dragon Goblin Gang Tombstone
Skeleton Army Zap Goblin Gang Lightning Inferno Dragon
Goblin Gang Tombstone Skeleton Army
Tombstone Zap Goblin Gang Skeleton Army
Zap Tombstone Giant Skeleton Inferno Dragon
Inferno Dragon
Goblin Gang Skeleton Army Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Tombstone Giant Skeleton
Zap Goblin Gang Lightning Inferno Dragon
Goblin Gang Tombstone Skeleton Army Giant Skeleton Zap Lightning
Goblin Gang Skeleton Army Giant Skeleton Lightning Zap
Giant Skeleton Goblin Gang Tombstone Skeleton Army Inferno Dragon
Zap Goblin Gang
Goblin Gang Skeleton Army Tombstone Giant Skeleton Lightning
Giant Skeleton Skeleton Army Inferno Dragon
Zap Giant Skeleton Lightning Tombstone Skeleton Army Inferno Dragon
Goblin Gang Tombstone Skeleton Army Inferno Dragon
Inferno Dragon Tombstone Giant Skeleton
Skeleton Army Lightning Zap Giant Skeleton
Skeleton Army Giant Skeleton Lightning Goblin Gang Tombstone
Skeleton Army
Goblin Gang Tombstone Skeleton Army Zap Giant Skeleton Lightning Inferno Dragon
Zap Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Giant Skeleton
Zap
Lightning Giant Skeleton
Lightning Giant Skeleton
Zap
Zap
Zap Lightning
Zap Lightning
Lightning Goblin Gang
Lightning Zap
Lightning Zap
Lightning
Lightning
Lightning Zap
Lightning Zap
Lightning
Lightning
Lightning
Lightning Zap
Lightning Zap
Lightning Giant Skeleton
Lightning
Lightning
Lightning Zap
Zap
Inferno Dragon
Zap Lightning
Lightning Zap
Lightning Zap
Lightning Zap
Zap Lightning
Lightning
Lightning Zap
Zap Lightning
Giant Skeleton
Lightning
Zap Lightning Goblin Gang Tombstone Skeleton Army
Lightning Zap
Lightning Goblin Gang
Zap Lightning
Lightning Zap Giant Skeleton
Zap Goblin Gang Giant Skeleton Lightning
Zap Lightning
Lightning Zap Giant Skeleton

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