My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Baby Dragon Witch Giant Skeleton Bandit Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Bandit Sparky
Giant Snowball
Baby Dragon Witch
Zap
Witch Bandit Sparky
Barbarian Barrel
Goblin Cage Witch Giant Skeleton Bandit Sparky
The Log
Goblin Cage Witch Giant Skeleton Bandit Sparky
Earthquake
Goblin Cage Witch
Arrows
Witch
Royal Delivery
Goblin Cage Baby Dragon Witch Giant Skeleton Bandit Sparky
Fireball
Goblin Cage Baby Dragon Witch Bandit Sparky
Poison
Goblin Cage Witch Sparky
Lightning
Goblin Cage Baby Dragon Witch Bandit Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bandit Goblin Cage Baby Dragon Witch Rocket Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Bandit Goblin Cage Baby Dragon

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Cage
Mirror Baby Dragon Witch Giant Skeleton Bandit
Rocket
Mirror
Mirror
Goblin Cage Rocket Giant Skeleton Sparky
Baby Dragon
Goblin Cage Witch Giant Skeleton Bandit Sparky
Witch
Goblin Cage Baby Dragon Giant Skeleton Bandit
Giant Skeleton
Goblin Cage Mirror Baby Dragon Witch Bandit Sparky
Bandit
Goblin Cage Baby Dragon Witch Giant Skeleton
Sparky
Mirror Baby Dragon Giant Skeleton

Defense Synergies 1 10

Goblin Cage
Mirror Baby Dragon Witch Bandit Sparky
Rocket
Mirror
Goblin Cage Sparky
Baby Dragon
Goblin Cage Witch Giant Skeleton Bandit
Witch
Goblin Cage Baby Dragon Giant Skeleton Bandit
Giant Skeleton
Baby Dragon Witch
Bandit
Goblin Cage Baby Dragon Witch
Sparky
Goblin Cage Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Cage Baby Dragon Sparky
Sparky Goblin Cage Witch Bandit
Goblin Cage Rocket Witch Sparky Giant Skeleton Bandit
Goblin Cage Witch Sparky Bandit
Goblin Cage Rocket Giant Skeleton Sparky
Baby Dragon Bandit
Rocket Goblin Cage Baby Dragon Witch
Rocket Goblin Cage Baby Dragon Giant Skeleton Bandit Sparky
Witch Sparky Goblin Cage
Giant Skeleton Bandit Sparky
Witch Baby Dragon Giant Skeleton Bandit
Baby Dragon Witch
Goblin Cage Sparky Rocket Witch Giant Skeleton Bandit
Rocket Sparky Goblin Cage Baby Dragon Witch
Sparky Goblin Cage Bandit
Rocket Goblin Cage Bandit Sparky
Sparky Goblin Cage Witch
Goblin Cage Baby Dragon Witch Bandit
Goblin Cage Baby Dragon Witch Giant Skeleton Bandit
Sparky Goblin Cage
Baby Dragon Witch Giant Skeleton Bandit Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Witch Giant Skeleton Bandit Sparky
Bandit Rocket Baby Dragon
Giant Skeleton Bandit Goblin Cage Rocket Witch Sparky
Rocket Giant Skeleton Goblin Cage Bandit Sparky
Giant Skeleton Goblin Cage Witch Bandit Sparky
Rocket Baby Dragon Witch
Rocket Sparky Goblin Cage Witch Giant Skeleton Bandit
Giant Skeleton Goblin Cage Sparky
Goblin Cage Rocket Giant Skeleton Baby Dragon Witch Bandit Sparky
Witch Goblin Cage Sparky
Goblin Cage Witch Giant Skeleton Sparky
Rocket Goblin Cage Giant Skeleton
Rocket Giant Skeleton Goblin Cage Witch Bandit Sparky
Goblin Cage Baby Dragon Witch Sparky
Witch Sparky Goblin Cage Rocket Baby Dragon Giant Skeleton
Goblin Cage Baby Dragon Witch Giant Skeleton Sparky
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon Giant Skeleton Bandit Sparky
Baby Dragon Bandit
Rocket Baby Dragon Giant Skeleton Bandit Sparky
Rocket Giant Skeleton Sparky
Rocket Baby Dragon Sparky
Rocket Baby Dragon Witch
Baby Dragon Witch Sparky
Baby Dragon
Bandit
Rocket Sparky
Rocket Bandit Sparky
Rocket Baby Dragon
Rocket Baby Dragon Bandit Sparky
Rocket Baby Dragon Bandit
Baby Dragon Sparky
Rocket Baby Dragon Witch Bandit Sparky
Rocket Baby Dragon Bandit Sparky
Rocket Sparky
Rocket Sparky
Rocket Baby Dragon Bandit Sparky
Rocket Baby Dragon Witch
Rocket Baby Dragon Giant Skeleton Sparky
Rocket
Rocket Sparky
Rocket Baby Dragon
Baby Dragon Witch Sparky
Witch
Baby Dragon Witch Bandit Sparky
Baby Dragon Witch Bandit Sparky
Rocket Baby Dragon Bandit Sparky
Baby Dragon Witch Sparky
Rocket Witch
Sparky
Rocket Bandit Sparky
Rocket Sparky
Giant Skeleton Sparky
Rocket Sparky
Rocket Witch Bandit
Rocket Baby Dragon Witch
Rocket Baby Dragon Sparky
Baby Dragon
Rocket Giant Skeleton Sparky
Sparky
Rocket Baby Dragon Witch Giant Skeleton Sparky
Rocket Witch
Rocket Baby Dragon Witch Giant Skeleton Bandit Sparky
Sparky
Rocket Sparky

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