My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Dark Prince Giant Skeleton Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Mini P.E.K.K.A Giant Baby Dragon Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Giant Skeleton Fisherman
Giant Snowball
Baby Dragon Fisherman
Zap
Dark Prince Fisherman
Barbarian Barrel
Heal Spirit Dark Prince Giant Skeleton
The Log
Heal Spirit Mini P.E.K.K.A Dark Prince Giant Skeleton Fisherman
Earthquake
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Mini P.E.K.K.A Baby Dragon Dark Prince Giant Skeleton Fisherman
Fireball
Baby Dragon Fisherman
Poison
Fisherman
Lightning
Mini P.E.K.K.A Baby Dragon Dark Prince Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mini P.E.K.K.A Baby Dragon Dark Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Fisherman Mini P.E.K.K.A Baby Dragon Dark Prince Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Zap Fisherman Mini P.E.K.K.A

Attack Synergies 3 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Heal Spirit Mini P.E.K.K.A Baby Dragon Dark Prince Giant Skeleton Fisherman
Heal Spirit
Zap Mini P.E.K.K.A Giant Baby Dragon Dark Prince Giant Skeleton
Mini P.E.K.K.A
Giant Zap Heal Spirit Baby Dragon Dark Prince Giant Skeleton
Giant
Zap Mini P.E.K.K.A Dark Prince Heal Spirit Baby Dragon Fisherman
Baby Dragon
Zap Heal Spirit Mini P.E.K.K.A Giant Dark Prince Giant Skeleton Fisherman
Dark Prince
Giant Zap Heal Spirit Mini P.E.K.K.A Baby Dragon Fisherman
Giant Skeleton
Zap Heal Spirit Mini P.E.K.K.A Baby Dragon Fisherman
Fisherman
Zap Giant Baby Dragon Dark Prince Giant Skeleton

Defense Synergies 1 8

Zap
Mini P.E.K.K.A Baby Dragon Dark Prince Giant Skeleton Fisherman
Heal Spirit
Mini P.E.K.K.A
Zap Baby Dragon Fisherman
Giant
Baby Dragon
Zap Mini P.E.K.K.A Dark Prince Giant Skeleton
Dark Prince
Zap Baby Dragon
Giant Skeleton
Zap Baby Dragon
Fisherman
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
Mini P.E.K.K.A Zap Dark Prince Fisherman
Mini P.E.K.K.A Fisherman Dark Prince Giant Skeleton
Mini P.E.K.K.A Dark Prince Fisherman
Mini P.E.K.K.A Dark Prince Giant Skeleton
Zap Baby Dragon Dark Prince
Zap Baby Dragon
Zap Baby Dragon Giant Skeleton
Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Dark Prince Giant Skeleton Fisherman
Zap Baby Dragon Dark Prince Giant Skeleton Fisherman
Zap Baby Dragon
Mini P.E.K.K.A Zap Dark Prince Giant Skeleton
Zap Mini P.E.K.K.A Baby Dragon Dark Prince
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Dark Prince Fisherman
Zap Baby Dragon Dark Prince Fisherman
Zap Baby Dragon Dark Prince Giant Skeleton Fisherman
Mini P.E.K.K.A Fisherman
Dark Prince Mini P.E.K.K.A Baby Dragon Giant Skeleton Fisherman
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Dark Prince Giant Skeleton Fisherman
Zap Mini P.E.K.K.A Baby Dragon Fisherman
Giant Skeleton Zap Mini P.E.K.K.A Dark Prince Fisherman
Mini P.E.K.K.A Dark Prince Giant Skeleton Zap Fisherman
Giant Skeleton Mini P.E.K.K.A Dark Prince Fisherman
Zap Baby Dragon
Mini P.E.K.K.A Dark Prince Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Dark Prince Fisherman
Zap Giant Skeleton Mini P.E.K.K.A Baby Dragon Dark Prince
Mini P.E.K.K.A Dark Prince Giant Skeleton
Zap Dark Prince Giant Skeleton
Mini P.E.K.K.A Dark Prince Giant Skeleton
Baby Dragon
Zap Mini P.E.K.K.A Baby Dragon Dark Prince Giant Skeleton Fisherman
Zap Mini P.E.K.K.A Baby Dragon Dark Prince Giant Skeleton
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton
Zap Baby Dragon Fisherman
Baby Dragon Giant Skeleton
Dark Prince Giant Skeleton
Zap Baby Dragon Dark Prince
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Fisherman
Mini P.E.K.K.A Fisherman
Zap Dark Prince Fisherman
Zap Baby Dragon
Baby Dragon Fisherman
Baby Dragon Fisherman
Zap Baby Dragon Fisherman
Zap Baby Dragon
Baby Dragon
Mini P.E.K.K.A Fisherman
Zap Mini P.E.K.K.A Baby Dragon Dark Prince Fisherman
Zap Baby Dragon
Baby Dragon Giant Skeleton
Fisherman
Zap Baby Dragon
Zap Baby Dragon Dark Prince
Fisherman
Zap Baby Dragon Fisherman
Zap Baby Dragon Fisherman
Zap Baby Dragon Fisherman
Zap Baby Dragon
Zap
Mini P.E.K.K.A
Zap
Zap
Giant Skeleton
Zap Dark Prince
Zap Baby Dragon
Mini P.E.K.K.A Baby Dragon Dark Prince
Zap Baby Dragon
Zap Giant Skeleton
Dark Prince
Zap Baby Dragon Giant Skeleton
Zap
Zap Baby Dragon Dark Prince Giant Skeleton

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