My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Goblin Demolisher Witch Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Guards Clone Giant Skeleton
Giant Snowball
Guards Clone Witch Princess
Zap
Guards Clone Witch Princess
Barbarian Barrel
Ice Spirit Guards Clone Witch Giant Skeleton Princess
The Log
Ice Spirit Goblin Demolisher Guards Clone Witch Giant Skeleton Princess
Earthquake
Guards Clone Witch
Arrows
Ice Spirit Guards Clone Witch Princess
Royal Delivery
Ice Spirit Goblin Demolisher Guards Clone Witch Giant Skeleton Princess
Fireball
Clone Witch Princess
Poison
Guards Clone Witch Princess
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Goblin Demolisher Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Goblin Demolisher Guards Clone Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Guards Clone Princess Goblin Demolisher Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Guards Clone

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Demolisher Guards Witch Giant Skeleton Princess
Arrows
Giant Skeleton
Goblin Demolisher
Ice Spirit Giant Skeleton
Guards
Ice Spirit Clone
Clone
Giant Skeleton Guards Witch
Witch
Ice Spirit Clone Giant Skeleton
Giant Skeleton
Clone Ice Spirit Arrows Goblin Demolisher Witch Princess
Princess
Ice Spirit Giant Skeleton

Defense Synergies 0 11

Ice Spirit
Goblin Demolisher Guards Witch Giant Skeleton Princess
Arrows
Giant Skeleton
Goblin Demolisher
Ice Spirit
Guards
Ice Spirit Witch Giant Skeleton Princess
Clone
Witch
Ice Spirit Guards Giant Skeleton
Giant Skeleton
Ice Spirit Arrows Guards Witch Princess
Princess
Ice Spirit Guards Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher
Ice Spirit Witch
Witch Giant Skeleton
Witch Guards
Arrows Goblin Demolisher Giant Skeleton Princess
Arrows Goblin Demolisher Guards
Ice Spirit Arrows Witch Princess
Arrows Giant Skeleton
Witch Princess
Guards Ice Spirit Giant Skeleton
Guards Witch Arrows Goblin Demolisher Giant Skeleton Princess
Arrows Witch Princess
Ice Spirit Guards Witch Giant Skeleton
Ice Spirit Arrows Goblin Demolisher Guards Witch Princess
Ice Spirit
Arrows Witch
Ice Spirit Arrows Goblin Demolisher Guards Witch
Arrows Witch Ice Spirit Goblin Demolisher Guards Giant Skeleton Princess
Goblin Demolisher Arrows Guards Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch Giant Skeleton
Arrows
Guards Giant Skeleton Ice Spirit Witch
Guards Giant Skeleton
Giant Skeleton Guards Witch
Arrows Ice Spirit Goblin Demolisher Witch Princess
Guards Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Ice Spirit Witch
Witch Guards
Guards Witch Giant Skeleton
Arrows Guards Giant Skeleton
Giant Skeleton Guards Witch
Goblin Demolisher Witch Princess
Guards Witch Ice Spirit Giant Skeleton
Arrows Witch Giant Skeleton Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Guards Giant Skeleton
Arrows Princess
Arrows Giant Skeleton
Arrows Guards Giant Skeleton
Arrows Goblin Demolisher
Arrows Ice Spirit Witch Princess
Arrows Goblin Demolisher Witch Princess
Arrows Ice Spirit Goblin Demolisher Princess
Arrows
Guards
Arrows Princess
Arrows Princess
Princess
Arrows Princess
Princess Arrows
Arrows Goblin Demolisher Witch Princess
Arrows Goblin Demolisher Princess
Arrows
Arrows Goblin Demolisher Princess
Arrows Goblin Demolisher Witch Princess
Giant Skeleton
Arrows Princess
Arrows
Arrows Goblin Demolisher Ice Spirit Witch Princess
Witch
Arrows Witch Princess
Arrows Witch Princess
Arrows
Arrows Witch Princess
Ice Spirit Guards Witch
Arrows
Ice Spirit Arrows Princess
Giant Skeleton
Arrows Princess
Ice Spirit Guards Witch Princess
Arrows Witch Princess
Arrows
Princess
Arrows Princess
Arrows Giant Skeleton
Ice Spirit Guards Witch Giant Skeleton Princess
Witch Princess
Witch Giant Skeleton Princess

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